Editing The Complex

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*Lizard:  This regenerative drug accelerates cellular regeneration; anyone using it regenerates 1 HP per 4 hours.  Each dose lasts one day, but a week should elapse before another dose is taken.  If not, roll vs. HT+2 for second dose, HT+1 for third, etc.  Failure means that the user's natural ability to heal without the drug is permanently damaged; user gains Unhealing (Partial).  He may still use Lizard, however.  $100 per dose.
 
*Lizard:  This regenerative drug accelerates cellular regeneration; anyone using it regenerates 1 HP per 4 hours.  Each dose lasts one day, but a week should elapse before another dose is taken.  If not, roll vs. HT+2 for second dose, HT+1 for third, etc.  Failure means that the user's natural ability to heal without the drug is permanently damaged; user gains Unhealing (Partial).  He may still use Lizard, however.  $100 per dose.
  
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*SuperLizard:  This drug acts much like Lizard, only it works much faster.  Heals 1 HP every 2 hours.  HT roll starts at HT instead of HT+2. Also, the accelerated healing also increases one's appetite; double eating and drinking times in it's duration. $500 per dose
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*SuperLizard:  This drug acts much like Lizard, only it works much faster.  Heals 1 HP every 2 hours.  HT roll starts at HT instead of HT+2. Also, the accelerated healing also increases one's appetite; double eating and drinking times in it's duration.
  
 
*Radpurge:  heals 5d temporary Rad damage, and 1d Permanent rad damage.  Comes as an injection. $300 per dose.
 
*Radpurge:  heals 5d temporary Rad damage, and 1d Permanent rad damage.  Comes as an injection. $300 per dose.

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