Editing The Crushers write-up
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Battle Tactics: Temper is not a front line fighter and he knows it. He likes to use his power back behind other team members. | Battle Tactics: Temper is not a front line fighter and he knows it. He likes to use his power back behind other team members. | ||
− | '''Power Level''' (Power Points): 8 ( | + | '''Power Level''' (Power Points): 8 (120 points) |
ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 14 (+2), INT: 14 (+2), WIS: 18 (+4), CHA: 10 | ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 14 (+2), INT: 14 (+2), WIS: 18 (+4), CHA: 10 | ||
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POWERS (Chemical Experiment Accident): | POWERS (Chemical Experiment Accident): | ||
− | *'''Emotion Control''' [8], extra: Area [Burst 8, 40ft radius]; flaw: One Emotion - Rage!!; Linked to '''Fatigue''' [8], extra: Ranged, Area [Burst 8, 40ft radius] | + | *'''Emotion Control''' [8], extra: Area [Burst 8, 40ft radius]; flaw: One Emotion - Rage!!; Linked to '''Fatigue''' [8], extra: Ranged, Area [Burst 8, 40ft radius]; Linked to '''Mental Transform''' [8], extra: Area [burst 8, 40ft radius] – change target memories to make friends appear to be foes [rank 1 per level] |
*'''DEVICE''': Armored Suit [1] (hard to take) [5 pt reserve]; (1.) '''Protection''' [4]; (2.) '''Super-Senses''' [1]: Radio | *'''DEVICE''': Armored Suit [1] (hard to take) [5 pt reserve]; (1.) '''Protection''' [4]; (2.) '''Super-Senses''' [1]: Radio | ||
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SAVES: Toughness +6, Fortitude +2, Reflex +1, Will +8 | SAVES: Toughness +6, Fortitude +2, Reflex +1, Will +8 | ||
− | ''Abilities 22 + Skills 6 (24 ranks) + Feats 6 + Powers | + | ''Abilities 22 + Skills 6 (24 ranks) + Feats 6 + Powers 68 + Combat 18 + Saves 4 – Draw 0 = 120'' |
+ | |||
===Mercury Mercenary=== | ===Mercury Mercenary=== | ||
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Battle Tactics: Charge, smash, continue, repeat on next target | Battle Tactics: Charge, smash, continue, repeat on next target | ||
− | '''Power Level''' (Power Points): 8 ( | + | '''Power Level''' (Power Points): 8 (110 power points) |
ABILITIES: STR: 30 (+10), DEX: 6 (-2), CON: 30 (+10), INT: 6 (-2), WIS: 12 (+1), CHA: 10 (0) | ABILITIES: STR: 30 (+10), DEX: 6 (-2), CON: 30 (+10), INT: 6 (-2), WIS: 12 (+1), CHA: 10 (0) | ||
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SKILLS: Climb 4 (+14), Intimidate 12 (+12), Notice 8 (+9), Search (-2), Sense Motive (+1), Stealth (-2), Survival 8 (+9) | SKILLS: Climb 4 (+14), Intimidate 12 (+12), Notice 8 (+9), Search (-2), Sense Motive (+1), Stealth (-2), Survival 8 (+9) | ||
− | FEATS: All-out Attack, Chokehold, Improved Grab, Improved Grapple, Improved Overrun, Improved Pin, Improved Sunder, Power Attack, Rage | + | FEATS: All-out Attack, Chokehold, Improved Grab, Improved Grapple, Improved Overrun, Improved Pin, Improved Sunder, Power Attack, Rage (1), Startle |
POWERS (Mutant birth and bad upbringing): | POWERS (Mutant birth and bad upbringing): | ||
− | |||
*'''Impervious''' Damage Save bonus (from Con) [8] | *'''Impervious''' Damage Save bonus (from Con) [8] | ||
*'''Leaping''' [1] (Run 40ft, Standing 20ft, High 10ft) | *'''Leaping''' [1] (Run 40ft, Standing 20ft, High 10ft) | ||
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SAVES: Toughness +10 (8 Impervious), Fortitude +11, Reflex +0, Will +8 | SAVES: Toughness +10 (8 Impervious), Fortitude +11, Reflex +0, Will +8 | ||
− | ''Abilities 34 + Skills 8 (32 ranks) + Feats | + | ''Abilities 34 + Skills 8 (32 ranks) + Feats 10 + Powers 21 + Combat 26 + Saves 11 – Draw 0 = 110'' |
+ | |||
+ | + note that Under Rage +4 Strength (+2 damage); Saves: Fort +13, Will +10; DEF 14 | ||
− | |||
===The Shrew=== | ===The Shrew=== | ||
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ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 30 (+10), INT: 20 (+5), WIS: 16 (+3), CHA: 20 (+5) | ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 30 (+10), INT: 20 (+5), WIS: 16 (+3), CHA: 20 (+5) | ||
− | SKILLS: Bluff | + | SKILLS: Bluff 5 (+10), Computers 12 (+17), Craft (electronic) 2 (+7), Disable Device 10 (+15), Intimidate 8 (+13), Knowledge (technology) 10 (+15), Perform (oratory) 5 (+10) |
FEATS: Assessment, Distract (2), Dodge Focus (1), Eidetic Memory, Fascinate (1), Inspire (2), Master Plan, Taunt | FEATS: Assessment, Distract (2), Dodge Focus (1), Eidetic Memory, Fascinate (1), Inspire (2), Master Plan, Taunt | ||
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*'''Immunity''' [11]: life support, starvation and thirst | *'''Immunity''' [11]: life support, starvation and thirst | ||
*'''Regeneration''' [3]: recovery from Stun, 1 full round; feat: Persistent | *'''Regeneration''' [3]: recovery from Stun, 1 full round; feat: Persistent | ||
− | *'''Sound Control''' (blast) [9]; alt. power: | + | *'''Sound Control''' (blast) [9]; alt. power: Dazzle (hearing) [9], alt. power: Mimic [9] – sounds only (+45 to bluff to sound like someone) |
*'''Super-Sense''' [1]: Infravision | *'''Super-Sense''' [1]: Infravision | ||
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POWERS (High Tech Suit and Helmet): | POWERS (High Tech Suit and Helmet): | ||
*'''DEVICE''': Vibration Control Armor [8] (hard to take) [40 pt. reserve] (1.) '''Flight''' [4] 100MPH; (2.) '''Insubstantial''' [4]; (3.) '''Protection''' [3]; (4.) '''Vibration Control''' (blast) [8], power feat: Affects Insubstantial | *'''DEVICE''': Vibration Control Armor [8] (hard to take) [40 pt. reserve] (1.) '''Flight''' [4] 100MPH; (2.) '''Insubstantial''' [4]; (3.) '''Protection''' [3]; (4.) '''Vibration Control''' (blast) [8], power feat: Affects Insubstantial | ||
− | *'''DEVICE''': Bug-eyed helmet [2] (hard to lose) [10 pt reserve]; (1.) | + | *'''DEVICE''': Bug-eyed helmet [2] (hard to lose) [10 pt reserve]; (1.) Super-Senses [5]: '''Blindsight''' (4), Radius (1) (blindsight); (2.) '''Sensory Shield''' (visual) +10 [5] |
COMBAT: Attack +8 [Unarmed +3 (B), Vibro +8 (L)]; Defense 18 (14 flat); Init +4 | COMBAT: Attack +8 [Unarmed +3 (B), Vibro +8 (L)]; Defense 18 (14 flat); Init +4 | ||
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Personality: Greedy, Hatred (Crusaders), Lazy | Personality: Greedy, Hatred (Crusaders), Lazy | ||
− | '''Power Level''' (Power Points): 8 ( | + | '''Power Level''' (Power Points): 8 (122 power points) |
ABILITIES: STR: 12 (+1), DEX: 12 (+1), CON: 12 (+1), INT: 14 (+2), WIS: 16 (+3), CHA: 22/12 (+6/+1) | ABILITIES: STR: 12 (+1), DEX: 12 (+1), CON: 12 (+1), INT: 14 (+2), WIS: 16 (+3), CHA: 22/12 (+6/+1) | ||
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POWERS (Mutant, Family Heritage): | POWERS (Mutant, Family Heritage): | ||
− | *'''Weather Control''' - ''Exterme Cold'' (up to 25,000 ft. radius) [12]; dynamic alt. power: '''Distraction''' (DC10) [12]; dynamic alt. power: '''Hamper Movement''' [12]; dynamic alt. power: '''Exterme Heat''' [12]; dynamic alt. power: '''Obscure''' (visual & audio) [8]; dynamic alt. power: '''Air Control''' [12]; alt. power: '''Blast''' - lightning strike [11]; (power feat: Indirect 2 | + | *'''Weather Control''' - ''Exterme Cold'' (up to 25,000 ft. radius) [12]; dynamic alt. power: '''Distraction''' (DC10) [12]; dynamic alt. power: '''Hamper Movement''' [12]; dynamic alt. power: '''Exterme Heat''' [12]; dynamic alt. power: '''Obscure''' (visual & audio) [8]; dynamic alt. power: '''Air Control''' [12]; alt. power: '''Blast''' - lightning strike [11]; (power feat: Indirect 2); alt. power: '''Dazzle''' (auditory and visual) thunder and lightning [7] (power feat: Indirect 2); alt. power: '''Fatigue''' [8] humidity; extra: Area (40ft radius) |
*'''Enhanced Charisma''' [10] | *'''Enhanced Charisma''' [10] | ||
*'''Flight''' [4] 100MPH | *'''Flight''' [4] 100MPH | ||
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SAVES: Toughness +4 (+1 flat-footed), Fortitude +3, Reflex +3, Will +5 | SAVES: Toughness +4 (+1 flat-footed), Fortitude +3, Reflex +3, Will +5 | ||
− | ''Abilities 18 + Skills 5 (20 ranks) + Feats 10 + Powers | + | ''Abilities 18 + Skills 5 (20 ranks) + Feats 10 + Powers 63 + Combat 20 + Saves 6 – Draws 0 = 122'' |
+ | |||
===Marionette=== | ===Marionette=== | ||
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Battle Tactics: Nightstalker always attacks from surprise or seeks some advantage over his opponents. He attacks without mercy and at full strength. | Battle Tactics: Nightstalker always attacks from surprise or seeks some advantage over his opponents. He attacks without mercy and at full strength. | ||
− | '''Power Level''' (Power Points): 9 ( | + | '''Power Level''' (Power Points): 9 (154 power points) |
ABILITIES: STR: 12 (+1), DEX: 26 (+8), CON: 16 (+3), INT: 14 (+2), WIS: 18 (+4), CHA: 12 (+1) | ABILITIES: STR: 12 (+1), DEX: 26 (+8), CON: 16 (+3), INT: 14 (+2), WIS: 18 (+4), CHA: 12 (+1) | ||
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POWERS: (secret ninja training?) | POWERS: (secret ninja training?) | ||
*'''DEVICE''' [4]: seven dragons' sword [15pts reserve] (easy to take): '''Strike''' [8], extra: Penertating [8], power feat: Affects Insubstantial, power feat: Extended Reach (+5ft), power feat: Incurable, power feat: Split Attack | *'''DEVICE''' [4]: seven dragons' sword [15pts reserve] (easy to take): '''Strike''' [8], extra: Penertating [8], power feat: Affects Insubstantial, power feat: Extended Reach (+5ft), power feat: Incurable, power feat: Split Attack | ||
− | *'''Invisibility''' [ | + | *'''Invisibility''' [2] |
*'''Leaping''' [3] high 27ft, standing 55ft, running 110ft | *'''Leaping''' [3] high 27ft, standing 55ft, running 110ft | ||
*'''Super-Movement''' [2] Wall-Walking (full speed) [2] | *'''Super-Movement''' [2] Wall-Walking (full speed) [2] | ||
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SAVES: Toughness +7 (+3 flat-footed), Fortitude +3, Reflex +13, Will +6 | SAVES: Toughness +7 (+3 flat-footed), Fortitude +3, Reflex +13, Will +6 | ||
− | ''Abilities 38 + Skills 12 (48 ranks) + Feats 30 + Powers | + | ''Abilities 38 + Skills 12 (48 ranks) + Feats 30 + Powers 28 + Combat 42 + Saves 7 – Drawbacks 0 = 154'' |