Editing The Cultured
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Generations later, their descendants have maintained this lifestyle by employing scavenger teams to acquire goods from the ruins and by sending caravans of merchants throughout the Homeland. Money has yet to make its return to the Homeland, but barter is alive and well, and the Cultured know how to make a good deal. If you want it, they probably have it somewhere in their warehouses, and if you're willing to give up something nice, they just might be willing to give it to you. | Generations later, their descendants have maintained this lifestyle by employing scavenger teams to acquire goods from the ruins and by sending caravans of merchants throughout the Homeland. Money has yet to make its return to the Homeland, but barter is alive and well, and the Cultured know how to make a good deal. If you want it, they probably have it somewhere in their warehouses, and if you're willing to give up something nice, they just might be willing to give it to you. | ||
− | + | Faces: | |
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The Cultured are currently in a leadership struggle, and have divided their loyalty between three different leaders. | The Cultured are currently in a leadership struggle, and have divided their loyalty between three different leaders. | ||
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[[File:Duchess Ambrose.jpeg]] | [[File:Duchess Ambrose.jpeg]] | ||
− | + | Surpluses | |
− | + | Luxury: There is nothing the Cultured like more than to live in the lap of luxury. Good food, good clothes, pre-war items. The whole of their trade | |
− | + | Trade: In order to maintain their luxurious lifestyles, the Cultured have sent trading caravans throughout the Homeland and beyond, acquiring valuable goods and trading them at cut throat prices. | |
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− | + | Needs | |
− | + | Morale: The Cultured are presently engaged in a cut throat three way political battle to determine who will take control following the death of their old level. As a result, they have difficulty acting in a unified manner. | |
− | + | Scavengers: The Cultured recently lost most of their scavengers during an ill fated expedition to the Denver Metroplex. As a result, their ability to acquire new resources has been curtailed until they can replenish their teams. | |
− | + | Safety: Sensing weakness in the Cultured; raiders, bandits and brigands have taken it upon themselves to begin attacking Cultured caravans in greater numbers | |
− | + | Alliance Move: | |
− | + | ''When the Cultured give a gift of one of their collected luxury items to a Family'', they gain one treaty on them. |