Editing The Crushers write-up

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Battle Tactics: Temper is not a front line fighter and he knows it. He likes to use his power back behind other team members.  
 
Battle Tactics: Temper is not a front line fighter and he knows it. He likes to use his power back behind other team members.  
  
'''Power Level''' (Power Points): 8 (136 points)
+
'''Power Level''' (Power Points): 8 (120 points)
  
 
ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 14 (+2), INT: 14 (+2), WIS: 18 (+4), CHA: 10
 
ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 14 (+2), INT: 14 (+2), WIS: 18 (+4), CHA: 10
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POWERS (Chemical Experiment Accident):   
 
POWERS (Chemical Experiment Accident):   
*'''Emotion Control''' [8], extra: Area [Burst 8, 40ft radius]; flaw: One Emotion - Rage!!; Linked to '''Fatigue''' [8], extra: Ranged, Area [Burst 8, 40ft radius], Perception; Linked to '''Mental Transform''' [8], extra: Area [burst 8, 40ft radius], Perception – change target memories to make friends appear to be foes [rank 1 per level]   
+
*'''Emotion Control''' [8], extra: Area [Burst 8, 40ft radius]; flaw: One Emotion - Rage!!; Linked to '''Fatigue''' [8], extra: Ranged, Area [Burst 8, 40ft radius]; Linked to '''Mental Transform''' [8], extra: Area [burst 8, 40ft radius] – change target memories to make friends appear to be foes [rank 1 per level]   
 
*'''DEVICE''': Armored Suit [1] (hard to take) [5 pt reserve]; (1.) '''Protection''' [4]; (2.) '''Super-Senses''' [1]: Radio
 
*'''DEVICE''': Armored Suit [1] (hard to take) [5 pt reserve]; (1.) '''Protection''' [4]; (2.) '''Super-Senses''' [1]: Radio
  
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SAVES:  Toughness +6, Fortitude +2, Reflex +1, Will +8
 
SAVES:  Toughness +6, Fortitude +2, Reflex +1, Will +8
  
''Abilities 22 + Skills 6 (24 ranks) + Feats 6 + Powers 86 + Combat 18 + Saves 4 –  Draw 0 = 136''
+
''Abilities 22 + Skills 6 (24 ranks) + Feats 6 + Powers 68 + Combat 18 + Saves 4 –  Draw 0 = 120''
 +
 
  
 
===Mercury Mercenary===
 
===Mercury Mercenary===
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Battle Tactics: Charge, smash, continue, repeat on next target
 
Battle Tactics: Charge, smash, continue, repeat on next target
  
'''Power Level''' (Power Points): 8 (117 power points)
+
'''Power Level''' (Power Points): 8 (110 power points)
  
 
ABILITIES: STR: 30 (+10), DEX: 6 (-2), CON: 30 (+10), INT: 6 (-2), WIS: 12 (+1), CHA: 10 (0)
 
ABILITIES: STR: 30 (+10), DEX: 6 (-2), CON: 30 (+10), INT: 6 (-2), WIS: 12 (+1), CHA: 10 (0)
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SKILLS: Climb 4 (+14), Intimidate 12 (+12), Notice 8 (+9), Search (-2), Sense Motive (+1), Stealth (-2), Survival 8 (+9)
 
SKILLS: Climb 4 (+14), Intimidate 12 (+12), Notice 8 (+9), Search (-2), Sense Motive (+1), Stealth (-2), Survival 8 (+9)
  
FEATS: All-out Attack, Chokehold, Improved Grab, Improved Grapple, Improved Overrun, Improved Pin, Improved Sunder, Power Attack, Rage [+5 rds duration] (6), Startle  
+
FEATS: All-out Attack, Chokehold, Improved Grab, Improved Grapple, Improved Overrun, Improved Pin, Improved Sunder, Power Attack, Rage (1), Startle  
  
 
POWERS (Mutant birth and bad upbringing):   
 
POWERS (Mutant birth and bad upbringing):   
*'''Immovable''' [2] (total k/b resistance 11)
 
 
*'''Impervious''' Damage Save bonus (from Con) [8]  
 
*'''Impervious''' Damage Save bonus (from Con) [8]  
 
*'''Leaping''' [1] (Run 40ft, Standing 20ft, High 10ft)  
 
*'''Leaping''' [1] (Run 40ft, Standing 20ft, High 10ft)  
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SAVES: Toughness +10 (8 Impervious), Fortitude +11, Reflex +0, Will +8
 
SAVES: Toughness +10 (8 Impervious), Fortitude +11, Reflex +0, Will +8
  
''Abilities 34 + Skills 8 (32 ranks) + Feats 15 + Powers 23 + Combat 26 + Saves 11 – Draw 0 = 117''
+
''Abilities 34 + Skills 8 (32 ranks) + Feats 10 + Powers 21 + Combat 26 + Saves 11 – Draw 0 = 110''
 +
 
 +
+ note that Under Rage +4 Strength (+2 damage); Saves: Fort +13, Will +10; DEF 14
  
+ note that Under Rage +4 Strength (+2 damage); Saves: Fort +13, Will +10; DEF 14; Lasts for 10 rounds.
 
  
 
===The Shrew===
 
===The Shrew===
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Battle Tactics: Nightstalker always attacks from surprise or seeks some advantage over his opponents. He attacks without mercy and at full strength.
 
Battle Tactics: Nightstalker always attacks from surprise or seeks some advantage over his opponents. He attacks without mercy and at full strength.
  
'''Power Level''' (Power Points): 9 (150 power points)
+
'''Power Level''' (Power Points): 9 (154 power points)
  
 
ABILITIES: STR: 12 (+1), DEX: 26 (+8), CON: 16 (+3), INT: 14 (+2), WIS: 18 (+4), CHA: 12 (+1)
 
ABILITIES: STR: 12 (+1), DEX: 26 (+8), CON: 16 (+3), INT: 14 (+2), WIS: 18 (+4), CHA: 12 (+1)
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POWERS: (secret ninja training?)   
 
POWERS: (secret ninja training?)   
 
*'''DEVICE''' [4]: seven dragons' sword [15pts reserve] (easy to take): '''Strike''' [8], extra: Penertating [8], power feat: Affects Insubstantial, power feat: Extended Reach (+5ft), power feat: Incurable, power feat: Split Attack  
 
*'''DEVICE''' [4]: seven dragons' sword [15pts reserve] (easy to take): '''Strike''' [8], extra: Penertating [8], power feat: Affects Insubstantial, power feat: Extended Reach (+5ft), power feat: Incurable, power feat: Split Attack  
*'''Invisibility''' [1]
+
*'''Invisibility''' [2]
 
*'''Leaping''' [3] high 27ft, standing 55ft, running 110ft
 
*'''Leaping''' [3] high 27ft, standing 55ft, running 110ft
 
*'''Super-Movement''' [2] Wall-Walking (full speed) [2]
 
*'''Super-Movement''' [2] Wall-Walking (full speed) [2]
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SAVES: Toughness +7 (+3 flat-footed), Fortitude +3, Reflex +13, Will +6
 
SAVES: Toughness +7 (+3 flat-footed), Fortitude +3, Reflex +13, Will +6
  
''Abilities 38  +  Skills 12 (48 ranks)  +  Feats 30  +  Powers 24 +  Combat 42  +  Saves 7  –  Drawbacks 0 = 150''
+
''Abilities 38  +  Skills 12 (48 ranks)  +  Feats 30  +  Powers 28 +  Combat 42  +  Saves 7  –  Drawbacks 0 = 154''

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