Editing The Crushers write-up

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Battle Tactics: Temper is not a front line fighter and he knows it. He likes to use his power back behind other team members.  
 
Battle Tactics: Temper is not a front line fighter and he knows it. He likes to use his power back behind other team members.  
  
'''Power Level''' (Power Points): 8 (136 points)
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'''Power Level''' (Power Points): 8 (120 points)
  
 
ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 14 (+2), INT: 14 (+2), WIS: 18 (+4), CHA: 10
 
ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 14 (+2), INT: 14 (+2), WIS: 18 (+4), CHA: 10
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POWERS (Chemical Experiment Accident):   
 
POWERS (Chemical Experiment Accident):   
*'''Emotion Control''' [8], extra: Area [Burst 8, 40ft radius]; flaw: One Emotion - Rage!!; Linked to '''Fatigue''' [8], extra: Ranged, Area [Burst 8, 40ft radius], Perception; Linked to '''Mental Transform''' [8], extra: Area [burst 8, 40ft radius], Perception – change target memories to make friends appear to be foes [rank 1 per level]   
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*'''Emotion Control''' [8], extra: Area [Burst 8, 40ft radius]; flaw: One Emotion - Rage!!; Linked to '''Fatigue''' [8], extra: Ranged, Area [Burst 8, 40ft radius]; Linked to '''Mental Transform''' [8], extra: Area [burst 8, 40ft radius] – change target memories to make friends appear to be foes [rank 1 per level]   
 
*'''DEVICE''': Armored Suit [1] (hard to take) [5 pt reserve]; (1.) '''Protection''' [4]; (2.) '''Super-Senses''' [1]: Radio
 
*'''DEVICE''': Armored Suit [1] (hard to take) [5 pt reserve]; (1.) '''Protection''' [4]; (2.) '''Super-Senses''' [1]: Radio
  
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SAVES:  Toughness +6, Fortitude +2, Reflex +1, Will +8
 
SAVES:  Toughness +6, Fortitude +2, Reflex +1, Will +8
  
''Abilities 22 + Skills 6 (24 ranks) + Feats 6 + Powers 86 + Combat 18 + Saves 4 –  Draw 0 = 136''
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''Abilities 22 + Skills 6 (24 ranks) + Feats 6 + Powers 68 + Combat 18 + Saves 4 –  Draw 0 = 120''
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===Mercury Mercenary===
 
===Mercury Mercenary===

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