Editing The Caustic Plate

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
[[image:Midnight_caustic_plate.jpg|right]]
 
[[image:Midnight_caustic_plate.jpg|right]]
 
==='''Also Known As:''' Orc Steel, Umash's Metal, Umash Says Keep Yer Mitts Off===
 
==='''Also Known As:''' Orc Steel, Umash's Metal, Umash Says Keep Yer Mitts Off===
 
+
<br>
 
'''Full Plate Mail:''' Armor bonus +7, Max Dex Bonus +1, Armor Check Penalty -6, Spell Failure 65%, Speed 20/15, Weight 55 lbs.
 
'''Full Plate Mail:''' Armor bonus +7, Max Dex Bonus +1, Armor Check Penalty -6, Spell Failure 65%, Speed 20/15, Weight 55 lbs.
  
Line 10: Line 10:
 
==COVENANT ITEM PROPERTIES==
 
==COVENANT ITEM PROPERTIES==
  
:* '''3rd Level:''' The armor appears terrifying and gory, even if shined and and cleaned moments later. Attempts to paint over or obscure its finish do not diminish the horror. This grants the wearer a -20 to diplomacy checks to non-combat checks with anyone within 30'. Any of the wearer's allies within 30' gain a +2 morale bonus to Will saves, as do any Shadow minions who are not aware the wearer is not allied with them. The armor exudes a strong coppery smell of fresh blood that gives the wearer a -5 penalty on Hide checks.
+
:* '''3rd Level:''' The armor appears terrifying and gory, even if shined and and cleaned moments later. Attempts to paint over or obscure its finish do not diminish the horror. This grants the wearer a -20 ti diplomacy checks to non-combat checks with anyone within 30'. Any of the wearer's allies within 30' gain a +2 morale bonus to Will saves, as do any Shadow minions who are not aware the wearer is not allied with them. The armor exudes a strong coppery smell of fresh blood that gives the wearer a -5 penalty on Hide checks.
  
:* '''6th Level:''' When activated, the armor gives its wearer a blurred, distorted and hazy appearance as if affected by a ''blur'' spell. This ability functions 3 times per day, and lasts 5 rounds. In addition, once per day the wearer can create an aura of terror with a 20' radius. Every creature in the affected area briefly perceives a creature from its worst nightmares instead of the wearer, and must make a DC 22 Will save or be panicked for one round. Even if this save succeeds, creatures in the radius must also make a DC 16 Will save or be shaken for one round instead.
+
:* '''6th Level:''' When activated, the armor gives its wearer a blurred, distorted and hazy appearance as if affected by a '''blur''' spell. This ability functions 3 times per day, and lasts 5 rounds. In addition, once per day the wearer can create an aura of terror with a 20' radius. Every creature in the affected area briefly perceives a creature from its worst nightmares instead of the wearer, and must make a DC 22 Will save or be panicked for one round. Even if this save succeeds, creatures in the radius must also make a DC 16 Will save or be shaken for one round instead.
  
:* '''8th Level:''' The ''blur'' spell effect now functions 3 times per day for 10 rounds. Once per day, the armor may use an ability favored by those dedicated to fighting the foul arts of necromancy: when activated, it allows the user to ignore any death effect (magical death effects and energy drain) or negative energy effect (''inflict'' or ''chill touch'' spells.) The armor creates a backlash of negative energy against incorporeal attackers -- any time the wearer is hit by an incorporeal touch attack, the attacker takes 1d10 points of damage, with no miss change for incorporealness. This includes spirits embodied in creatures, such as astiraxes and certain Outsiders.
+
:* '''8th Level:''' The '''blur''' spell effect now functions 3 times per day for 10 rounds. Once per day, the armor may use an ability favored by those dedicated to fighting the foul arts of necromancy: when activated, it allows the user to ignore any death effect (magical death effects and energy drain) or negative energy effect ('''inflict''' or '''chill touch''' spells.) The armor creates a backlash of negative energy against incorporeal attackers -- any time the wearer is hit by an incorporeal touch attack, the attacker takes 1d10 points of damage, with no miss change for incorporealness. This includes spirits embodied in creatures, such as astiraxes and certain Outsiders.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)