Editing The Dark Woods
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If one team has more players than the other, the smaller team should go first. If both teams have the same number of players, then a player should roll a 20 sided die. If this roll is greater than 10, then his team goes first. Otherwise, the other team goes first. | If one team has more players than the other, the smaller team should go first. If both teams have the same number of players, then a player should roll a 20 sided die. If this roll is greater than 10, then his team goes first. Otherwise, the other team goes first. | ||
− | At the beginning of the first team's turn, one player on that team should roll a 20 sided die. If this roll is greater than 10, then his team | + | At the beginning of the first team's turn, one player on that team should roll a 20 sided die. If this roll is greater than 10, then his team begins in the Silent Groves space and the other team begins at the Grim Glades. If the player rolls 10 or less, then his team begins at the Grim Glades and the other team begins at the Silent Groves. |
− | + | A team can move one space on their turn. If neither team has visited the new space, one of the players should read the description of that space (the text in ''italics''.) The new space will tell the players which encounter they have at this space, or it will have a table for choosing encounters with a die roll. Do not repeat the encounter or roll for another encounter on that space unless the team moves off that space and then back onto it. Teams can only enter Kaizen's Lair in the middle of the map from the Savage Gorge space. | |
Each space indicates which movement abilities can be used to evade and catch evading enemies in that space. (This only affects the evade and catch actions. It does not affect normal agility.) If one of the movement abilities listed is swimming, then swimming ability bonuses from being in water also apply in that space. | Each space indicates which movement abilities can be used to evade and catch evading enemies in that space. (This only affects the evade and catch actions. It does not affect normal agility.) If one of the movement abilities listed is swimming, then swimming ability bonuses from being in water also apply in that space. |