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== Introduction ==
 
== Introduction ==
The Dark Woods is a Role-Playing Game where players take on the role of monsters and battle each other. The Dark Woods does not have a "game master." The players are divided into two teams of sorcerers - intelligent monsters who become more powerful by defeating enemies. The teams take turns moving on the map and playing the enemies that the other team encounters.
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The Dark Woods is a Role-Playing Game where players take on the role of monsters and battle each other without a "game master." The players are divided into two teams of "sorcerers".  (Sorcerers are intelligent monsters who become more powerful by defeating enemies.) The two teams take turns moving on the map, and play each others enemies as encountered on the map.  The map itself explains what happens next in the plot of the game.
  
The Dark Woods is licensed under the Creative Commons Attribution Share-alike license (which can be found at http://creativecommons.org/licenses/by-sa/2.5/ .)  This means that you can copy, modify and share this game according to the rules of that license. This license applies to all of the art, rules, text, and other content of this game.
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The Dark Woods uses the [[Scratch | Scratch Role-Playing System]] for its combat and character creation rules. (A creative game master could use The Dark Woods as source material to run RPG adventures, but these rules do not specifically support that style of play.)
  
We started developing the The Dark Woods in 1994. (Working on The Dark Woods inspired other Game Arts Guild projects, like the [http://gameartsguild.com/squawk/ Squawk Role-Playing Game] .)
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== History & License ==
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The Dark Woods as a project started around 1994 by the team of developers now known as the [http://gameartsguild.com Game Arts Guild].  (It was the project that spun off the [http://gameartsguild.com/squawk/ Squawk Role-Playing Game]. The original copyright is held by Benjamin Galbraith and Seth Galbraith of the Game Arts Guild.) The Dark Woods is now licensed under the [http://creativecommons.org/licenses/by-sa/2.5/ Creative Commons Attribution Share-alike license].  This license applies to art, rules, written content, other content, etc. 
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The Dark Woods is part of the [[Ancient_And_Deadly | Ancient and Deadly]] multiverse, but it is also a stand-alone player vs. player (GMless) Role-Playing Game.
  
 
== Setting ==
 
== Setting ==
The Dark Woods is a foreboding place full of monsters and violence.  The Dark Woods is a nexus that connects many worlds together.  It appears to be an endless forest in a permanent state of twilight, and has many mysterious ruins.  
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The Dark Woods is a dangerous foreboding place full of monsters and violence.  It appears to be an endless forest in a permanent state of twilight, and has many mysterious ancient ruins. The Dark Woods is a nexus that connects many other worlds together.  (This entire collection of worlds and universes is called the "Ancient and Deadly" setting, or A&D for short.) 
  
The Dark Woods is rife with mystical power called '''essence'''Creatures higher up on the food chain accumulate more essence.  Intelligent creatures who use essence to become more powerful are called '''sorcerers''', or more specifically cannibal sorcerersEssence changes sorcerers, sometimes warping them into monstrous froms.
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[[Image:Angel The Dark Woods.jpg|200px]]
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The Dark Woods is rife with mystical power called "essence." The higher up on the food chain a creature is, the more essence it accumulates.  Intelligent creatures who intentionally use essence to become more powerful are called "Sorcerers."  (Sorcerers from The Dark Woods are sometimes more specifically called "Cannibal Sorcerers" by outsiders.) Sorcerers come in many unique forms, and can even be in the shape of known types of monsters.
  
 
[[Image:SorcerersBigTheDarkWoods.png|550px]]
 
[[Image:SorcerersBigTheDarkWoods.png|550px]]
  
The Dark Woods is usually ruled by a powerful sorcerer. Most sorcerers either support the ruler of The Dark Woods, or are involved in plots to overthrow that ruler. The Dark Woods is currently ruled by the six-legged dragon sorcerer Kaizen. 
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The Dark Woods is currently ruled by the powerful six-legged dragon sorcerer Kaizen. Most sorcerers either support the known ruler of The Dark Woods, or are involved in plots to overthrow that ruler.
  
'''Colos''' are beaked humanoids from a world like Earth's Triassic period.  There they thrived as their homeworld's foremost predator, having a strong pack hunting instinct. They reproduce faster than humans, but have a shorter life span.  Colo cultures tend to be focused on heroic accomplishments, like collecting impressive hunting trophies.
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Besides other groups of sorcerers, the biggest threat to sorcerers is the monster-hating Order of Thanatos and the beaked humanoid colos they have intentionally placed in The Dark Woods as an invasive species, in order to try to kill off the sorcerers:
  
[[Image:TheDarkWoodsColoDuck.png|250px]]
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"The Order of Thanatos has long recognized The Dark Woods to be a center of great evil amonst the many worlds that this place creeps into. The Order of Thanatos brought us colos here generations ago, because of our fast reproductive-cycles and pack-hunting instincts.  The Dark Woods is deadly, but the our home world had been just as hostile in it's own Triassic way, until we colos overwhelmed that savagery using only bronze age weapons and technology.  The Order of Thanatos converted some us to their cause, and those colos were sent to colonize The Dark Woods in an attempt to tame it as well.  The part of The Dark Woods conquered by the decedents of those colos is now called "colo country" by those of us who dwell here. Know two things for certain.  First venturing beyond the borders of Colo Country is a journey into the land of nightmares, and should only be done with careful military planning.  Second, if you meet sorcerers, destroying those blights-on-reality is your duty, cause, and reason for existence; we are the angels sent to destroy these demons in their own hell!" ''- Ruben the Crusader Monk'' (from an academy lecture a few weeks before his disappearance.)''
  
Colos indoctrinated and trained by the monster hating Order of Thanatos were introduced to The Dark Woods to end the practice of sorcery. Colo society in The Dark Woods is focused on a crusade to hunt and destroy every sorcerer they can find. These colos live in forts occupied by many large families.  The social structure is miltaristic, with each fort led by a "captain" and his many officers.  
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== Rules Summary ==
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See the Scratch Role-Playing System chapter for the complete rules.
  
[[Image:ColoScowlTheDarkWoods.jpg|120px|left]]  [[Image:ColoHeadTheDarkWoods.png|200px]]
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{{:Scratch:Summary}}
 
 
: "The Order of Thanatos has long recognized The Dark Woods to be a center of great evil amonst the many worlds that this place creeps into.  The Order of Thanatos brought us colos here generations ago, because of our explosive population growth and pack hunting instincts. The part of The Dark Woods conquered by the decedents of those colos is now called Colo Country by those of us who dwell here. Know two things for certain.  First venturing beyond the borders of Colo Country is a journey into the land of nightmares, and should only be done with careful military planning.  Second, if you meet sorcerers, destroying those blights-on-reality is your duty, cause, and reason for existence; we are the angels sent to destroy these demons in their own hell!" ''- Ruben the Crusader Monk'' (from an academy lecture a few weeks before his disappearance.)''
 
 
 
'''Boggarts''' are malevolent faerie folk with a taste for theft and trickery.  They appear as small fanged humanoids, covered in fur.
 
 
 
[[Image:TheDarkWoodsBoggart.png|200px]]
 
 
 
 
 
'''Dragons''' of the The Dark Woods come in many shapes and sizes. Some are sorcerers who have twisted their bodies into powerful draconic forms.
 
 
 
'''Dryads''' are walking, talking plant-humanoid hybrids covered in protective bark. They are fast healers. Dryads are guardians of The Dark Woods, and they have no taboos against sorcery. Dryad sorcerers have been known to take the form of hulking trolls or tentacled trees.
 
 
 
[[Image:Mmf-wood-troll.jpg|150px]]
 
 
 
 
 
'''Ghouls''' are undead who develop grotesque mutations. They can absorb the abilities and features of creatures they eat, including creatures that have no magical essence. Ghouls are from the outbreak that destroyed the home world of the Order of Thanatos, and the order believes the ghouls are related to the essence of The Dark Woods.  Creatures killed by ghouls often rise as ghouls themselves if their corpses are intact.
 
 
 
[[Image:GhoulCrawlingTheDarkWoods.png|170px|left]] [[Image:GhoulTheDarkWoods.png|150px]]
 
  
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== Associations ==
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The players are divided into two gangs of sorcerers, "team 1" and "team 2."  These two groups are in a race to see who can defeat Kaizen first, and thus become the new rulers of The Dark Woods. 
  
'''Gryphons''' have the wings, head and talons of an gigantic eagle and the body and legs of a lion. Gryphons of The Dark Woods are often colo sorcerers who have acquired attributes of big cats and predatory birds on their way to becoming dragons. These gryphons may have unusual features like tiger stripes, leathery bat wings or feathered tails.
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Each team's group of PCs should have an association with a part of the larger social structure in The Dark Woods.  Each association has certain effects on the team. Each team can only have one association, and the two teams must have different associations.
 
 
[[Image:WildGryphonTheDarkWoods.png|300px]]
 
 
 
 
 
'''Striders''' are bipedal canine lagomorphs. They have a low center of gravity, long floppy ears and short snouts with ape-like lips. Because striders crave competition and glory, and have a strong natural instinct for loyalty, they are often employed as mercenaries by sorcerers.
 
 
 
[[Image:Mmf-seuss-boxer.jpg|140px|left]] [[Image:Mmf-seuss-chainmail.jpg|120px]]
 
 
 
 
 
'''Morlocks''' are subterranean humanoids with large dark eyes and pale, yellowish or gray skin. They are mostly or entirely bald with tiny ears and flat noses. Morlocks evolved from humans before discovering the Dark Woods while exploring time and space.
 
 
 
Morlocks are excellent climbers. Sorcerers that were once morlocks often have telekinetic powers that allow them to levitate things, climb on ceilings or leap unnaturally high.
 
 
 
[[Image:TheDarkWoodsMorlockScary.png|150px|left]] [[Image:TheDarkWoodsMorlockBoxer.png|120px]]
 
 
 
Morlock settlements are always found underground, and often organized into industrial communes. Settlements ruled by sorcerers are referred to as "morlock cults."
 
 
 
'''Nagas''' are serpentine creatures with a humanoid upper body and the lower body of a very large snake. Nagas are legless relatives of varana (see below) and specialize in paralyzing their opponents with venom.
 
 
 
[[Image:Mmf-serpent-man.jpg|250px]]
 
 
 
 
 
'''Satyrs''' are humanoids fram a parallel Earth where primates have horns, hooves and the combined agility of goats and monkeys.
 
 
 
[[Image:TheDarkWoodsSatyrKneeling.png|200px|left]] [[Image:TheDarkWoodsSatyrRunning.png|180px]]
 
 
 
 
 
'''Seekers''' are giant insects that walk on two legs. They have wickedly sharp, flexible tails, elongated heads, three eyes and four arms. Seekers come from a swampy world with huge bugs and an oxygen-rich atmosphere. Seeker technology avoids fire - which is difficult to control in their native atmosphere - and specializes in medicine, biochemistry, and preserving knowledge. Seekers do not have permanent settlements in The Dark Woods, but they study The Dark Woods and use it to access numerous other worlds.
 
 
 
[[Image:SeekerArmoredTheDarkWoods.png|180px|left]] [[Image:SeekerFaceTheDarkWoods.png|270px]]
 
 
 
Seekers hatch from clutches of hundreds of eggs and do not have names until they accomplish something to distinguish themselves as individuals.  Seeker are constantly exploring to bring new knowledge home to their hive, recording observations and collecting specimens.
 
 
 
Sorcerers who develop unique anatomy are of particular interest to seeker abductors. Seekers may capture sorcerers to observe their behavior for a short time, they may attack sorcerers without warning to murder and preserve them as anatomical specimens, or they might join causes with a group of sorcerers simply for the opportunity to study a group from the inside. 
 
 
 
'''Varana''' descended from human treasure hunters who settled permanently in The Dark Woods. Over generations the essence of The Dark Woods has transformed them into a race of lizard men. Varana scavenge The Dark Woods seeking treasure to horde, and get violently territorial about ruins they think hold particularly valuable secrets. They have been known to use their venomous bite as a weapon of last resort.
 
 
 
[[Image:TheDarkWoodsVaranaTailless.png|280px|left]] [[Image:Mmf-reptilian-plate.jpg|150px]]
 
 
 
 
 
'''Wargs''' are wolf-like humanoids adapted to the hostile environment of The Dark Woods. They are hard to kill and have keen natural senses, sharp fangs and claws, and increased strength.
 
 
 
[[Image:Mmf-werewolf3b.jpg|250px|left]]  [[Image:Mmf-werewolf4.jpg|200px]]
 
 
 
 
 
'''Wraiths''' are otherwordly supernatural creatures whose appearance ranges from apparently normal mortals to ghoulish skeletal monstrosities.  Each wraith has a recollection of having had a mortal life in it's past. Normally wraiths are ghost-like, unable to manipulate the physical world, but the essence of The Dark Woods causes them to condense, solidify, and become physically powerful.
 
 
 
[[Image:TheDarkWoodsAngel.png|300px]]
 
 
 
Wraiths are supposedly created by the angel of death. Pious wraiths worship the angel of death, following religious texts and traditions attributed to this being. The tenets of this religion suggest that wraiths should be the only immortals, and other creatures with unnatural longevity should fall before them. Pious wraiths prefer weapons with symbolic relevance to this philosophy, especially sacrificial knives, sickles, and scythes.
 
 
 
== Form Teams ==
 
Divide the players into two teams. Each team will play a gang of sorcerers. These two groups of player characters (PCs) are in a race to see who can defeat Kaizen first, and become the new rulers of The Dark Woods. Each team belongs to an association within The Dark Woods society. Each team of players must choose one (and only one) association for all of their PCs, and the two teams must have different associations.
 
  
 
=== Colonists ===
 
=== Colonists ===
Your PCs can pass as not-warped-beyond-usual by the essence of The Dark Woods, and the Order of Thanatos does not suspect you of sorcery.  The colos are impressed by your apparent piety and mastery of scripture and dogma, and authorize you to explore and colonize The Dark Woods.
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Your PCs can pass as not-warped-beyond-usual by the essence of The Dark Woods, and the Order of Thanatos does not suspect you of sorcery.  The colos are impressed by your apparent piety and mastery of Judeo-Christian or Order of Thanatos scripture, and authorize you to explore and colonize The Dark Woods.
  
[[Image:TheDarkWoodsColoBros.png|400px]]
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[[Image:Colo bros.jpg|300px]]
  
 
Whenever your PCs encounter Colo Crusaders, you can choose to not fight them (and also then not get to feed on their essence.)  You can also fight them as normal.
 
Whenever your PCs encounter Colo Crusaders, you can choose to not fight them (and also then not get to feed on their essence.)  You can also fight them as normal.
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At least one of your PCs is completely obsessed with mastering the darkest arts, willing to take on any rival power to demonstrate his/her/it's supremacy.  The other PCs either share his interests or accommodate him out of fear of what he might do if angered.
 
At least one of your PCs is completely obsessed with mastering the darkest arts, willing to take on any rival power to demonstrate his/her/it's supremacy.  The other PCs either share his interests or accommodate him out of fear of what he might do if angered.
  
Whenever your PCs encounter ghouls or wraiths, you can choose to fight them as normal, or instead have the ghouls or wraiths immediately attack the other team.
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Whenever your PCs encounter Hungry Ghouls, you can choose to fight the Hungry Ghouls as normal, or instead have the Hungry Ghouls immediately attack the other team.
  
 
=== Raiders ===
 
=== Raiders ===
 
Your PCs are a well organized group of experienced plunderers.  You are here to take The Dark Woods for all it's worth.
 
Your PCs are a well organized group of experienced plunderers.  You are here to take The Dark Woods for all it's worth.
  
Whenever you successfully defeat boggarts or morlocks, you each get one additional ability point because you are able to shake them down for their local stash of magic items and treasure, before you feed on their essence.
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Whenever you successfully defeat Boggarts, you each get one additional ability point because you are able to shake them down for their local stash of magic items and treasure, before you feed on their essence.
  
 
=== Rangers ===
 
=== Rangers ===
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== Make PCs ==
 
== Make PCs ==
Every player has one personally designed character called a "PC" (or "player character.") This PC feeds on the essence of his fallen foes to become more powerful, technically making it a sorcerer.  The antagonist in "The Fall of the Blackmanes" (who is known as The Old Crow in this game,) is one example of a very experienced sorcerer in The Dark Woods.  However, these kind of sorcerers can take almost any form.  A sorcerer could be a mighty warrior, a dragon, some other dangerous monster, or even something more subtle.   
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Every player has one personally designed character called a "PC" (or "player character.") This PC feeds on the essence of his fallen foes to become more powerful, technically making it a sorcerer.  The antagonist in "The Fall of the Blackmanes" (who is known as The Old Crow in this game,) is one example of a very experienced sorcerer in The Dark Woods.  However, these kind of sorcerers can take almost any form.  A sorcerer could be a mighty warrior, a dragon, some other dangerous monster, or even something more subtle.  Players should use their imagination, and use the [[Scratch | Scratch Role-Playing System]] (see Basic Rules) to make a sorcerer with a maximum ability level of 5 and a maximum total ability level of 12.
 
 
[[Image:TheDarkWoodsCatfishman.png|300px]]
 
 
 
Players should use their imagination, and use the [[Scratch | Scratch Role-Playing System]] (see Basic Rules) to make a sorcerer with a maximum beginning ability level of 8 and a maximum beginning total ability level of 16.
 
  
 
  Name:_______________________________  Description:_______________________
 
  Name:_______________________________  Description:_______________________
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An electronic character generator for The Dark Woods can be found at
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[http://gameartsguild.com/dwpc/ http://gameartsguild.com/dwpc/]
 
  
 
Here are some questions to answer when making a good character description of a sorcerer: How does your PC feed on the essence of a fallen foe? (Does your PC use fangs to "suck their blood," make a soup out of them in a large black cauldron, use a talisman to absorb their aura, or some other sinister technique?) What is it about your PC that makes it have the abilities it does?  What is the origin of your PC?  What shape does your PC have now?  How does your PC defend itself? What is your PC's personality like? What equipment does your PC use on a regular basis?
 
Here are some questions to answer when making a good character description of a sorcerer: How does your PC feed on the essence of a fallen foe? (Does your PC use fangs to "suck their blood," make a soup out of them in a large black cauldron, use a talisman to absorb their aura, or some other sinister technique?) What is it about your PC that makes it have the abilities it does?  What is the origin of your PC?  What shape does your PC have now?  How does your PC defend itself? What is your PC's personality like? What equipment does your PC use on a regular basis?
  
[[Image:Treeman2.png|300px]]
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[[Image:Catfishman The Dark Woods.jpg]]
 
 
=== Rules Summary ===
 
The Dark Woods uses the [[Scratch | Scratch Role-Playing System]] for its combat and character creation rules. See the Scratch Role-Playing System chapter for the complete rules.
 
 
 
{{:Scratch:Summary}}
 
  
 
=== Example PCs ===
 
=== Example PCs ===
  
  
Smolder (13 agility, 12 intelligence, 15 strength, 4 stamina) is a colo sorcerer turned winged fire breathing dragon, looking to take the throne for himself. He absorbs essence by swallowing his opponents whole when possible, and in pieces when not.
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Brimstone (13 agility, 10 intelligence, 13 strength, 2 stamina) is a colo sorcerer turned winged fire-breathing dragon, looking to take the throne for herself. She absorbs essence by swallowing her opponents whole when possible, and in pieces when not.
  
 
2 blasting: fire-breathing
 
2 blasting: fire-breathing
  
1 knock-out: huge, natural weapons
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2 wrestling: huge, natural weapons
  
 
3 flying: winged
 
3 flying: winged
  
2 detection: high-flying perspective
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5 toughness: as big as a horse and growing fast
  
8 toughness: bigger than a horse and growing fast
 
  
  
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Henry (12 agility, 10 intelligence, 11 strength, 1 stamina) is a human explorer looking for opportunity, armed with a powerful hunting rifle.  Eager to try exotic foods, he absorbs essence by roasting meat over open flames, with a new wolf-like disregard for the etiquette he had once mastered on his homeworld.
  
Henry (13 agility, 10 intelligence, 10 strength, 1 stamina) is a human hunter from another world, looking for challenging game.  He is armed with a powerful hunting rifle.  Eager to try exotic foods, he absorbs essence by roasting meat over open flames, with a new wolf-like disregard for the etiquette he had once mastered on his homeworld.
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2 detection: experienced hunter, new wolf-like senses
  
3 stealth: experienced hunter, new wolf-like instincts
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1 stealth: new wolf-like instincts
  
6 shooting: long range rifle with scope,  
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3 shooting: long range rifle with scope,  
  
4 knockout: from-hip shots at specific organs, new wolf-like reflexes
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3 knockout: from-hip shots at specific organs, new wolf-like reflexes
  
 
3 toughness: normal human size
 
3 toughness: normal human size
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Katzenjammer (12 agility, 12 intelligence, 14 strength, 3 stamina) is the six-limbed dragon son of Kaizen, who is plotting to take Kaizen's throne.  Inhales the smoke of his burning foes to absorb their essence.
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Katzenjammer (12 agility, 10 intelligence, 13 strength, 2 stamina) is the six-limbed dragon son of Kaizen, who is plotting to take Kaizen's throne.  Inhales the smoke of his burning foes to absorb their essence.
  
 
2 stealth: trickster
 
2 stealth: trickster
  
2 detection: wisdom of the ancients
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3 wrestling: deceptive self-defense
 
 
3 wrestling: deceptive self defense
 
  
 
3 shooting: fire ball
 
3 shooting: fire ball
  
6 toughness: as big as a horse
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4 toughness: big
  
  
  
Necro (11 agility, 16 intelligence, 10 strength, 1 stamina) is a morlock sorcerer turned evil mage, bent on mastering the power of The Dark Woods.  He absorbs the essence of his fallen enemies by looking into their eyes as they die.
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Necro (11 agility, 14 intelligence, 10 strength, 1 stamina) is a morlock sorcerer turned evil mage, bent on mastering the power of The Dark Woods.  He absorbs the essence of his fallen enemies by looking into their eyes as they die.
  
 
1 acrobatics: former 3 dimensional lifestyle
 
1 acrobatics: former 3 dimensional lifestyle
  
6 blasting: chain lighting attack
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4 blasting: chain lighting attack
  
6 command: 2 zombies
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4 command: 2 zombies
  
 
3 toughness: human sized
 
3 toughness: human sized
  
  
Necro's Zombie (10 agility, 10 intelligence, 9 strength, 0 stamina)
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Necro's Zombie (10 agility, 10 intelligence, 11 strength, 0 stamina)
  
2 toughness: unmotivated, slow, and easy to topple
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1 toughness: unmotivated, slow, and easy to topple
  
 
1 wrestling: dog-pile overwhelm
 
1 wrestling: dog-pile overwhelm
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Talonis (14 agility, 10 intelligence, 13 strength, 3 stamina) is a colo sorcerer turned gryphon, looking to be involved in whatever new dynasty takes over The Dark Woods next.  He tears out and devours the hearts of his fallen foes in order to absorb their essence.
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Talonis (13 agility, 10 intelligence, 12 strength, 2 stamina) is a colo sorcerer turned gryphon, looking to be involved in whatever new dynasty takes over The Dark Woods next.  He tears out and devours the hearts of his fallen foes in order to absorb their essence.
  
4 flying: winged
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3 flying: winged
  
6 fighting: talons, beak, claws, experienced brawler
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5 fighting: talons, beak, claws, experienced brawler
  
6 toughness: as big as a horse
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4 toughness: as big as a horse
  
  
  
Wanderlust (12 agility, 12 intelligence, 14 strength, 3 stamina) is a dryad sorcerer looking to take control of The Dark Woods for the dryads.  He buries remains of his foes and ponders the meaning of their life in order to absorb their essence.
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Wanderlust (10 agility, 12 intelligence, 12 strength, 2 stamina) is a dryad sorcerer looking to take control of The Dark Woods for the dryads.  He buries remains of his foes and ponders the meaning of their life in order to absorb their essence.
  
2 healing: tentacle injects a blood/sap parasite stimulant
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2 healing: tentacle-injecting a blood-sap parasite-stimulant
  
2 stealth: one with nature
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2 detection: one with nature
  
3 wrestling: dryad Tai Chi
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2 wrestling: tangle-vine Tai Chi
  
2 knockout: mallet fist
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1 knockout: mallet fist
  
7 toughness: larger than human, protective bark
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5 toughness: larger than human, protective bark
  
 
== Map ==
 
== Map ==
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Each time this game is played, and after the PCs have been divided into two teams, one player should roll a 20 sided dice to see if all the PCs on his team will be team 1 or team 2.  If he rolls above a 10, then his team is team 1, and otherwise his team is team 2.  The same player should then roll a 20 sided dice again.  If he rolls above a 10, then his team goes first.  Otherwise, the other team goes first.
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A team can each move one space on their turn.  The new space will have instructions on how to determine what happens when the team moves to that place.  Do not repeat these instructions unless your party moves off that space and then back onto it.  Kaizen's Lair in the middle of the map can only be moved to from the Eastern Crags space. 
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Each space indicates which movement abilities apply to that space.  These indications do not affect agility, but they do indicate which abilities can be used to evade, and if swimming bonuses can be applied.
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{| class="wikitable" border = 5
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| Silent Groves:
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Team 1 Start
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Quickness & Flying movement
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Random Encounter
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| Lake of the Lost:
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Swimming & Flying movement
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1-9: Crocodiles
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10-16: Crocodragons
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17-20: Random Encounter
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| Howling Hills:
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Acrobatics & Flying movement
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1-12: Wargs
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13-20: Random Encounter
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|-
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| Colo Country:
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Flying and Quickness movement
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1-2: The Old Crow
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3-14: Colo Crusaders
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attack from fort.
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15-20: Nothing; colos hunted all
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enemies to extinction in this area.
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| Kaizen's Lair:
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Acrobatics and Quickness movement
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Fight Kaizen and his
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strider bodyguards.
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| Savage Gorge:
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Acrobatics and Flying movement
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Entrance to Kaizen's Lair
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1-15: Each PC must make a flying,
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acrobatics, or swimming check
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vs. 12, or team must have the
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"Dragon, Giant" encounter.
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16-20: Random Encounter
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|-
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| Grim Glades:
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Quickness & Flying movement
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Team 2 Start
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Random Encounter
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| Forbidden Bog:
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Swimming and Acrobatics movement
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1-9: Nagas
  
If one team has more players than the other, the smaller team should go first. If both teams have the same number of players, then a player should roll a 20 sided die. If this roll is greater than 10, then his team goes first. Otherwise, the other team goes first.
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10-20: Random Encounter
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| Ancient Ruins:
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Quickness and Acrobatics movement
  
At the beginning of the first team's turn, one player on that team should roll a 20 sided die. If this roll is greater than 10, then his team's first encounter is on the Silent Groves space and the other team's first encounter is at the Grim Glades. If the player rolls 10 or less, then his team's first encounter is at the Grim Glades and the other team's first encounter is at the Silent Groves.
+
1-2: The Old Crow
  
Before a team has an encounter on their turn, they can move one space. If neither team has visited the new space, one of the players should read the description of that space (the text in ''italics''.) The new space will tell the players which encounter they have at this space, or it will have a table for choosing encounters with a die roll. Do not repeat the encounter or roll for another encounter on that space unless the team moves off that space and then back onto it. Teams can only enter Kaizen's Lair in the middle of the map from the Savage Gorge space. 
+
3-12: Varana attack your
  
Each space indicates which movement abilities can be used to evade and catch evading enemies in that space. (This only affects the evade and catch actions. It does not affect normal agility.) If one of the movement abilities listed is swimming, then swimming ability bonuses from being in water also apply in that space.
+
party to protect their territory.
  
 +
13-20: Random Encounter
 +
|}
  
[[Image:TheDarkWoodsMap.png|675px]]
+
[[Image:Map_001_small.png]]
  
=== Encounters ===
+
== Encounters ==
 
When a team takes on enemies, there is always an equal number of enemies to team members.  The opposing team's players controls the enemies to see what kind of damage they can do to this team.
 
When a team takes on enemies, there is always an equal number of enemies to team members.  The opposing team's players controls the enemies to see what kind of damage they can do to this team.
  
Line 276: Line 277:
 
If "random encounter" is called for, roll a 20 sided dice to see which of the following encounters happens (never do the same encounter twice in a row for each team - if the team did the roll encounter the as their last combat-encounter, then roll again):
 
If "random encounter" is called for, roll a 20 sided dice to see which of the following encounters happens (never do the same encounter twice in a row for each team - if the team did the roll encounter the as their last combat-encounter, then roll again):
  
1: Boggarts
+
1: The Old Crow
  
 
2-4: Colos
 
2-4: Colos
  
5-7: Dryads
+
5: Satyrs
 
 
8-9: Ghouls
 
 
 
10: Hunters
 
  
11-12: Morlocks
+
6: Gryphons
  
13: The Old Crow
+
7-9: Boggarts
  
14: Satyrs
+
10-12: Dryads
  
15: Striders
+
13-15: Ghouls
  
16-18: Seekers
+
16: Morlocks
  
19: Wargs
+
17-19: Seekers
  
20: Wraiths
+
20: Wargs
  
 
=== Team vs. Team ===
 
=== Team vs. Team ===
Line 304: Line 301:
  
 
If one team is smaller than the other, than the larger team must choose which of it's PCs will fight the smaller team, and they should choose the same number of PCs that the smaller team has.
 
If one team is smaller than the other, than the larger team must choose which of it's PCs will fight the smaller team, and they should choose the same number of PCs that the smaller team has.
 
=== Extending the Game ===
 
If the game ends too quickly and the players wish to play on after one team has defeated Kaizen, replace Kaizen and his minions with the team that dispatched him. Have the players of those characters make up a new characters. Divide the team that did not win into two new teams, and have the new characters join one of the new teams.
 
  
 
== List of Encounters ==
 
== List of Encounters ==
  
 
=== Boggarts ===
 
=== Boggarts ===
Hairy boggarts drop on you from the trees. They scratch and bite you while tugging at your possessions.
+
Boggarts are malevolent faerie folk with a taste for the property and discomfort of others, using fearsome trickery to exact their twisted will. They appear as dwarf humanoids, covered in monkey like fur and who's grin reveal vampire like fangs.
  
Boggart Robbers (15 agility, 10 intelligence, 14 strength, 1 stamina)
+
[[Image:BoggartTheDarkWoods.png|200px]]
  
5 stealth: silent, almost invisible
+
Boggart Robbers jump the PCs in an attempt to steal their equipment.
  
5 wrestling: clever fighting style that ties up opponents
 
  
3 toughness: small stature
+
Boggart Robbers (17 agility, 10 intelligence, 14 strength, 1 stamina)
 +
 
 +
7 stealth: silent, almost invisible
 +
 
 +
4 wrestling: clever fighting style that ties up opponents
 +
 
 +
2 toughness: small stature
  
  
 
=== Colos ===
 
=== Colos ===
A patrol of heavily armored colos recognize you as sorcerers and attack with righteous fury.
+
The most common intelligent creature in The Dark Woods is the colo.  Colos come from a world like Earth's Triassic period.  There they thrived as their homeworld's foremost predator, having a strong pack hunting instinct.  These bird-like humanoids reproduce faster than humans, but have a naturally shorter life span than humans.  Colo cultures tend to be focused on heroic accomplishments, often in the form of collecting impressive hunting trophies.
 +
 
 +
Colos were intentionally introduced to The Dark Woods by the Order of Thanatos.  This ancient order wished to end the practice of sorcery in The Dark Woods.  The colos they brought were indoctrinated and trained by the order, so that most of the Colos claim the Order of Thanatos as their religion. 
 +
 
 +
Most of colo society in The Dark Woods is focused on a crusade to hunt and destroy all the sorcerers in The Dark Woods.  These colos live in forts filled with many large families.  The social structure is miltaristic, with each fort being led by a "captain" and his many "officers."  (Many a sorcerer have commented that colos "taste like chicken," but many more have found themselves overwhelmed and executed by colos.)
 +
 
 +
[[Image:ColoScowlTheDarkWoods.jpg|120px|left]]  [[Image:ColoHeadTheDarkWoods.png|200px]]
 +
 
 +
Heavily armored and well trained Colo Crusaders on a routine patrol notice the PCs, and attack in righteous fury they assume your PCs are involved in sorcery.
  
Colo Crusaders (12 agility, 10 intelligence, 12 strength, 2 stamina)
 
  
2 stealth: hunting experience
+
Colo Crusaders (11 agility, 10 intelligence, 13 strength, 2 stamina)
  
5 fighting: close range weapons, martial arts
+
1 stealth: hunting experience
 +
 
 +
2 fighting: close range weapons  
  
 
2 shooting: hunting weapons
 
2 shooting: hunting weapons
  
5 toughness: well armored and conditioned soldiers
+
5 toughness: well armored and conditioned soldiers  
 +
 
 +
 
 +
=== Crocodiles, Large ===
 +
Large crocodiles are armored archosaurs that live mainly in water. If the big reptiles can drag a character back into the water they will hold the character under until he drowns.
 +
 
 +
[[Image:CrocodileAncientAndDeadly.jpg|400px]]
 +
 
 +
Large crocodiles (13 agility, 10 intelligence, 14 strength, 3 stamina)
 +
 
 +
3 wrestling: bite and twist
 +
 
 +
2 swimming: amphibious lifestyle
 +
 
 +
3 stealth: keen senses and experienced hunters
 +
 
 +
6 toughness: large, strong, natural armor
  
  
 
=== Crocodragon ===
 
=== Crocodragon ===
Hungry crocodragons, longer than a crocodile, with serpentine bodies and six powerful clawed arms, are stalking you.
+
Crocodragon are swamp-dwellers. Although longer than a crocodile, the crocodragon is considered a relatively small dragon.
  
 
[[Image:Crocodragon.png|250px]]
 
[[Image:Crocodragon.png|250px]]
  
 +
A Hungry Crocodragon has been stalking the PCs and attacks.
  
Hungry Crocodragon (13 agility, 10 intelligence, 13 strength, 2 stamina)
 
  
2 swimming: amphibious lifestyle
+
Hungry Crocodragon (13 agility, 10 intelligence, 14 strength, 2 stamina)
 +
 
 +
3 swimming: amphibious lifestyle
  
 
4 wrestling: python fighting style
 
4 wrestling: python fighting style
Line 350: Line 376:
 
3 stealth: clever hunters  
 
3 stealth: clever hunters  
  
4 toughness: larger than humans
+
1 knockout: big tail slaps
  
=== Brimstone ===
+
5 toughness: natural armor, larger than humans
The giant fire-breathing dragon Brimstone guards the wilderness near Kaizen's lair. According to legend, she was once a colo sorceress apprenticed to Kaizen.  Over time, Brimstone used the essence of The Dark Woods to transform herself and her disciples into huge dragons and gryphons.
 
  
If each member of your party makes a flying, acrobatics or swimming roll of 12, you can sneak past Brimstone's patrols and instead have a random encounter. If any of you fail your roll, Brimstone's guardian gryphons spot you and you must fight her.
 
  
After you defeat Brimstone and feed on her essence, Kaizen uses his dark magic to resurrect Brimstone and restore her power. So any time a party enters this area they must roll to avoid Brimstone no matter how many times she has been defeated.
+
=== Dragon, Giant Flying ===
 +
Thaumaturgists from Gaia and people from other worlds have discovered species of large flying dragons that can be used as aerial vehicles and flying weapons platforms. These dragons on average are much larger than elephants, and have large wingspans compared to most other flying creatures.
  
[[Image:TheDarkWoodsBrimstone.jpg|450px]]
+
[[Image:GiantDragonTheDarkWoods.png|350px|Left]] [[Image:DragonRiderTheDarkWoods.jpg|90px]]  
  
Brimstone (13 agility, 13 intelligence, 19 strength, 6 stamina)
+
A Conquering Giant Flying Dragon is violently alarmed that the PCs may be rivals in his political arena.  This Dragon is accompanied by Human Explorers armed with light firearms and combat-veterinary training.
  
3 detection: eagle eyed
 
  
4 blasting: fire breathing
+
Conquering Giant Flying Dragon (7 stamina, 13 agility, 10 intelligence, 22 strength)
  
3 knockout: giant talons  
+
4 knockout: giant talons  
 +
 
 +
2 wrestling: huge
  
 
3 flying: winged  
 
3 flying: winged  
  
12 toughness: larger than elephant, extensive natural armor  
+
14 toughness: larger than elephants, extensive natural armor  
  
[[Image:WildGryphonTheDarkWoods.png|300px]]
 
  
Guardian Gryphon (13 agility, 13 intelligence, 13 strength, 3 stamina)
+
Human Explorers (12 agility, 12 intelligence, 11 strength, 1 stamina)
  
3 detection: eagle eyed
+
1 shooting: lite firearms
  
3 flying: winged
+
2 healing: combat veteranary
 +
 
 +
2 acrobatics: hanging-on at high-velocity
  
8 fighting: talons, beak, claws, natural brawler, experienced fighter
+
3 toughness: human sized
  
6 toughness: as big as a horse
 
  
 
=== Dryads ===
 
=== Dryads ===
Dryad druids overhear your plans for taking over the Dark Woods when you depose Kaizen. They decide their own plans serve the forest's health better, and prepare an ambush.
+
Walking, talking plant-hybrid humanoids have been found in The Dark Woods called Dryads.  The dryads are covered in protective bark, have long noses, have two arms and long torsos, and walk on two legs.  The dryads are fast healers, and consider themselves to be guardians of The Dark Woods.  The dryad culture is the only culture void of taboos against sorcery in The Dark Woods. Dryad sorcerers have been known to take the form of hulking trolls or walking tentacled trees.
  
Dryad Druids (13 agility, 10 intelligence, 13 strength, 3 stamina)
+
[[Image:Mmf-wood-troll.jpg|150px]]
 +
 
 +
Dryad Druids ambush the PCs after overhearing the PCs environmentally unsound plans for The Dark Woods once they have taken the reigns from Kaizen.
 +
 
 +
 
 +
Dryad Druids (13 agility, 10 intelligence, 14 strength, 3 stamina)
  
 
3 stealth: one with nature  
 
3 stealth: one with nature  
  
3 wrestling: dryad Tai Chi
+
3 wrestling: tangle-vine Tai Chi
  
2 knockout: mallet fist
+
1 knockout: mallet fist
  
 
6 toughness: larger than human, protective bark
 
6 toughness: larger than human, protective bark
 +
  
 
=== Ghouls ===
 
=== Ghouls ===
Hungry Ghouls from a fallen world have wandered here search of flesh, and attack you in ravenous desperation.
+
Ghouls are undead who develop grotesque mutations. They can absorb the aggressive and defensive characteristics of whatever they eat. Unlike the Sorcerers of The Dark Woods, ghouls can absorb abilities and features from creatures that have no magical essence. (See Sorcerer.)  It is thought that the ghouls are from the outbreak that destroyed the home world of the Order of Thanatos, and that the order believes that somehow the ghouls and the essence of The Dark Woods are related.  Creatures killed by ghouls often rise as ghouls themselves if they have not been eaten.
  
Hungry Ghouls (10 agility, 10 intelligence, 14 strength, 2 stamina)
+
[[Image:GhoulCrawlingTheDarkWoods.png|170px|left]] [[Image:GhoulTheDarkWoods.png|150px]]
  
3 knockout: contagious bite
+
Hungry Ghouls from a fallen world have wandered into this one in search of flesh, and attack the PCs in ravenous desperation.
  
5 wrestling: mutant appendages
 
  
5 toughness: hard to kill
+
Hungry Ghouls (10 agility, 10 intelligence, 12 strength, 2 stamina)
 +
 
 +
1 wrestling: zombie stalling
 +
 
 +
2 fighting: mutant appendedges
 +
 
 +
4 toughness: hard to kill
 +
 
 +
 
 +
=== Gryphons ===
 +
Gryphons combine the wings, head and talons of an gigantic eagle combined with the body and four legs of a lion.
 +
 +
Gryphons of The Dark Woods are often colo sorcerors who have acquired attributes of big cats and predatory birds on their way toward becoming dragons. This type of gryphon sometimes have unusual features like stripes, spots, leathery bat wings or feathered tails.
  
=== Hunters ===
+
[[Image:WildGryphonTheDarkWoods.png|400px|left]] [[Image:Mmf-griffiger-rampant.jpg|180px]]
Human hunters have entered The Dark Woods stalking supernatural prey, and have targeted you.
 
  
{|
+
Guardian Gryphons attack when the PCs get too close to an ancient tomb they are protecting.
|[[Image:TheDarkWoodsHumanHunter.png|250px]]
 
|[[Image:TheDarkWoodsHumanSwordsman.png|120px]]
 
|[[Image:TheDarkWoodsHumanHunterStake.png|150px]]
 
|}
 
  
Hunter (13 agility, 11 intelligence, 11 strength, 2 stamina)
 
  
1 detection: sense evil
+
Guardian Gryphons (13 agility, 10 intelligence, 14 strength, 3 stamina)
  
3 stealth: ambush, wolf-like reflexes
+
3 flying: winged
  
3 shooting: silver bullets
+
4 fighting: talons, beak, claws, natural brawlers
  
2 fighting: oak stakes, martial arts, swords
+
6 toughness: athletic, as big as a horse
  
4 toughness: leather armor
 
  
 
=== Kaizen ===
 
=== Kaizen ===
You have heard that Kaizen was born a strider, but many years of practicing sorcery have transformed him into a six-legged dragon.
+
Dragons come in many shapes and sizes.  In The Dark Woods, many dragons are sorcerers who have twisted their bodies into the form of a dragon to maximize their power. Kaizen was born a strider, and evolved himself into his current six-legged dragon form through practicing sorcery for many years.
  
When your team first encounters Kaizen, he makes you an offer. For joining his side and making a pact to never return unless he summons you, Kaizen will bestow magical power on your team. If you accept the offer, each PC on your team receives 1 CP, and your team goes to their original starting position on their next turn.
+
[[Image:KaizenTheDarkWoods.png|450px]]
  
If you refuse to join him, or if you return to Kaizen's Lair after agreeing to his bargain, Kaizen and his summons flying monstrosities and attacks your team.
+
The first your team encounters Kaizen, he will try to make a deal with you.  For joining his side, Kaizen will bestow magical power on your team (worth one ability level in any one ability, for each character on your team.)  In exchange for this, your starts on their original starting position on their next turn, as your team has made a pact with Kaizen to never return unless he summons you.
  
[[Image:KaizenTheDarkWoods.png|450px]]
+
The second time that team encounters Kaizen, or the first time your team encounters Kaizen if your team refuses to join his side, Kaizen and his body guards will attack your team.
 +
 
 +
Kaizen is large, armored, fast, extremely clever, and has a fiery breath weapon.  He feeds on essence by inhaling the smoke from his victims burning corpses.
 +
 
 +
Kaizen (15 agility, 14 intelligence, 17 strength, 4 stamina)
 +
 
 +
4 detection: master trickster
  
Kaizen (16 agility, 16 intelligence, 19 strength, 6 stamina) is large, armored, fast, extremely clever, and has a fiery breath weapon.  He feeds on essence by inhaling the smoke from his victims burning corpses.
+
5 acrobatics: gravity-defying dexterity
  
6 detection: master trickster
+
4 blasting: exploding fire-ball breath-weapon
  
6 acrobatics: gravity-defying dexterity
+
2 knockout: giant tail slap
  
6 blasting: exploding fire-ball breath-weapon
+
9 toughness: elephant sized
  
6 knockout: giant tail slap
 
  
12 toughness: elephant sized, impenatrable dragon hide
+
Kaizen is protected by strider mercenaries. Striders are bipedal canine lagomorphs. They have long floppy ears and short snouts with ape-like lips, and have a low center of gravity. Because striders crave competition and glory, and have a strong natural instinct for loyalty, they are often employed as mercenaries.
  
[[Image:Flying tentacles.png|350px]]
+
[[Image:Mmf-seuss-boxer.jpg|140px|left]] [[Image:Mmf-seuss-chainmail.jpg|120px]]  
  
Hell Bat (17 agility, 12 intelligence, 17 strength, 2 stamina)
+
Strider Mercenaries (14 agility, 10 intelligence, 13 strength, 2 stamina)
  
2 detection: bat-radar
+
4 quickness: natural runners, well conditioned
  
7 flying: like a bat out of hell
+
4 fighting: midevil weapons, mercenary combat experience
  
8 wrestling: unstoppable tentacles
+
2 shooting: light weight crossbows
  
4 toughness: larger than most humans
+
5 toughness: well conditioned and well armored
  
 
=== Morlocks ===
 
=== Morlocks ===
Concerned that you might be speculating on the value of their property, Morlock Underminers attack using acrobatic rope techniques and pick-axes.
+
Morlocks are subterranean humanoids with large dark eyes and pale, yellowish or gray skin. They are mostly or entirely bald and have tiny ears and flat noses. Morlocks evolved from humans before discovering the Dark Woods, while exploring time and space. Morlocks are excellent climbers. Sorcerers that were once morlocks often have telekinetic powers that allow them to levitate things, climb on ceilings or leap unnaturally high.
  
Morlock Underminers (13 agility, 10 intelligence, 12 strength, 2 stamina)
+
Morlock settlements are always found underground, and are often organized into industrial communes called "unions."  Some settlements have been discovered that have been ruled by sorcerers, generally referred to as "Morlock Cults."
  
3 acrobatics: climbing on ceilings and through vertical mine shafts
+
[[Image:MorlockBoxerTheDarkWoods.png|120px]] [[Image:MaMzombie.jpg|150px|left]]
  
4 blasting: mining explosive experts
+
Concerned that your PCs might be speculating on the value of their property, Morlock Underminers attack using acrobatic rope techniques and pick-axes.
 +
 
 +
 
 +
Morlock Underminers (13 agility, 10 intelligence, 11 strength, 1 stamina)
 +
 
 +
3 acrobatics: 3 dimensional lifestyle
 +
 
 +
2 fighting: mining tools, miner's strength
  
 
2 wrestling: skilled with climbing ropes
 
2 wrestling: skilled with climbing ropes
  
4 toughness: human sized, hardened lifestyle
+
3 toughness: human sized
 +
 
  
 
=== Nagas ===
 
=== Nagas ===
You are ambushed by half-human, half-snake creatures interested in any artifacts your party may have found in their travels.
+
Nagas are serpentine creatures with a humanoid head, arms and upper body attached to the lower body and tail of a very large snake. They specialize in paralyzing their opponents with venom. Nagas are descendants of human treasure hunters who settled in The Dark Woods, who over generations have been warped by the essence. Nagas scavenge The Dark Woods seeking treasure to horde, and get violently territorial about ruins they think hold valuable secrets.
  
Naga Bandits (12 agility, 10 intelligence, 12 strength, 1 stamina)
+
[[Image:Mmf-serpent-man.jpg|250px]]
  
2 swimming: serpentine tails
+
The PCs are ambushed by Naga Bandits interested in any artifacts the PCs may have found in their travels.
  
2 knockout: venomous bite
 
  
2 stealth: reptilian patience
+
Naga Bandits (12 agility, 10 intelligence, 11 strength, 1 stamina)
  
4 fighting: poisoned hand weapons
+
3 knockout: natural poison
 +
 
 +
2 steatlh: reptillian patience
 +
 
 +
1 fighting: poison hand to hand weapons
  
 
3 toughness: human sized
 
3 toughness: human sized
 +
  
 
=== The Old Crow ===
 
=== The Old Crow ===
The Old Crow was one of the original Blackmanes, a tribe of zealots converted to the Order of Thanatos on the colo home world. Studying and hunting sorcerers eventually transformed The Old Crow into a monster herself. Centuries later, she is one of the most feared sorcerers in The Dark Woods.
+
The Old Crow is a former female colo zealot of the Order of Thanatos.  She was one of the original Blackmanes. (The Blackmanes were one of the tribes converted to the Order of Thanatos back on the colo home world.)  She was an accomplished hunter and researcher.  Her research led her to dabble in sorcery, which eventually consumed all of her research activities, and then eventually turned her into a sorcerer herself. Hundreds of years later, she is the most feared sorcerer amongst the colos in The Dark Woods, as she dares to incur on their territory and feed directly on their population.
  
The Old Crow attacks suddenly as you are assaulted from every direction by mobs of angry crows.
+
[[Image:The old crow 002 2 small.png|400px]]
  
[[Image:The old crow 002 2 small.png|400px]]
 
  
The Old Crow (15 agility, 15 intelligence, 15 strength, 3 stamina)  
+
The Old Crow (14 agility, 14 intelligence, 15 strength, 3 stamina)  
  
5 wrestling: expert illusionist, terrifying and intimidating her enemies in close quarters
+
5 wrestling: is supernaturally fast and strong
  
5 knockout: concealed executioner's axe and deadly underhanded techniques
+
2 knockout: conceals an executioner's axe as her primary self-defense weapon
  
5 detection: She wears a large dark cloak and robes, and emits a mysterious dark fog around her person, allowing her to observe enemies from a safe, high location before they notice her.
+
4 stalking: an expert illusionist, terrifying and intimidating her enemies.  She wears a large dark cloak and robes, and emits a mysterious dark fog around her person, making it more difficult to attack her.
  
5 acrobatics: She has evolved crow-like features, with large black feathers giving her forearms a wing-like appearance.    
+
4 acrobatics: She has evolved to have distinctly crow-like features, with her fore arms having large black feathers giving them a wing-like appearance. These psuedo-wings help her manipulate the dark fog that surrounds her.   
  
 
7 toughness: is supernaturally fast and strong  
 
7 toughness: is supernaturally fast and strong  
  
  
Attack Crow Swarms (14 agility, 10 intelligence, 12 strength, 2 stamina)
+
She is accompanied by Attack-Crow Swarms.
  
4 blasting: fall on opponents like rain
 
  
4 flying: winged birds
+
Attack-Crow Swarms (14 agility, 10 intelligence, 12 strength, 2 stamina)
 +
 
 +
1 blasting: fall on opponents like rain
 +
 
 +
4 flying: winged
  
5 toughness: many individual crows
+
4 toughness: many individual crows
  
  
If the Old Crow is defeated, she explodes into black smoke and disappears.  The Old Crow absorbs the essence of her fallen prey by draining the victim's blood into rose bushes, then eating the roses. Her rose bushes emerge from the ground as she is preparing to feed, wherever she is. If the PCs can defeat her, they drain essence from her roses.
+
If the Old Crow is defeated, she explodes into black smoke and disappears. Unlike Kaizen, she can't be permanently defeated by the PCs.  (If she were to become the ruler of The Dark Woods, she would take a more material, mortal form in order to maintain her position. She does not seem to be hunting Kaizen yet, focusing primarily on other sorcerers and colos.) The Old Crow absorbs the essense of her fallen prey by draining the victim's blood into rose bushes, and then eating the roses. Her roses can move very quickly from place to place, emerging from the ground just as she is preparing to feed. If the PCs can defeat her, they can feed on her roses which will in turn give them essence.
  
 
=== Satyrs ===
 
=== Satyrs ===
Satyr bounty hunters confront you because an old enemy has placed a price on your head.
+
Satyrs come from a world where mammal life evolved differently from Earth's.
 +
 
 +
[[Image:Running satyr.jpg|180px]] [[Image:Kneeling satyr.jpg|200px|left]]
 +
 
 +
Satyr Bounty Hunters confront you because an old enemy has placed a price on your head.
 +
 
  
 
Satyr Bounty Hunters (14 agility, 10 intelligence, 12 strength, 2 stamina)
 
Satyr Bounty Hunters (14 agility, 10 intelligence, 12 strength, 2 stamina)
  
4 fighting: horns, hoofs, blades and temper  
+
3 fighting: horns, hoofs, blades and temper  
  
 
4 quickness: natural sprinters
 
4 quickness: natural sprinters
  
5 toughness: good conditioning, lite armor
+
4 toughness: good conditioning, lite armor
 +
 
  
 
=== Seekers ===
 
=== Seekers ===
Well armed seekers attempt to collect you as samples, to study your unique sorcerer anatomy.
+
The seekers come from a swampy world of giant insects with an atmosphere stiflingly rich in oxygen. Seekers walk on two legs, have wickedly sharp tails, are mostly covered in exoskeletal armor, and have elongated heads, 3 eyes and four arms.  Seeker technology avoids volatile chemistry and fire, and specializes in medicine, biochemistry, and preserving knowledge.
  
Seeker Abductors (12 agility, 12 intelligence, 12 strength, 2 stamina)
+
Seekers hatch from egg clutches numbering in the hundreds, and seekers are under pressure to make a name for themselves as individuals.  Seeker culture is highly intellectual, and seekers are constantly exploring to find new knowledge to bring home to their hive.  Seekers are constantly taking samples and notes, making observations from afar, and conducting impromptu interviews when appropriate for their studies.  Sorcerers tendency towards developing unique anatomy is of particular interest to seeker abductors. Seekers have been known to take temporary captives simply to observe their behavior, to murder and preserve intelligent specimens with no warning, or to join causes simply for the opportunity to study a group from the inside. 
  
4 fighting: nasty natural weapons, kidnapping technique
+
Seekers do not have significant permanent settlements in The Dark Woods, but frequently study The Dark Woods in depth, and use The Dark Woods to access the numerous worlds The Dark Woods is connected to.
  
2 stealth: hunting experience
+
[[Image:SeekerArmoredTheDarkWoods.png|180px|left]] [[Image:SeekerFaceTheDarkWoods.png|270px]]
  
2 detection: three eyed animal psychology experts
+
Well armed Seeker Abductors have not seen all of your PC's specific anatomy before, and wish to collect you as samples to be studied on their home world.
  
5 toughness: exoskeleton
 
  
=== Striders ===
+
Seeker Abductors (2 stamina, 11 agility, 12 intelligence, 13 strength)
Strider mercenaries, hired by relatives of your past victims, have finally tracked you down to avenge their clients.
 
  
Strider Mercenaries (13 agility, 10 intelligence, 12 strength, 2 stamina)
+
3 fighting: nasty natural weapons, kidnapping technique
  
3 quickness: natural runners, well conditioned
+
1 stealth: hunting experience
  
4 fighting: midevil weapons, mercenary combat experience
+
2 detection: 3 eyes, animal-psychology expert
  
1 shooting: light weight crossbows
+
5 toughness: exoskeleton
  
5 toughness: well conditioned and well armored
 
  
 
=== Varana ===
 
=== Varana ===
You are ambushed by varana who suspect you of trying to find ruins they are protecting.
+
Varana descended from human treasure hunters who established permanent settlements in The Dark Woods.  Over the generations the essence of The Dark Woods has transformed them into a race of lizard men.  Varana scavenge The Dark Woods seeking treasure to horde, and even get violently territorial about ruins they think hold particularly valuable secrets.  They have a venomous bite that they have been known to use as a weapon of last resort.
  
Varana Guardians (13 agility, 10 intelligence, 12 strength, 2 stamina)
+
[[Image:Armed verana The Dark Woods.jpg|280px|left]] [[Image:Mmf-reptilian-plate.jpg|150px]]
  
3 knockout: poison bite
+
The PCs are ambushed by Varana Guardians who suspect the PCs of trying to find ruins they are protecting.
 +
 
 +
 
 +
Varana Guardians (13 agility, 10 intelligence, 11 strength, 1 stamina)
 +
 
 +
1 knockout: poison bite
  
 
3 stealth: reptillian patience
 
3 stealth: reptillian patience
Line 570: Line 633:
 
2 fighting: hand to hand weapons
 
2 fighting: hand to hand weapons
  
5 toughness: human sized, armored
+
3 toughness: human sized
 +
 
  
 
=== Wargs ===
 
=== Wargs ===
Warg Hunters are out looking for food, and you are the most appetizing prey they have seen all day.
+
One common way for humanoids to adapt to the hostile environment of The Dark Woods is to become more wolf like.  Most of these "wargs" are usually hard to kill, have enhanced natural senses, have sharp fangs and claws and enhanced strength.
  
Warg Hunters (12 agility, 12 intelligence, 12 strength, 2 stamina)
+
[[Image:Mmf-werewolf3b.jpg|250px|left]]  [[Image:Mmf-werewolf4.jpg|200px]]
 
 
2 detection: wolf-like senses
 
  
2 quickness: sprinting
+
Warg Hunters are out looking for food, and your PCs are the least threatening prey they have seen all day.
  
4 fighting: nasty teath and claws, group attacks
 
  
5 toughness: hard to kill
+
Warg Hunters (13 agility, 12 intelligence, 13 strength, 2 stamina)
  
=== Wraiths ===
+
2 detection: wolf-like senses
You are set upon by Harvesters, gruesome skeletal and religously devout wraiths, with no tolerance for your sorcery.
 
  
Harvesters (12 agility, 12 intelligence, 12 strength, 2 stamina)
+
3 quickness: sprinting
  
2 healing: hold the power of life and death
+
3 fighting: nasty teath and claws, group attacks
  
2 flying: winged
+
5 toughness: hard to kill
 
 
4 fighting: razor-sharp ceremonial knives, swooping attacks
 
  
5 toughness: bony skeletal exterior and thick ceremonial cloaks
+
== Continuing the Game ==
 +
If the game ends too quickly and the players wish to play on after one team has defeated Kaizen, have Kaizen replaced with whatever team dispatched him, and then to have the players of those characters make up a new characters.  The team that did not win should divide into the two new teams 1 and 2, and the new characters should each join one of the new teams.
  
 
==Scratch Role-Playing System==
 
==Scratch Role-Playing System==
 
{{:Scratch:Basic Rules}}
 
{{:Scratch:Basic Rules}}
 +
==Agility, Intelligence and Strength==
 +
{{:Scratch:Agility,_Intelligence_and_Strength}}
 
==Optional Rule: Grid==
 
==Optional Rule: Grid==
 
{{:Scratch:Grid}}
 
{{:Scratch:Grid}}
Line 637: Line 698:
 
“I’ll get to that part” continued Ruben, “when the guest disappeared, this became a topic of conversation at dinner. Soon everyone knew of the findings in her room. Arguing ensued as a strange rage took hold of all their hearts. The possibility of a curse was mentioned at the supper table and someone else said the notion was foolish. Then someone raised their voice at the notion that the notion of a curse was foolish, and then someone slapped them for yelling," explained Ruben.
 
“I’ll get to that part” continued Ruben, “when the guest disappeared, this became a topic of conversation at dinner. Soon everyone knew of the findings in her room. Arguing ensued as a strange rage took hold of all their hearts. The possibility of a curse was mentioned at the supper table and someone else said the notion was foolish. Then someone raised their voice at the notion that the notion of a curse was foolish, and then someone slapped them for yelling," explained Ruben.
  
[[Image:TheDarkWoodsColoPortrait.png|250 px]]
+
[[Image:Small colo portrait.jpg|250 px]]
  
 
"A punch was returned for a slap, a stab with a fork for a punch, and a drawn sword for a fork stab. Someone drew a sword to assist, and they were stabbed in the back by another. Two young brothers were wrestling in a death grip, just in front of the castle door, when they slipped and fell, still clinging to each other’s throats, and rolled down the castle stairs into the courtyard. Once off the castle steps they released each other almost immediately. They tried to help, but all inside were too infuriated to listen to their beckoning. Too busy killing each other you see. Fearing the violence, these two did not dare go back inside the castle until it was too late." Ruben stopped to wipe some water off his beak that fell from the leaf of an overhanging tree branch.
 
"A punch was returned for a slap, a stab with a fork for a punch, and a drawn sword for a fork stab. Someone drew a sword to assist, and they were stabbed in the back by another. Two young brothers were wrestling in a death grip, just in front of the castle door, when they slipped and fell, still clinging to each other’s throats, and rolled down the castle stairs into the courtyard. Once off the castle steps they released each other almost immediately. They tried to help, but all inside were too infuriated to listen to their beckoning. Too busy killing each other you see. Fearing the violence, these two did not dare go back inside the castle until it was too late." Ruben stopped to wipe some water off his beak that fell from the leaf of an overhanging tree branch.

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