Editing The Crushers write-up
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Battle Tactics: Temper is not a front line fighter and he knows it. He likes to use his power back behind other team members. | Battle Tactics: Temper is not a front line fighter and he knows it. He likes to use his power back behind other team members. | ||
− | '''Power Level''' (Power Points): 8 ( | + | '''Power Level''' (Power Points): 8 (120 points) |
ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 14 (+2), INT: 14 (+2), WIS: 18 (+4), CHA: 10 | ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 14 (+2), INT: 14 (+2), WIS: 18 (+4), CHA: 10 | ||
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POWERS (Chemical Experiment Accident): | POWERS (Chemical Experiment Accident): | ||
− | *'''Emotion Control''' [8], extra: Area [Burst 8, 40ft radius]; flaw: One Emotion - Rage!!; Linked to '''Fatigue''' [8], extra: Ranged, Area [Burst 8, 40ft radius] | + | *'''Emotion Control''' [8], extra: Area [Burst 8, 40ft radius]; flaw: One Emotion - Rage!!; Linked to '''Fatigue''' [8], extra: Ranged, Area [Burst 8, 40ft radius]; Linked to '''Mental Transform''' [8], extra: Area [burst 8, 40ft radius] – change target memories to make friends appear to be foes [rank 1 per level] |
*'''DEVICE''': Armored Suit [1] (hard to take) [5 pt reserve]; (1.) '''Protection''' [4]; (2.) '''Super-Senses''' [1]: Radio | *'''DEVICE''': Armored Suit [1] (hard to take) [5 pt reserve]; (1.) '''Protection''' [4]; (2.) '''Super-Senses''' [1]: Radio | ||
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SAVES: Toughness +6, Fortitude +2, Reflex +1, Will +8 | SAVES: Toughness +6, Fortitude +2, Reflex +1, Will +8 | ||
− | ''Abilities 22 + Skills 6 (24 ranks) + Feats 6 + Powers | + | ''Abilities 22 + Skills 6 (24 ranks) + Feats 6 + Powers 68 + Combat 18 + Saves 4 – Draw 0 = 120'' |
+ | |||
===Mercury Mercenary=== | ===Mercury Mercenary=== | ||
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Battle Tactics: Charge, smash, continue, repeat on next target | Battle Tactics: Charge, smash, continue, repeat on next target | ||
− | '''Power Level''' (Power Points): 8 ( | + | '''Power Level''' (Power Points): 8 (115 power points) |
ABILITIES: STR: 30 (+10), DEX: 6 (-2), CON: 30 (+10), INT: 6 (-2), WIS: 12 (+1), CHA: 10 (0) | ABILITIES: STR: 30 (+10), DEX: 6 (-2), CON: 30 (+10), INT: 6 (-2), WIS: 12 (+1), CHA: 10 (0) | ||
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POWERS (Mutant birth and bad upbringing): | POWERS (Mutant birth and bad upbringing): | ||
− | |||
*'''Impervious''' Damage Save bonus (from Con) [8] | *'''Impervious''' Damage Save bonus (from Con) [8] | ||
*'''Leaping''' [1] (Run 40ft, Standing 20ft, High 10ft) | *'''Leaping''' [1] (Run 40ft, Standing 20ft, High 10ft) | ||
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SAVES: Toughness +10 (8 Impervious), Fortitude +11, Reflex +0, Will +8 | SAVES: Toughness +10 (8 Impervious), Fortitude +11, Reflex +0, Will +8 | ||
− | ''Abilities 34 + Skills 8 (32 ranks) + Feats 15 + Powers | + | ''Abilities 34 + Skills 8 (32 ranks) + Feats 15 + Powers 21 + Combat 26 + Saves 11 – Draw 0 = 115'' |
+ note that Under Rage +4 Strength (+2 damage); Saves: Fort +13, Will +10; DEF 14; Lasts for 10 rounds. | + note that Under Rage +4 Strength (+2 damage); Saves: Fort +13, Will +10; DEF 14; Lasts for 10 rounds. |