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* [http://forum.rpg.net/showthread.php?749540-(Interest-Recruitment)-Legends-of-Steel-(Barbarians-of-Lemuria-Edition) Recruitment Thread]
 
* [http://forum.rpg.net/showthread.php?749540-(Interest-Recruitment)-Legends-of-Steel-(Barbarians-of-Lemuria-Edition) Recruitment Thread]
* [http://forum.rpg.net/showthread.php?750041-The-Dragon-Star-(Legends-of-Steel-BoL-edition) OOC Thread]
 
* [http://forum.rpg.net/showthread.php?750040-The-Dragon-Star-(Legends-of-Steel-BoL-edition)&p=18766191#post18766191 IC Thread]
 
  
 
==Players==
 
==Players==
  
# [http://forum.rpg.net/member.php?75025-Baeraad Baeraad]: [http://wiki.rpg.net/index.php/The_Dragon_Star#Talaana_Su.E2.80.99mesh Talaana Su’mesh]
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# [http://forum.rpg.net/member.php?75025-Baeraad Baeraad]:
 
# [http://forum.rpg.net/member.php?14720-Dorsai Dorsai]: GM
 
# [http://forum.rpg.net/member.php?14720-Dorsai Dorsai]: GM
 
# [http://forum.rpg.net/member.php?16042-QuZi QuZi]: [http://wiki.rpg.net/index.php/The_Dragon_Star#Birigita_.28Riga.29_Arnisdotter_of_the_Blackwing_Clan Birigita (Riga) Arnisdotter of the Blackwing Clan]
 
# [http://forum.rpg.net/member.php?16042-QuZi QuZi]: [http://wiki.rpg.net/index.php/The_Dragon_Star#Birigita_.28Riga.29_Arnisdotter_of_the_Blackwing_Clan Birigita (Riga) Arnisdotter of the Blackwing Clan]
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# [http://forum.rpg.net/member.php?63508-Xhaosdaemon Xhaosdaemon]: [http://wiki.rpg.net/index.php/The_Dragon_Star#Malthias_Darken Malthias Darken]
 
# [http://forum.rpg.net/member.php?63508-Xhaosdaemon Xhaosdaemon]: [http://wiki.rpg.net/index.php/The_Dragon_Star#Malthias_Darken Malthias Darken]
  
==Birigita (Riga) Arnisdotter==
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==Birigita (Riga) Arnisdotter of the Blackwing Clan==
''of the Blackwing Clan''
 
  
 
'''Careers:''' Barbarian 2, Hunter 2, Thief 0, Serving Wench 0
 
'''Careers:''' Barbarian 2, Hunter 2, Thief 0, Serving Wench 0
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'''Combat Abilities:''' Brawl 1, Melee 1, Ranged 1, Defense 1
 
'''Combat Abilities:''' Brawl 1, Melee 1, Ranged 1, Defense 1
  
'''Equipment:''' Hunting Bow (d6), Hatchet (d6?), Big Knife (d3), and a pair of not-so-big knives (d3), Sword (d6), Round Shield (1), Boots (1), Leather Helm (1), Leather Jerkin (1), Heavy Cloak, Climbing Gear
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'''Equipment:''' Hunting Bow (d6), Hatchet (d6?), Big Knife (d3), and a pair of not-so-big knives (d3), Sword (d6), Round Shield (1), Boots (1), Leather Helm (1), Leather Jerkin (1)
  
 
'''Lifeblood:''' 12
 
'''Lifeblood:''' 12
  
'''Hero Points:''' 5,4,3
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'''Hero Points:''' 5
  
'''Armour Protection:''' 4 Max (variable depending on whether expecting combat 4AP, wenching 0AP, or burgling 2AP)
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'''Armour Protection:''' 4 Max (variable depending on whether expecting combat 4AP, wenching 1AP, or doing thieving 2AP)
  
 
'''Boons'''
 
'''Boons'''
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Birigita Arnisdotter, or Riga to those that know her, grew up in the central High Mountains on the northern continent, northeast of Hogar, and northwest of the Great Forest.  She was born into the Blackwing clan, in which she was an enthusiastic member as long as they expected nothing more from her than hunting for food and raiding other clans for vengeance or profit. Once the elders in her clan started hinting of obligations to have children, she discovered a greater enthusiasm for going out on her own and seeing the great cities that the merchants kept blathering about as the source of the few pieces of gold and silver baubles that they sold to the High Mountain tribes.
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Birigita Arnisdotter grew up in the High Mountain Blackwing Clan, in which she was an enthusiastic member as long as they expected nothing more from her than hunting for food and raiding other clans for vengeance or profit. Once the elders in her clan started hinting of obligations to have children, she discovered a greater enthusiasm for going out on her own and seeing the great cities that the merchants kept blathering about as the source of the few pieces of gold and silver baubles that they sold to the tribes.
  
So she left, or perhaps fled, the Blackwing Clan and reached Hogar, the least of the great Free Cities. It was there that she learned two of the great lessons of civilization: nothing comes easily to those without sufficient silver and gold, and foreigners must be on guard against the folk of the cities who would take it from them through violence or lies.  Having little more than her clothing and weapons, she tried her hand at burglary and ran afoul of the Hogarian Thieves' Guild.  They helped her realize that she needed a better methodology for gathering information on her targets than simply breaking in to see what would happen, but she balked at the cut they wanted from her earnings and the limits that they placed on her activities.
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So she left, or perhaps fled, the Blackwing Clan and reached Hogar, the least of the great Free Cities. It was there that she learned the great lesson of civilization: nothing comes easily to those without silver and gold, and foreigners must be on guard against the folk of the cities who would take it from them through violence or lies.  Having with little more than her clothing and weapons, she tried her hand at burglary and ran afoul of the Hogarian Thieves' Guild.  They helped her realize that she needed a better methodology for gathering information on her targets than simply breaking in to see what would happen, but she balked at the cut they wanted from her earnings and the limits that they placed on her activities.
  
Once again, Riga left.  This time, she went to war-torn and recently-conquered Albena, which she thought would be more suited to her inclinations.  After entering the city, she spent time learning the layout of the city.  Eventually, she obtained a position as a serving wench at an inn of ill-repute after dealing with a drunk and violent customer. Now, she spends her days and evenings working as a serving wench at the inn, listening for information about the city and its inhabitants as she determines where she should next attempt to burgle.
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Once again, she left.  This time, she went to war-torn and recently-conquered Albena, which she thought would be more suited to her inclinations.  After entering the city, she spent time learning the layout of the city.  Eventually, she obtained a position as a serving wench at an inn of ill-repute after dealing with a drunk and violent customer. Now, she spends her days and evenings working as a serving wench at the inn, listening for information about the city and its inhabitants as she determines where she should next attempt to burgle.
  
At this early stage in her life, Riga is an adrenaline junkie with poor impulse control that is slowly learning the value of planning. She is also coming to terms with the idea that the skills from her youth in the clan do not necessarily translate well to city life, and she is attempting to learn the appropriate ways to survive in the city in order to obtain all the pretty jewels she desires.  She desires a LOT of pretty jewels.
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At this early stage in her life, she is an adrenaline junkie with poor impulse control that is slowly learning the value of planning. She is also coming to terms with the idea that the skills from her youth in the clan do not necessarily translate well to city life, and she is attempting to learn the appropriate ways to survive in the city in order to obtain all the pretty jewels she desires.  She desires a LOT of pretty jewels.
  
<blockquote>''“Look, she had some natural talent, but she just didn't work out, ok? There she was, a High Mountain savage with mud and blood still matting her curly black hair and a mentality that simply would not accept the idea that there were things she should not, or could not, do. She had issues with the entire concept of the guild and paying for membership, much less the idea that people that were paying us for protection shouldn't be robbed. I eventually got through to her that she should seek her fortune in the Nohar-loved mess that is conquered Albena. I'm pretty sure the guild heads were all executed by the Radu, but, if not, she's their problem now, not ours. I still have a subordinate in the hospice who was more eager than skilled in trying to dissuade her from a course of action.”'' — '''Kjartan Klasson''', Hogar Thieves' Guild Representative</blockquote>
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<blockquote>''“Look, she had some natural talent, but she just didn't work out, ok? There she was, a High Mountain savage with mud and blood still matting her curly black hair and a mentality that simply would not accept the idea that there were things she should not, or could not, do. She had issues with the entire concept of the guild and paying for membership, much less the idea that people that were paying us for protection shouldn't be robbed. I eventually got through to her that she should seek her fortune in the Nohar-loved mess that is conquered Albena. I'm pretty sure the guild heads were all executed by the Radu, but, if not, she's their problem now, not ours. I still have a subordinate in the hospice who was more enthusiastic than talented in trying to dissuade her from a course of action.”'' — '''Kjartan Klasson''', Hogar Thieves' Guild Representative</blockquote>
  
 
<blockquote>''“Yeah, I remember a tribal girl like that. I was in... The gilded lily? I forget. Anyway, there was the serving wench... Name started with an "I"... Inisa? Inga? Whatever. She was a lovely Sikkarian tribal and always played hard to get. I was grabbing a piece of what I paid for when that tall savage gets upset, and tells me to let her go. Yeah, she was big and muscled, but I fought against the Radunians, so I ain't exactly a pushover and would've taken her, but she sucker-punched me while I was still having a drink, and then twisted my arm until it broke.  Now Hrodric, a guy from my old company, said they hired her as a server, but I never went back for revenge, no matter how much she deserved it. The girls in the Sunrise House are much nicer, anyway.”'' — '''Lothar Becker''', former mercenary, full-time alcoholic, Albena</blockquote>
 
<blockquote>''“Yeah, I remember a tribal girl like that. I was in... The gilded lily? I forget. Anyway, there was the serving wench... Name started with an "I"... Inisa? Inga? Whatever. She was a lovely Sikkarian tribal and always played hard to get. I was grabbing a piece of what I paid for when that tall savage gets upset, and tells me to let her go. Yeah, she was big and muscled, but I fought against the Radunians, so I ain't exactly a pushover and would've taken her, but she sucker-punched me while I was still having a drink, and then twisted my arm until it broke.  Now Hrodric, a guy from my old company, said they hired her as a server, but I never went back for revenge, no matter how much she deserved it. The girls in the Sunrise House are much nicer, anyway.”'' — '''Lothar Becker''', former mercenary, full-time alcoholic, Albena</blockquote>
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'''Lifeblood:''' 11
 
'''Lifeblood:''' 11
  
'''Hero Points:''' <strike>5</strike> 4 (1 spent, post [http://forum.rpg.net/showthread.php?750040-The-Dragon-Star-(Legends-of-Steel-BoL-edition)&p=19299076#post19299076 #318])
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'''Hero Points:''' 5
  
 
'''Armour Protection:''' 2
 
'''Armour Protection:''' 2
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'''Combat Abilities:''' Brawl 1, Melee 2, Ranged 0, Defense 1
 
'''Combat Abilities:''' Brawl 1, Melee 2, Ranged 0, Defense 1
  
'''Equipment:''' great axe (d6+2), sword (d6), dagger (d3), battle harness (1), bracers (1), greaves (1), helm (1), wineskin, pouch w/flint & tinder and rations
+
'''Equipment:''' great axe(d6+2), sword(d6), dagger(d3), battle harness(1), bracers(1), greaves(1), helm(1), wineskin, pouch w/flint & tinder and rations
  
 
'''Lifeblood:''' 12
 
'''Lifeblood:''' 12
  
'''Hero Points:''' 5,4
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'''Hero Points:''' 5
  
 
'''Armour Protection:''' 4
 
'''Armour Protection:''' 4
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'''Equipment:''' Battle-Harness (holds his physician & mortician tools, Protection 1), Leather Skirt (Protection 1), Dissection Knife (1d3+1, common alchemical item <+1 damage on Mighty/Legendary Success>), Medical Kit (includes 2 alchemical healing powders and preservative/embalming fluid), Notebooks with anatomical drawings and research
 
'''Equipment:''' Battle-Harness (holds his physician & mortician tools, Protection 1), Leather Skirt (Protection 1), Dissection Knife (1d3+1, common alchemical item <+1 damage on Mighty/Legendary Success>), Medical Kit (includes 2 alchemical healing powders and preservative/embalming fluid), Notebooks with anatomical drawings and research
  
'''Lifeblood:''' 4/9
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'''Lifeblood:''' 9
  
'''Hero Points:''' 4/5
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'''Hero Points:''' 5
  
'''Arcane Power:''' 10/11
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'''Arcane Power:''' 11
  
 
'''Armour Protection:''' 2
 
'''Armour Protection:''' 2
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'''Flaws'''
 
'''Flaws'''
* City Dweller ''(He is not very savvy when in the wilderness. Roll an extra die in situations to do with outdoor survival.)''
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* City Dweller (He is not very savvy when in the wilderness. Roll an extra die in situations to do with outdoor survival.) Delicate (He is as slender as a wand, deduct two from Lifeblood total.)
* Delicate ''(He is as slender as a wand, deduct two from Lifeblood total.)''
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* Unsettling (His appearance and some other imperceptible things are disturbing to anyone in his presence. Even beasts are edgy around him. Roll an extra die in social situations.)
* Unsettling ''(His appearance and some other imperceptible things are disturbing to anyone in his presence. Even beasts are edgy around him. Roll an extra die in social situations.)''
 
  
 
'''Sorcery''' (Necromancy)
 
'''Sorcery''' (Necromancy)
* Cantrips
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* Cantrips (1 arcane power, no requirements, Difficulty: Easy or Moderate <+1 or +0>)
** 1 arcane power
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* 1st Magnitude Spells (3 arcane power, Requirements: Line of Sight, Obvious Technique <Gestures, Guttural Chanting>, Special Requirement <Necromantic Fetishes; mummified heart, necklace of fingerbones>, Difficulty: Moderate or Difficult <+0 or -1>)
** no requirements
 
** Difficulty: Easy or Moderate <+1 or +0>
 
* 1st Magnitude Spells
 
** 3 arcane power
 
** Requirements: Line of Sight, Obvious Technique <Gestures, Guttural Chanting>, Special Requirement <Necromantic Fetishes; mummified heart, necklace of fingerbones>
 
** Difficulty: Moderate or Difficult <+0 or -1>)
 
  
 
Malthias was born in Albena and raised by his father when his mother died when he was young. His father made his living as an alchemist; providing medical powders, potions, and ointments to the local healers. His father educated him in the alchemical arts but he was more curious about the applications of their products to healing. Spending time with the healers he learned a great deal about anatomy and likewise honed his alchemical skills. During the conflict with Radu and the subsequent occupation he put his skills to use first with the wounded and later to the preparation of the dead. He enjoyed his time with the dead as he was able to experiment and learn even more about the body although he had to be careful not to be caught as resurrectionists were held in suspicion. His alchemical skills enabled him to improve upon preservative liquids already in existence and his skills preparing the dead were in high demand after the conflict. Interring corpses in underground crypts he came upon a unmarked crypt. Making sure he was unseen he entered into it and looked in the ornate sarcophagus. The body was mummified, a very unusual thing, and numerous warding symbols were on the sarcophagus. He felt something drawing him and found a mummified heart and a necklace of fingerbones that just felt right to him as well as some ancient scrolls. Taking them he resealed the sarcophagus and crypt, making his way back up to his chambers.
 
Malthias was born in Albena and raised by his father when his mother died when he was young. His father made his living as an alchemist; providing medical powders, potions, and ointments to the local healers. His father educated him in the alchemical arts but he was more curious about the applications of their products to healing. Spending time with the healers he learned a great deal about anatomy and likewise honed his alchemical skills. During the conflict with Radu and the subsequent occupation he put his skills to use first with the wounded and later to the preparation of the dead. He enjoyed his time with the dead as he was able to experiment and learn even more about the body although he had to be careful not to be caught as resurrectionists were held in suspicion. His alchemical skills enabled him to improve upon preservative liquids already in existence and his skills preparing the dead were in high demand after the conflict. Interring corpses in underground crypts he came upon a unmarked crypt. Making sure he was unseen he entered into it and looked in the ornate sarcophagus. The body was mummified, a very unusual thing, and numerous warding symbols were on the sarcophagus. He felt something drawing him and found a mummified heart and a necklace of fingerbones that just felt right to him as well as some ancient scrolls. Taking them he resealed the sarcophagus and crypt, making his way back up to his chambers.
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Physically although Malthias is of average height and slender he has a wiry strength about him, probably from moving and arranging corpses in his work. His slender fingers are graceful and he has a sharp mind. His pale appearance, sunken eyes, and bald head tend to make people uncomfortable around him. That is coupled with the strange smells about him and stains on his fingers as well as on the leather skirt he wears while he works on corpses and the sick. On his upper body he wears a set of harnesses that hold both his medical and embalming tools, all well-used. A marvelously-crafted dissection knife never leaves his side and he sometimes stares at it while moving it in his hands. His voice is raspy and soft and he is not seen to smile often though he likewise has never been seen angry. He seems to blend into the shadows everywhere he goes and usually avoids being outside when it is bright, being used to working in dim conditions.
 
Physically although Malthias is of average height and slender he has a wiry strength about him, probably from moving and arranging corpses in his work. His slender fingers are graceful and he has a sharp mind. His pale appearance, sunken eyes, and bald head tend to make people uncomfortable around him. That is coupled with the strange smells about him and stains on his fingers as well as on the leather skirt he wears while he works on corpses and the sick. On his upper body he wears a set of harnesses that hold both his medical and embalming tools, all well-used. A marvelously-crafted dissection knife never leaves his side and he sometimes stares at it while moving it in his hands. His voice is raspy and soft and he is not seen to smile often though he likewise has never been seen angry. He seems to blend into the shadows everywhere he goes and usually avoids being outside when it is bright, being used to working in dim conditions.
  
<blockquote>''“My son....I don't even know that I know who he is anymore but he has talent that has surpassed mine. His skills have been an asset to the sick, the poor, and the dead here in Albena after the conflict with Radu. I wish I knew more about how he learned as much as he has so quickly...”'' — '''Alaric Darken''', his father</blockquote>
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"My son....I don't even know that I know who he is anymore but he has talent that has surpassed mine. His skills have been an asset to the sick, the poor, and the dead here in Albena after the conflict with Radu. I wish I knew more about how he learned as much as he has so quickly..." - Alaric Darken, his father
  
<blockquote>''“How those animals from Radu butchered my boy.....I couldn't let his mother see him like that. I had heard stories about Malthias's skill so I looked him up. The work he did.....unbelievable....he transformed a tattered corpse into a vision of my son sleeping. I owe him more than the money I paid, he worked a miracle.”'' — '''Veetoh Kohrleone''', head of the Merchant's Guild of Albena</blockquote>
+
"How those animals from Radu butchered my boy.....I couldn't let his mother see him like that. I had heard stories about Malthias's skill so I looked him up. The work he did.....unbelievable....he transformed a tattered corpse into a vision of my son sleeping. I owe him more than the money I paid, he worked a miracle." - Veetoh Kohrleone, head of the Merchant's Guild of Albena
  
<blockquote>''“What can I say, he looks not much different from the corpses he works with but without his healing skills my wife and newborn child would both be dead. He came during a violent storm, when no one else would, and with his talents snatched them both from Death's grasp. People may gossip, but I would give anything to help him in gratitude for what he did for my family.” — '''Gerat Norreth''', local farmer</blockquote>
+
"What can I say, he looks not much different from the corpses he works with but without his healing skills my wife and newborn child would both be dead. He came during a violent storm, when no one else would, and with his talents snatched them both from Death's grasp. People may gossip, but I would give anything to help him in gratitude for what he did for my family." - Gerat Norreth, local farmer
 
 
==Talaana Su’mesh==
 
 
 
'''Careers:''' Assassin 1, Dancer 1, Farmer 0, Serving Wench 2
 
 
 
'''Attributes:''' Strength 0, Agility 1, Mind 1, Appeal 2
 
 
 
'''Combat Abilities:''' Brawl 1, Melee 1, Ranged 0, Defense 2
 
 
 
'''Equipment:''' Hidden knives (d3), Sleep-inducing drugs
 
 
 
'''Lifeblood:''' 10
 
 
 
'''Hero Points:''' 5,4
 
 
 
'''Armour Protection:''' 0
 
 
 
'''Boons'''
 
* Attractive ''(Your character will always look good. Whether she was stranded in the jungle for three months or buried alive in the desert they will appear none the worse for wear, your character may be on death's door but she will look marvelous. Hair slightly mussed but still stylish, any grime will be strategically placed about the body, just enough to look rugged but not disheveled. Roll an extra die in situations where good looks might be important.)''
 
* Detect Deception ''(Anytime someone tries to lie to or con your character, he can see right through them. Roll an extra die to divine fact from fable. She won't automatically know the truth but she knows that what she's being told isn't it.)''
 
 
 
'''Flaws'''
 
* Compulsive Gambler ''(Your character is always ready for a game of chance. Much of the description of how he spent his loot from the previous adventure must involve some form of gambling to receive his allotment of advancement points. Whenever he is in a tavern or similar in a reasonably sized town there is likely to be a gambling game going on (roll 1 on a die) – in which case, the character will become involved, no matter what he is otherwise supposed to be doing.)''
 
 
 
Born as a farmer's daughter in the hills above Albena, Talaana was always unhappy with her lot and craved excitement and adventure. She made her way to the big city, where she became first a serving girl in a string of increasingly pricey taverns and later a dancer, entertainer and courtesan to a more refined clientele. She learned that she could coax secrets out of the people who paid for her company, and that those secrets fetched a high price from the right buyers. She always needed money; despite her frugal upbringing, she always found it hard to hold on to her gold, either giving it away in acts of conspicuous largesse or gambling it away for the rush of chance and risk.
 
 
 
Albena's defeat and subsequent occupation hit her hard, as much of her success came from an established rapport with and understanding of the movers and shakers of the city, who were now promptly replaced by others, whose patience with local girls was far less extensive. Still, Talaana is nothing if not a survivor, and she intends to do what she has always done - adapt to the situation and find a way to thrive within it.
 
 
 
<blockquote>''“She always had her eyes on the horizon, not on the work she should have been doing. She was rude, stubborn and never knew her place. But when she was in a good mood, she could light up a room with a single smile. Damn it. I hope she's happy and safe, wherever she is.”'' — '''Jalathan Su'mesh''', farmer and estranged father</blockquote>
 
 
 
<blockquote>''“I know what they say about her these days, but I waited tables along with her for half a year and she was always perfectly nice to me. Lent me money when things were lean, let me take my time paying them back, and always had a smile and a joke on a rough day. But it's true, plenty of times I also saw her lie the innkeeper straight in the face about how much tips she'd gotten when he wanted his share.”'' — '''Krianna Miathlan''', serving wench</blockquote>
 
 
 
<blockquote>''“Don't trust her. She can turn your head with a dance and lull you into unmanly relaxation with a few cooed words, and then you wake up the next morning without your purse and with the city guard out looking for you. Sweet poison is poison still.”'' — '''Doldas Gollt''', prisoner</blockquote>
 

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