Editing The Broken Universe:Akari
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'''Name''': Akari Hanakaze<br/> | '''Name''': Akari Hanakaze<br/> | ||
'''Magical Girl Name''': Emerald Wind Maiden Akari<br/> | '''Magical Girl Name''': Emerald Wind Maiden Akari<br/> | ||
− | '''Age''': 17 | + | '''Age''': 17 |
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==Appearance== | ==Appearance== | ||
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==Personality== | ==Personality== | ||
− | Akari is polite and personable with a perky, sociable attitude but doesn't really open up to others. She has many acquaintances but almost no friends. She is friendly to most of her | + | Akari is polite and personable with a perky, sociable attitude but doesn't really open up to others. She has many acquaintances but almost no friends. She is friendly to most of her class mates but never very close. There are some who want to get closer to her but she keeps all at arms length. When by herself or with those few she trusts completely, she has a world weary, cynical attitude. She feels more at ease out in the open spaces of the woods and fields of the parks and outlying areas, but is fine with the built up urban areas. Her one so called vice is that she loves to play CCG's of all types, and she plays them with a no mercy but honorable attitude. |
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===Why did you make the Pact?=== | ===Why did you make the Pact?=== | ||
Because Akari has been trained almost from when she could crawl to become what her Family calls a Magical Defender. The 1st born female child of each generation in her family have always been trained to take the Pact for over 600 years. There are reams of scrolls and volumes of books about the creatures that her Family has battled down over the centuries. There has always been a Hanakaze defending the people from supernatural creatures and now it's Akari's time to take up the mantle and defend the World. | Because Akari has been trained almost from when she could crawl to become what her Family calls a Magical Defender. The 1st born female child of each generation in her family have always been trained to take the Pact for over 600 years. There are reams of scrolls and volumes of books about the creatures that her Family has battled down over the centuries. There has always been a Hanakaze defending the people from supernatural creatures and now it's Akari's time to take up the mantle and defend the World. | ||
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===What is your wish?=== | ===What is your wish?=== | ||
At this time Akari does not have a wish. But that may change. | At this time Akari does not have a wish. But that may change. | ||
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===Crisis=== | ===Crisis=== | ||
Akari has been a MaShou for going on 3 years now, but to her it feels like she's been battling forever. She found out 3 months ago that some of the celebrations that her family held when she passed a milestone in her training, where actually rituals that bound part of a spirit from one of her MaShou ancestors. When she found that out it angered her at first that they didn't think that she wasn't strong enough on her own. There are times that she feels a weight of time and that reflects in her world weariness, but she plans to continue to battle as long as she draws breath so she can show her family that she doesn't need the aid from her ancestors and they remove the spirits. | Akari has been a MaShou for going on 3 years now, but to her it feels like she's been battling forever. She found out 3 months ago that some of the celebrations that her family held when she passed a milestone in her training, where actually rituals that bound part of a spirit from one of her MaShou ancestors. When she found that out it angered her at first that they didn't think that she wasn't strong enough on her own. There are times that she feels a weight of time and that reflects in her world weariness, but she plans to continue to battle as long as she draws breath so she can show her family that she doesn't need the aid from her ancestors and they remove the spirits. | ||
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==Game Info== | ==Game Info== | ||
− | * '''Magical Specialization''' | + | * '''Magical Specialization''' Knight |
− | * '''Magical Element''' | + | * '''Magical Element''' Nature |
− | * '''Magical Weapon''' | + | * '''Magical Weapon''' Spear- Seimei no Seishin, Spirit of Life, a spear that the wooden shaft is a living piece of heartwood and the blade looks like a living leaf. There are about 6 to 8 ribbons tied to the spear just where the blade fits onto the shaft. They are colored in graduated hues of greens, blues, reds, black, white and yellows. |
− | * '''Magical Power''' | + | * '''Magical Power''' Flight |
==Stats== | ==Stats== | ||
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|'''Fury'''||7||Attack | |'''Fury'''||7||Attack | ||
|- | |- | ||
− | |'''Magic'''|| | + | |'''Magic'''||7||Defense |
|} | |} | ||
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==Talents== | ==Talents== | ||
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|Recover||Basic||n/a||2/Episode||n/a||Regain 1d6+2 Resolve (out of combat only) | |Recover||Basic||n/a||2/Episode||n/a||Regain 1d6+2 Resolve (out of combat only) | ||
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|Empower||Common||n/a||1/Scene||n/a||Gain either Excited or Calm | |Empower||Common||n/a||1/Scene||n/a||Gain either Excited or Calm | ||
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|Aura of Strength||Knight||n/a||n/a||n/a||Any time you succeed on a defense roll you emit an aura that inflicts 2 damage to all enemies in the same position as you. This aura is not considered an attack action. | |Aura of Strength||Knight||n/a||n/a||n/a||Any time you succeed on a defense roll you emit an aura that inflicts 2 damage to all enemies in the same position as you. This aura is not considered an attack action. | ||
|- | |- | ||
− | |Create Barrier||Knight||Minor Action||1/ | + | |Create Barrier||Knight||Minor Action||1/episode||1 Overcharge (Defense)||Create a magical barrier in the same position you occupy. This barrier has 20 points of Resolve. |
|} | |} | ||
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==NPCs== | ==NPCs== | ||
To be added later | To be added later | ||
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=Fluff= | =Fluff= |