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Survival 1 (pack)<BR><BR> | Survival 1 (pack)<BR><BR> | ||
'''Ban Severity:''' 1<BR><BR> | '''Ban Severity:''' 1<BR><BR> | ||
β | '''Ban:''' | + | '''Ban:''' All pack members must spend at least one hour outdoors unprotected during any period of rain (or the full duration of the rainfall, if less than one hour). Time spent outdoors performing other activities does not count towards this total. Additionally, no member of the pack may ever own or use any form of raingear (slickers, gumboots, umbrellas, etc.)<BR><BR> |
β | All pack members must spend at least one hour outdoors unprotected during any period of rain (or the full duration of the rainfall, if less than one hour). Time spent outdoors performing other activities does not count towards this total. Additionally, no member of the pack may ever own or use any form of raingear (slickers, gumboots, umbrellas, etc.)<BR><BR> | ||
'''Description:'''<BR> | '''Description:'''<BR> | ||
Rain-That-Falls-Like-Hammers appears as a localized downpour out of thin air, with no visible clouds. The rain itself is cold and grey, and the drops are large and fast-moving, perhaps slightly moreso than is physically possible. In the Hisil, the spirit often leaves pulverized surfaces in its wake if it remains in one spot for too long. It has never been known to manifest any sort of human features, and its voice is the muted thunder of rain pounding on hard surfaces.<BR><BR> | Rain-That-Falls-Like-Hammers appears as a localized downpour out of thin air, with no visible clouds. The rain itself is cold and grey, and the drops are large and fast-moving, perhaps slightly moreso than is physically possible. In the Hisil, the spirit often leaves pulverized surfaces in its wake if it remains in one spot for too long. It has never been known to manifest any sort of human features, and its voice is the muted thunder of rain pounding on hard surfaces.<BR><BR> |