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− | + | Brand, the Lord of the Red Gale, had sought out artifacts of power as he learned the ways of power. He found these. When he acquired the Jewel of Judgment he came to a place of power and engraved them, raising them to a place of power. He put the Mindsword on his belt when he went to battle at the Abyss. Events there prevented him from drawing it and the victors of the battle are lucky for it. He took it over the edge when he was pierced by an arrow. What happened then is unknown, save that when he finally left the Abyss, he did not have it. . | |
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− | Brand, the Lord of the Red Gale, had sought out artifacts | ||
==Tale of the Wizards of the Red Gale== | ==Tale of the Wizards of the Red Gale== | ||
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The Swords of Power were created by the god Vulcan in the Ardneh Multiverses. Each sword has a unique, magical ability and is powerful enough to affect the mythological gods that exist within these realms. | The Swords of Power were created by the god Vulcan in the Ardneh Multiverses. Each sword has a unique, magical ability and is powerful enough to affect the mythological gods that exist within these realms. | ||
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The 12 swords are: | The 12 swords are: | ||
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==Blades and Powers== | ==Blades and Powers== | ||
All the Blades have generally similar basic attributes as well as specific powers and effects. These are the standard attributes unless changed by specific blades. | All the Blades have generally similar basic attributes as well as specific powers and effects. These are the standard attributes unless changed by specific blades. | ||
− | * | + | *32-Particular Power- |
− | * | + | *8 Devastating Damage as a blade. Able to shave mithril. |
− | * | + | *8-Invulnerable to Destruction except from Shield Breaker. Can rest in the center of a star unharmed. |
− | * | + | *8-Psyche Resistance-Generally immune to psyche and magical attempts to control it or make it perform in a manner inconsistent to its guiding function. |
− | * | + | *2 Speak & Sing-Not communicative but has an innate sense of its own self-preservation. |
− | * | + | *2-Psyche Sensitive-An inherent intelligence and sense of personal ego in its functions. |
− | * | + | *1-Mobility-Normally not able to move they will move in preservation of themselves. |
===1. Coinspinner<nowiki>:</nowiki> The Sword of Chance/The Sword of Fortune=== | ===1. Coinspinner<nowiki>:</nowiki> The Sword of Chance/The Sword of Fortune=== | ||
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Coinspinner makes the wielder preternaturally lucky. Even sheathed, the Sword has the ability to ensure that its wielder winds up in an advantageous position, even going so far as to cause misfortune to those who wish them harm. The Sword is incredibly unreliable, however, as it is not unusual for it to abruptly disappear and seek out a new owner, often at inconvenient times. | Coinspinner makes the wielder preternaturally lucky. Even sheathed, the Sword has the ability to ensure that its wielder winds up in an advantageous position, even going so far as to cause misfortune to those who wish them harm. The Sword is incredibly unreliable, however, as it is not unusual for it to abruptly disappear and seek out a new owner, often at inconvenient times. | ||
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Unlike several of the Swords, Coinspinner does not make a noise when wielded. | Unlike several of the Swords, Coinspinner does not make a noise when wielded. | ||
+ | <blockquote><span style=color:blue>Who holds Coinspinner knows good Odds | ||
+ | Whichever move he makes | ||
+ | But the Sword of Chance, to please the gods, | ||
+ | Slips from him like a snake.</span></blockquote> | ||
====*Coinspinner: the Sword of Chance - Symbol: dice==== | ====*Coinspinner: the Sword of Chance - Symbol: dice==== | ||
*'''32-Particular Power'''- powerfully Effective Luck for the wielder and illuck to others. | *'''32-Particular Power'''- powerfully Effective Luck for the wielder and illuck to others. | ||
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===2. Doomgiver<nowiki>:</nowiki> The Sword of Justice=== | ===2. Doomgiver<nowiki>:</nowiki> The Sword of Justice=== | ||
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Doomgiver possesses the ability to turn any attack, overt or otherwise, back on the attacker. The full extent of its abilities is unknown, though it did turn even Aphrodite's powers back on her. | Doomgiver possesses the ability to turn any attack, overt or otherwise, back on the attacker. The full extent of its abilities is unknown, though it did turn even Aphrodite's powers back on her. | ||
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Unlike several of the Swords, Doomgiver does not make a noise when wielded. | Unlike several of the Swords, Doomgiver does not make a noise when wielded. | ||
− | + | <blockquote><span style=color:blue>The Sword of Justice balances the pans | |
+ | Of right and wrong, and foul and fair. | ||
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+ | Eye for an eye, Doomgiver scans | ||
+ | The fate of all folk everywhere.</span></blockquote> | ||
====Doomgiver: the Sword of Justice - Symbol: hollow circle==== | ====Doomgiver: the Sword of Justice - Symbol: hollow circle==== | ||
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===3. Dragonslicer<nowiki>:</nowiki> The Sword of Heroes=== | ===3. Dragonslicer<nowiki>:</nowiki> The Sword of Heroes=== | ||
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Dragonslicer provides the wielder with a killing stroke when facing a dragon, regardless of the thickness of the dragon's skin. However, the sword does not provide the wielder with any special protection. In addition, the Sword of Heroes possesses the somewhat hindering ability to remain in the body of slain dragon, resulting in either the wielder being carried along in the beast's death throes, or having it ripped form their hands entirely. | Dragonslicer provides the wielder with a killing stroke when facing a dragon, regardless of the thickness of the dragon's skin. However, the sword does not provide the wielder with any special protection. In addition, the Sword of Heroes possesses the somewhat hindering ability to remain in the body of slain dragon, resulting in either the wielder being carried along in the beast's death throes, or having it ripped form their hands entirely. | ||
In the case of overly large dragons such as great wyrms, the Sword will actually drag the wielder along once a first strike is made, unerringly towards the dragon's heart. | In the case of overly large dragons such as great wyrms, the Sword will actually drag the wielder along once a first strike is made, unerringly towards the dragon's heart. | ||
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+ | <blockquote><span style=color:blue> Dragonslicer, Dragonslicer, how d'you slay? | ||
+ | Reaching for the heart in behind the scales. | ||
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+ | Dragonslicer, Dragonslicer, where d'you stay? | ||
+ | In the belly of the giant that my blade impales.</span></blockquote> | ||
====Dragonslicer: the Sword of Heroes - Symbol: dragon==== | ====Dragonslicer: the Sword of Heroes - Symbol: dragon==== | ||
*'''32-Particular Power'''- Treats dragon-scales and protections as not present. Cuts dragon flesh like butter. | *'''32-Particular Power'''- Treats dragon-scales and protections as not present. Cuts dragon flesh like butter. | ||
*''8-Psyche Resistance''-Generally immune to psyche and magical attempts to control it or make it perform in a manner inconsistent to its guiding function. | *''8-Psyche Resistance''-Generally immune to psyche and magical attempts to control it or make it perform in a manner inconsistent to its guiding function. | ||
− | * | + | *If the blade contacts the dragon's heart it sticks in it till the dragon is dead. |
===4. Farslayer<nowiki>:</nowiki> The Sword of Vengeance=== | ===4. Farslayer<nowiki>:</nowiki> The Sword of Vengeance=== | ||
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Farslayer possesses the ability to kill any person regardless of location, fortification, or protection. The wielder need only hold the sword and think of the person they want dead, including demons and gods. Chanting "For thy heart..." is customary, but not strictly necessary. After releasing the Sword, it will immediately streak toward the target and impale them through the heart. The only protection from Farslayer is to wield Shieldbreaker or Woundhealer. | Farslayer possesses the ability to kill any person regardless of location, fortification, or protection. The wielder need only hold the sword and think of the person they want dead, including demons and gods. Chanting "For thy heart..." is customary, but not strictly necessary. After releasing the Sword, it will immediately streak toward the target and impale them through the heart. The only protection from Farslayer is to wield Shieldbreaker or Woundhealer. | ||
Farslayer's major drawback is the fact that once used, it will remain impaled in the body of the target, meaning that keeping ownership of the Sword following its use is problematic. Also, there is nothing preventing someone else from picking it up and turning it back on its previous owner. | Farslayer's major drawback is the fact that once used, it will remain impaled in the body of the target, meaning that keeping ownership of the Sword following its use is problematic. Also, there is nothing preventing someone else from picking it up and turning it back on its previous owner. | ||
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+ | <blockquote><span style=color:blue>Farslayer howls across the world | ||
+ | For thy heart, for thy heart, who hast wronged me! | ||
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+ | Vengeance is his who casts the blade | ||
+ | Yet he will in the end no triumph see.</span> </blockquote> | ||
====Farslayer: the Sword of Vengeance - Symbol: target; that is concentric rings==== | ====Farslayer: the Sword of Vengeance - Symbol: target; that is concentric rings==== | ||
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=== 5. Woundhealer<nowiki>:</nowiki> The Sword of Mercy/The Sword of Love=== | === 5. Woundhealer<nowiki>:</nowiki> The Sword of Mercy/The Sword of Love=== | ||
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Woundhealer possesses the power to repair any injury or cure any other ailment, such as blindness, poisoning, etc., regardless of severity or how long ago it was inflicted. As long as the subject is not dead, the Sword of Mercy is effective against the wounds given by Farslayer and the Mindsword. The Sword of Love is regarded in-universe as the one Sword that is not a weapon. | Woundhealer possesses the power to repair any injury or cure any other ailment, such as blindness, poisoning, etc., regardless of severity or how long ago it was inflicted. As long as the subject is not dead, the Sword of Mercy is effective against the wounds given by Farslayer and the Mindsword. The Sword of Love is regarded in-universe as the one Sword that is not a weapon. | ||
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Woundhealer makes a noise like human breath when it is used. | Woundhealer makes a noise like human breath when it is used. | ||
+ | <blockquote><span style=color:blue> Whose flesh the Sword of Mercy hurts has drawn no breath; | ||
+ | Whose soul it heals has wandered in the night, | ||
+ | Has paid the summing of all debts in death | ||
+ | Has turned to see returning light.</span></blockquote> | ||
====Woundhealer: the Sword of Mercy - Symbol: open hand==== | ====Woundhealer: the Sword of Mercy - Symbol: open hand==== | ||
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*While the blade is an 8 pip sharpness it does not function as a weapon. | *While the blade is an 8 pip sharpness it does not function as a weapon. | ||
*The wielder of Woundhealer is unaffected by the Mindsword, Doomgiver, & Far Slayer. They do not receive illuck from Coinspinner. | *The wielder of Woundhealer is unaffected by the Mindsword, Doomgiver, & Far Slayer. They do not receive illuck from Coinspinner. | ||
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===6. The Mindsword<nowiki>:</nowiki> The Sword of Glory/Skulltwister/The Sword of Madness=== | ===6. The Mindsword<nowiki>:</nowiki> The Sword of Glory/Skulltwister/The Sword of Madness=== | ||
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− | + | The Mindsword, when drawn, compels absolute and fanatical devotion to the person holding it. It flashes brightly as if catching the sun, and emits the faint roar of a cheering mob which cannot be blocked out by covering ears or averting eyes. All who are in visual or aural range are affected. Not even the gods of the Swords universe are immune to its power. | |
− | '' | + | The strength of the devotion is such that one under the Mindsword's power would throw their life away if ordered to. There is no possibility of resistance or recovery, except for the passage of time. When removed from the Mindsword's presence, a person will gradually begin to lose the unnatural loyalty they felt toward the Sword's bearer and show signs of skepticism and then increasing rebelliousness before finally regaining their own mind. It takes around a week to fully recover, depending on the relationship between the target and the wielder, the wielder's own personal charisma, and the psychological resistance of the target. |
− | + | Wounds made from the blade's edge fester, preventing healing and possibly leading to fever and delirium. | |
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+ | <blockquote><span style=color:blue>The Mindsword spun in the dawn's gray light | ||
+ | And men and demons knelt down before. | ||
− | The Mindsword | + | The Mindsword flashed in the midday bright |
− | + | Gods joined the dance, and the march to war. | |
− | + | It spun in the twilight dim as well | |
+ | And gods and men marched off to hell.</span> </blockquote> | ||
====Mindsword: the Sword of Glory - Symbol: generic banner==== | ====Mindsword: the Sword of Glory - Symbol: generic banner==== | ||
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===7. Shieldbreaker<nowiki>:</nowiki> The Sword of Force=== | ===7. Shieldbreaker<nowiki>:</nowiki> The Sword of Force=== | ||
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Shieldbreaker provides protection from all enemy attacks, whether melee, ranged, or magical. Like Townsaver, Shieldbreaker takes over the sword arm of the person using it, and cannot be put down until the battle is over. However, Shieldbreaker will deflect incoming blows. The Sword's weakness is its inability to be used against an unarmed foe, meaning that the wielder, weakened by using Shieldbreaker, can be defeated quite easily in hand-to-hand combat. | Shieldbreaker provides protection from all enemy attacks, whether melee, ranged, or magical. Like Townsaver, Shieldbreaker takes over the sword arm of the person using it, and cannot be put down until the battle is over. However, Shieldbreaker will deflect incoming blows. The Sword's weakness is its inability to be used against an unarmed foe, meaning that the wielder, weakened by using Shieldbreaker, can be defeated quite easily in hand-to-hand combat. | ||
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While being used, Shieldbreaker emits a thudding rhythm that quickens when combat begins. | While being used, Shieldbreaker emits a thudding rhythm that quickens when combat begins. | ||
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+ | <blockquote><span style=color:blue>I shatter Swords and splinter spears; | ||
+ | None stands to Shieldbreaker. | ||
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+ | My point's the fount of orphans' tears | ||
+ | My edge the widowmaker. </span></blockquote> | ||
====Shieldbreaker: the Sword of Force - Symbol: hammer==== | ====Shieldbreaker: the Sword of Force - Symbol: hammer==== | ||
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===8. Sightblinder<nowiki>:</nowiki> The Sword of Stealth=== | ===8. Sightblinder<nowiki>:</nowiki> The Sword of Stealth=== | ||
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− | + | Sightblinder possess the ability to cloak its wielder, allowing them to move freely wherever they choose. Anyone looking at the wielder will see either who they love more than anything, or who they fear. In addition, Sightblinder is capable of allowing the user to see the truth of a given situation. The Sword also provides some measure of protection from the powers of other Swords. | |
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− | + | <blockquote><span style=color:blue>The Sword of Stealth is given to | |
+ | One lonely and despised. | ||
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+ | Sightblinder's gifts: His eyes are keen | ||
+ | His nature is disguised.</span> </blockquote> | ||
====Sightblinder: the Sword of Stealth - Symbol: human eye==== | ====Sightblinder: the Sword of Stealth - Symbol: human eye==== | ||
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===9. Soulcutter<nowiki>:</nowiki> The Sword of Despair/The Tyrant's Blade=== | ===9. Soulcutter<nowiki>:</nowiki> The Sword of Despair/The Tyrant's Blade=== | ||
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− | + | Soulcutter emits no noise when drawn, but a deep malaise begins to affect all those around the wielder. This feeling of hopelessness spreads farther away from the drawn blade for as long as it is bared, to a radius of hundreds of meters. Beings affected feel such an overwhelming sense of melancholy and apathy that nothing they would do seems to matter to them to any degree, and they simply sit down and wait to die. In addition the wielder visibly ages while the Sword is drawn, about five years for every minute the Sword is bared. | |
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+ | <blockquote><span style=color:blue>The Tyrant's Blade no blood hath spilled | ||
+ | But doth the spirit carve | ||
− | Soulcutter | + | Soulcutter hath no body killed</span></blockquote> |
====Soulcutter: the Sword of Despair - Symbol: none==== | ====Soulcutter: the Sword of Despair - Symbol: none==== | ||
*'''32-Particular Power'''- Despair and malaise .Those in the region of the drawn blade slow and lay down defenseless. | *'''32-Particular Power'''- Despair and malaise .Those in the region of the drawn blade slow and lay down defenseless. | ||
− | *''8 Devastating Damage as a blade''. While soulcutter is a sharp blade it's powers make it a poor weapon in itself | + | *''8 Devastating Damage as a blade''. While soulcutter is a sharp blade it's powers make it a poor weapon in itself. |
=== 10. Stonecutter<nowiki>:</nowiki> The Sword of Siege=== | === 10. Stonecutter<nowiki>:</nowiki> The Sword of Siege=== | ||
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Stonecutter possesses the ability to pass its blade through any stone or mineral-based formation as easily as it would pass through air. A wielder could place it point-first on the ground and let go, and the Sword would bury itself up to the hilt. The Sword of Siege can be used for fine work like sculpting and gemcutting. | Stonecutter possesses the ability to pass its blade through any stone or mineral-based formation as easily as it would pass through air. A wielder could place it point-first on the ground and let go, and the Sword would bury itself up to the hilt. The Sword of Siege can be used for fine work like sculpting and gemcutting. | ||
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While the Sword is being used, a tapping noise emanates from the blade, reminiscent of a chisel on stone. | While the Sword is being used, a tapping noise emanates from the blade, reminiscent of a chisel on stone. | ||
− | = | + | <blockquote><span style=color:blue>The Sword of Siege struck a hammer's blow |
− | * | + | With a crash, and a smash, and a tumbled wall. |
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+ | Stonecutter laid a castle low | ||
+ | With a groan, and a roar, and a tower's fall. </span></blockquote> | ||
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+ | *Stonecutter: the Sword of Siege - Symbol: a wedge, splitting a block | ||
+ | *32-Particular Power- Treats stone like butter. Effects structural stability quickly. | ||
=== 11. Townsaver<nowiki>:</nowiki> The Sword of Fury=== | === 11. Townsaver<nowiki>:</nowiki> The Sword of Fury=== | ||
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Townsaver has the ability to control the body of anyone trying to defend the unarmed, granting the wielder superhuman speed and strength. Once the Sword has been taken up, it does not allow itself to be set down until every enemy has been repelled. While Townsaver can allow a single man to defeat an entire army, it does nothing to prevent injury to the wielder. | Townsaver has the ability to control the body of anyone trying to defend the unarmed, granting the wielder superhuman speed and strength. Once the Sword has been taken up, it does not allow itself to be set down until every enemy has been repelled. While Townsaver can allow a single man to defeat an entire army, it does nothing to prevent injury to the wielder. | ||
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While in use Townsaver emits a screaming sound. | While in use Townsaver emits a screaming sound. | ||
− | = | + | <blockquote><span style=color:blue>Long roads the Sword of Fury makes |
− | * | + | Hard walls it builds around the soft |
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+ | The fighter who Townsaver takes | ||
+ | Can bid farewell to home and croft.</span></blockquote> | ||
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+ | *Townsaver: the Sword of Fury - Symbol: crenelated wall | ||
+ | *64-Particular Power- Combat Master-(5 Transfer and controls) An attacking weapon, not a defensive one. Wielder can not use the blade defensivly | ||
===12. Wayfinder<nowiki>:</nowiki> The Sword of Wisdom=== | ===12. Wayfinder<nowiki>:</nowiki> The Sword of Wisdom=== | ||
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Wayfinder possesses the ability to lead its wielder to their goal, even leading them to the items and people necessary to complete the quest. The major drawback to the sword, however, is that it does not lead the wielder along the safest route, opting instead for the most dangerous path possible. | Wayfinder possesses the ability to lead its wielder to their goal, even leading them to the items and people necessary to complete the quest. The major drawback to the sword, however, is that it does not lead the wielder along the safest route, opting instead for the most dangerous path possible. | ||
− | = | + | <blockquote><span style=color:blue> Who holds Wayfinder finds good roads |
− | + | Its master's step is brisk. | |
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− | + | The Sword of Wisdom lightens loads | |
− | + | But adds unto their risk.</span></blockquote> | |
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+ | *Wayfinder: the Sword of Wisdom - Symbol: small white arrow | ||
+ | *32-Particular Power- Find deisre despite distance and protections. , establish path. Point to desire. | ||
+ | *32-Psyche Resistance/ Speak & Sing/Psyche Sensitive The blade taps into an extremely deep understanding of the universe in understanding the desire of the wielder. | ||
− | + | ==Powers== | |
+ | *Coinspinner: the Sword of Chance - Symbol: dice | ||
+ | *Doomgiver: the Sword of Justice - Symbol: hollow circle | ||
+ | *Dragonslicer: the Sword of Heroes - Symbol: dragon | ||
+ | *Farslayer: the Sword of Vengeance - Symbol: target; that is concentric rings | ||
+ | *Mindsword: the Sword of Glory - Symbol: generic banner | ||
+ | *Shieldbreaker: the Sword of Force - Symbol: hammer | ||
+ | *Sightblinder: the Sword of Stealth - Symbol: human eye | ||
+ | *Soulcutter: the Sword of Despair - Symbol: none | ||
+ | *Stonecutter: the Sword of Siege - Symbol: a wedge, splitting a block | ||
+ | *Townsaver: the Sword of Fury - Symbol: crenelated wall | ||
+ | *Wayfinder: the Sword of Wisdom - Symbol: small white arrow | ||
+ | *Woundhealer: the Sword of Mercy - Symbol: open hand |