Editing The Eleventh Doctor

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====<u>Last of the Time Lords</u>====
 
====<u>Last of the Time Lords</u>====
βˆ’
Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Superhuman Stamina D8
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Enhanced Senses D8, Psychic Resistance D8, Telepathy D8, Super Science D10 (As Sorcery - the Doctor can use his advanced science and technology knowledge to create assets in a similar way to Sorcery, except as gadgets or hare brained schemes. These assets last only for the scene, as per normal Sorcery), Superhuman Stamina D8
  
 
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool
 
*SFX - He is ancient and terrible - Add Emotional Stress to any one action in exchange for adding 1D6 to the Doom Pool
βˆ’
*Limit - Alien - The Doctor is vulnerable to Complications and technology that directly affect non-humans. Gain 1 PP.
 
  
 
===Specialties===
 
===Specialties===

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