Editing The Bearers of the Crimson Flame

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
  
 
'''Alignment''': LN
 
'''Alignment''': LN
 
'''Symbol''': A Scale with a Crimson Flame and a Heart in balance
 
  
 
'''Creed''':  
 
'''Creed''':  
Line 22: Line 20:
  
 
Every member is fiercely loyal to The Chamber, believing their knowledge and wisdom the only things truly capable of ridding Eberron of it's sleeping horrors. Working in the open is out of the question, and for any agent to know more than three other members of the organization is nigh unheard of. Many seem to have taken on the infinite patience of the Dragons themselves in an almost Paladin-like devotion, knowing that their work is merely one mortal life in a grand design larger than they could ever imagine.
 
Every member is fiercely loyal to The Chamber, believing their knowledge and wisdom the only things truly capable of ridding Eberron of it's sleeping horrors. Working in the open is out of the question, and for any agent to know more than three other members of the organization is nigh unheard of. Many seem to have taken on the infinite patience of the Dragons themselves in an almost Paladin-like devotion, knowing that their work is merely one mortal life in a grand design larger than they could ever imagine.
 
Nearly all the agents are children raised in Argonessan under the tuitilage of the Dragons, with instructors brought in from the mortal realms to augment their studies to better blend in with humanoid cultures. When their work is done, these instructors have their memories wiped and replaced with suitable substitutes, and are returned to their points of origin.
 
  
 
Divinations, mental probes, magical compulsion, and torture seem utterly ineffective at gaining any information related to the group. The agent may spill their guts about everything else they have ever known, but not a word of the Bearers of the Crimson Flame or the Chamber ever crosses their lips. Whether this is the result of magic, training, sheer devotion, or something else entirely is unclear.
 
Divinations, mental probes, magical compulsion, and torture seem utterly ineffective at gaining any information related to the group. The agent may spill their guts about everything else they have ever known, but not a word of the Bearers of the Crimson Flame or the Chamber ever crosses their lips. Whether this is the result of magic, training, sheer devotion, or something else entirely is unclear.
 
All agents have a Draconic Glyph tattoed on them, a precaution taken so that any member that rebels can be instantly slain by their masters so as to protect their sacred mission. It is similar to a ''Disintegrate'' spell, leaving nothing behind but ash in order to prevent anything being traced to the rest of the order.
 
  
 
[[Shadows over Cyre]]
 
[[Shadows over Cyre]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)