Editing The Crushers write-up
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Battle Tactics: Temper is not a front line fighter and he knows it. He likes to use his power back behind other team members. | Battle Tactics: Temper is not a front line fighter and he knows it. He likes to use his power back behind other team members. | ||
− | '''Power Level''' (Power Points): 8 ( | + | '''Power Level''' (Power Points): 8 (120 points) |
ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 14 (+2), INT: 14 (+2), WIS: 18 (+4), CHA: 10 | ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 14 (+2), INT: 14 (+2), WIS: 18 (+4), CHA: 10 | ||
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POWERS (Chemical Experiment Accident): | POWERS (Chemical Experiment Accident): | ||
− | *'''Emotion Control''' [8], extra: Area [Burst 8, 40ft radius]; flaw: One Emotion - Rage!!; Linked to '''Fatigue''' [8], extra: Ranged, Area [Burst 8, 40ft radius] | + | *'''Emotion Control''' [8], extra: Area [Burst 8, 40ft radius]; flaw: One Emotion - Rage!!; Linked to '''Fatigue''' [8], extra: Ranged, Area [Burst 8, 40ft radius]; Linked to '''Mental Transform''' [8], extra: Area [burst 8, 40ft radius] – change target memories to make friends appear to be foes [rank 1 per level] |
*'''DEVICE''': Armored Suit [1] (hard to take) [5 pt reserve]; (1.) '''Protection''' [4]; (2.) '''Super-Senses''' [1]: Radio | *'''DEVICE''': Armored Suit [1] (hard to take) [5 pt reserve]; (1.) '''Protection''' [4]; (2.) '''Super-Senses''' [1]: Radio | ||
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SAVES: Toughness +6, Fortitude +2, Reflex +1, Will +8 | SAVES: Toughness +6, Fortitude +2, Reflex +1, Will +8 | ||
− | ''Abilities 22 + Skills 6 (24 ranks) + Feats 6 + Powers | + | ''Abilities 22 + Skills 6 (24 ranks) + Feats 6 + Powers 68 + Combat 18 + Saves 4 – Draw 0 = 120'' |
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===Mercury Mercenary=== | ===Mercury Mercenary=== |