Editing
The Doomstaff
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Staff of Ice Origins menu icon BOII.png]] The doomstaff is a multifunction TL5 weapon. It takes up two encumbrance slots. As a melee weapon (using the Primitive Weapon skill), it is two-handed and deals 1d8 damage, doubled. This means that one uses D8 + Strength or Dex bonus, and then double the result. This does not consume power.<br/> As a ranged weapon, the wielder can use either energy weaponry or gunnery skills. It has a range of 150/300 and deals 3d8 damage. It can effect gunnery-only targets, it ignores the Armor rating of objects that can be damaged by non-gunnery weaponry.<br/> The doomstaff has an internal power cell which requires recharging from an external source. For charge times and so forth, it's roughly equivalent to a B-Type power cell. It's good for ten shots. The best way to recharge it is probably shipboard power, where it can be recharged in only a few minutes.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information