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=The Dustwalkers - A Tale of the Malazan Book of the Fallen= | =The Dustwalkers - A Tale of the Malazan Book of the Fallen= | ||
− | '' | + | ''insert neat little quote here'' |
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==Setting== | ==Setting== | ||
+ | Steven Erikson and Ian C Esslemont's ''Malazan Book of the Fallen''. Big, fat, epic fantasy books with a rich, evocative setting. One which leaves plenty of big holes with only the barest teasers of detail with which we can play with. The game is set in one such hole, the as-yet barely-explored continent of Jacuruku (where Kallor's empire used to be, before K'rul pulled the devastated surface of it into what is now the Imperial Warren). As noted in ''Return of the Crimson Guard'', that continent is now lousy with magocracies. | ||
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+ | [img http://www.woodge.com/books/maps/map_malazan_world_v5.jpg] | ||
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It's 1164 Burn's Sleep, the 106th year of the Malazan Empire. Empress Laseen is engaged in a flurry of expansion, first Genabackis, and now a new destination. The 10th Army has been tasked with an expedition to the continent of Jacuruku. To seek allies, or else conquer a beachhead if no one proves willing, for the glory of the Empire. Unbeknownst to the marines and soldiers of the 10th, half a world away rebellion is stirring in Seven Cities and a new threat is emerging in central Genabackis. | It's 1164 Burn's Sleep, the 106th year of the Malazan Empire. Empress Laseen is engaged in a flurry of expansion, first Genabackis, and now a new destination. The 10th Army has been tasked with an expedition to the continent of Jacuruku. To seek allies, or else conquer a beachhead if no one proves willing, for the glory of the Empire. Unbeknownst to the marines and soldiers of the 10th, half a world away rebellion is stirring in Seven Cities and a new threat is emerging in central Genabackis. | ||
− | The PCs are all marines attached to the advance elements of the 10th Army. Their transports and escorts were attacked just off the north-west coast of Jacuruku, forcing some of them to land. Now they must survive long enough for reinforcements or rescue to arrive. Meanwhile, forces within the country they have just landed in seek to destroy the invaders, or else use the opportunity they create. | + | The PCs are all marines attached to the advance elements of the 10th Army. Their transports and escorts were attacked just off the north-west coast of Jacuruku, forcing some of them to land. Now they must survive long enough for reinforcements or rescue to arrive. Meanwhile, forces within the country they have just landed in seek to destroy the invaders, or else use the opportunity they create. |
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===Rules=== | ===Rules=== | ||
− | We're using FATE 3.0 as per '''Legends of Anglerre''', but with some [[Malazan_FATE | '''important modifications''']]. | + | We're using FATE 3.0 as per '''Legends of Anglerre''', but with some [[Malazan_FATE | '''important modifications''']]. I'll be using Scopes as per '''Diaspora''', they are: Personal, Training, Equipment, Campaign. Maximum of one FP/Aspect invoked per Scope. Look for the self-Compel opportunities, because once we start Compels are the only source of FPs. There will be no Refresh, everyone starts with 5 (five). As a general rule, if your "roleplaying" of your character is in accordance with Compel-points of your Aspect, take the FP. |
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==The Characters== | ==The Characters== | ||
− | *Dakkareth as [[Character:Candles | '''Candles''']], ''veteran cadre mage in the 10th | + | *Dakkareth as [[Character:Candles | '''Candles''']], ''veteran cadre mage in the 10th army'' |
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− | *[[Character: | + | *Axelius as [[Character:Fingers | '''Fingers''']], ''description here'' |
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==Miscellaneous== | ==Miscellaneous== |