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These are homebrew rules for stellar trading and commerce.
 
These are homebrew rules for stellar trading and commerce.
  
== '''Ship Economics ''' ==
 
 
Fuel costs for jumps are typically 0.1 M / Jn in Resource Points, where M is the tonnage of the ship.
 
 
So a 200 ton Free Trader will consume 40 Resource Points for a 2 parsec jump.
 
 
A civilian ship will almost always have fuel capacity for two times its maximum jump capability.
 
 
Ships can refuel for free from oceans or gas giants. However this requires a successful Pilot roll and a Craft (Engineering) roll for processing the fuel. Inhabited Worlds are unlikely to allow free use of their oceans, except possibly ocean worlds.
 
 
A jump takes one standard week, regardless of distance. A ship can typically jump safely twice per month. ideally each jump requires a week's down time in dock afterwards. Pushing this rate requires a successful Craft (Engineering) roll. If the roll is failed the ship will start to take damage.
 
 
Docking fees for a ship are typically 0.01 M per week in Resource Points.
 
 
Insurance costs for a ship are typically 0.01M per month in Resource Points.
 
  
 
== '''Ship Charters''' ==
 
== '''Ship Charters''' ==
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These are the main types of charters availlable for ships trading between star systems:
 
These are the main types of charters availlable for ships trading between star systems:
  
*A bareboat charter is an arrangement for the hiring of a vessel for which no administration or technical maintenance is included as part of the agreement. The charterer obtains possession and full control of the vessel, along with the legal and financial responsibilities for it. The charterer pays for all operating expenses, including fuel, crew, port expenses and P&I and hull insurance. The charter period may last for many years and may end with the charterer acquiring title (ownership) of the ship. Typical profit margin for a bareboat charter is 20-30%
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*A voyage charter is the hiring of a vessel and crew for a voyage between a load port and a discharge port. The charterer pays the vessel owner on a per-ton or a lump-sum basis. The owner pays the port costs (excluding stevedoring), fuel costs and crew costs. The payment for the use of the vessel is known as freight. A voyage charter specifies a period, known as laytime, for loading and unloading the cargo. If laytime is exceeded, the charterer must pay demurrage. If laytime is saved, the charter party may require the shipowner to pay despatch to the charterer. Typical profit margin for a voyage charter is 30-40%
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*A bareboat charter is an arrangement for the hiring of a vessel for which no administration or technical maintenance is included as part of the agreement. The charterer obtains possession and full control of the vessel, along with the legal and financial responsibilities for it. The charterer pays for all operating expenses, including fuel, crew, port expenses and P&I and hull insurance. The charter period may last for many years and may end with the charterer acquiring title (ownership) of the ship.
*A time charter is the hiring of a vessel for a specific period of time. The owner supplies the vessel and crew, but the charterer selects the ports, route and transit times. The charterer pays for all fuel the vessel consumes, port charges, commissions and a daily hire to the owner of the vessel. The charterer in that sense takes full commercial control of the vessel during the time charter period. The operation of the vessel itself remains with the owner. Typical profit margin for a time charter is 30-40%
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*A voyage charter is the hiring of a vessel and crew for a voyage between a load port and a discharge port. The charterer pays the vessel owner on a per-ton or a lump-sum basis. The owner pays the port costs (excluding stevedoring), fuel costs and crew costs. The payment for the use of the vessel is known as freight. A voyage charter specifies a period, known as laytime, for loading and unloading the cargo. If laytime is exceeded, the charterer must pay demurrage. If laytime is saved, the charter party may require the shipowner to pay despatch to the charterer.
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*A time charter is the hiring of a vessel for a specific period of time. The owner supplies the vessel and crew, but the charterer selects the ports, route and transit times. The charterer pays for all fuel the vessel consumes, port charges, commissions and a daily hire to the owner of the vessel. The charterer in that sense takes full commercial control of the vessel during the time charter period. The operation of the vessel itself remains with the owner.
  
 
All of these types are more common than ship owners or line operators actually buying cargo to ship.
 
All of these types are more common than ship owners or line operators actually buying cargo to ship.
 
All profit margins quoted are optimum. Independent operators are liable to be quoted far lower rates, unless they're in an advantageous position.
 
  
 
Charter regulations are enforced by the leading local power.
 
Charter regulations are enforced by the leading local power.
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Shipbrokers maintain large databases of vessel positions, cargoes, and rates, paying constant attention to the direction of the markets so as to advise their clients accurately as to how to maximize profits or minimize expenses.  They are engaged to act either for a ship owner looking for employment for a ship, or a charterer with a cargo to be shipped. The shipbroker takes a standard 1.5% commission based on the value of the freight - including demurrage - from both ends of the deal. A ship owner may contract exclusively with a broker for a lower 1% commission. For small cargoes and less travelled routes, the shipbroker may up their commission to 2.5%.
 
Shipbrokers maintain large databases of vessel positions, cargoes, and rates, paying constant attention to the direction of the markets so as to advise their clients accurately as to how to maximize profits or minimize expenses.  They are engaged to act either for a ship owner looking for employment for a ship, or a charterer with a cargo to be shipped. The shipbroker takes a standard 1.5% commission based on the value of the freight - including demurrage - from both ends of the deal. A ship owner may contract exclusively with a broker for a lower 1% commission. For small cargoes and less travelled routes, the shipbroker may up their commission to 2.5%.
 
Shipbrokers are also often agents for bareboat and voyage charters without worrying about cargoes. In such cases, the typical fee is 1% from both ends. Most governing authorities require charters to be registered and executed by a shipbroker or similar certified agent.
 
  
 
== '''Breakbulk''' ==
 
== '''Breakbulk''' ==
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== '''Trading Scales''' ==
 
== '''Trading Scales''' ==
  
These are the rough buy/sell guidelines for shipping between particular classes of planet. Even when the ship is looking for business on a bareboat or voyage charter, these guidelines will dictate the kind of voyages that clients will want.  
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These are the rough buy/sell guidelines for shipping between particular classes of planet. Even when the ship is looking for business on a bareboat or voyage charter, these guidelines will dictate the kind of voyages that clients wil want.  
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|Medical Supplies
 
|Medical Supplies
|In, R -20%
+
|Ag -50%, NI -30%
|Ag, Ga, Ni +60%
+
|Ag -60%, Co, De, In, HP +60% R +30%
 
|-
 
|-
 
|Precious Goods
 
|Precious Goods
|Ni - 20%
+
|Ag -50%, NI -30%
|Hi, R +60%
+
|Ag -60%, Co, De, In, HP +60% R +30%
 
|-
 
|-
 
|Processed Materials
 
|Processed Materials
|In, Pi -20%
+
|Ag -50%, NI -30%
|Hi, R +40%
+
|Ag -60%, Co, De, In, HP +60% R +30%
 
|-
 
|-
 
|Raw Materials
 
|Raw Materials
|Lo, Ni -20%
+
|Ag -50%, NI -30%
|Hi, R +20%
+
|Ag -60%, Co, De, In, HP +60% R +30%
 
|-
 
|-
 
|Transportation
 
|Transportation
|In, R -20%
+
|Ag -50%, NI -30%
|Ag, Ga, Ni +60%
+
|Ag -60%, Co, De, In, HP +60% R +30%
 
|-
 
|-
 
|}
 
|}
  
== '''Back to main page''' ==
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{{columns-list|colwidth=10em|
 +
* Category
 +
* Buy Modifiers
 +
* Sell Modifiers
 +
}}
  
*[https://wiki.rpg.net/index.php/The_Cluster_Falk Main page ]
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Category Buy Modifiers Sell Modifiers
 +
 +
 +
Consumer Goods In -20% Hi, R +40%
 +
Contraband Da -20% Hi, R +60%
 +
Cybernetics In, R -20% Ag, Ga +60%
 +
Exotics Fl, He -20% Hi, R +60%
 +
Hazardous Fl, He In -40% Va +20%
 +
Industrial Goods In, R -20% Ag, Ga, Ni +60%
 +
Luxuries Ag, Ga -20% Hi, R +60%
 +
Medical Supplies In, R -20% Ag, Ga, Ni +60%
 +
Precious Goods Ni - 20% Hi, R +60%
 +
Processed Materials In, Pi -20% Hi, R +40%
 +
Raw Materials Lo, Ni -20% Hi, R +20%
 +
Transportation In, R -20% Ag, Ga, Ni +60%

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