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The End of the Hantei Rules
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[[The_End_of_the_Hantei | Back to Main]] This page has rules changes and conversions to better handle L5R's setting and genre assumptions. ==Combat Rules== '''Dual wielding''': Using a weapon in each hand gives -2 to Combat Skills if the weapon is Small or -5 if it is 1-handed in exchange for a +3 shield bonus. You also have the advantage of choosing which weapon to attack with each turn. If both weapons are identical you also increase the damage you deal by +1d6. '''Tied Attack Rolls''': Instead of counting as a failure for both fighters, ties counts as normal successes for both. Thus damage is inflicted to both. '''Critical Success''': Rather than treating all Crits as a roll of 20 use the actual result or 20 whichever is greater. You only deal double damage if the enemy fails or has a normal success. If the opponent has a Crit with a lower value treat that as a Minor Success and do only normal damage. On a tied crit both fighters take normal damage. '''Weapon Breakage''': On a Fumble your weapon breaks as normal. You may also choose to break your weapon on a Minor Success to gain a shield bonus to your armor: Small or hafted weapons grant +3, metal weapons +6. Two-handed weapons and Katana grant an additional +3. This bonus is cumulative with all other shield bonuses. If you are wielding 2 weapons you may choose to break either of them on a Minor Success. On a Fumble your opponent chooses which breaks. ==New Skills== *'''Artisan''': Replaces Industry. You must select a specialty. Separate specialties are entirely separate skills. You gain Glory if you create a gift and present it in public. *'''Calligraphy''': You always gain Ordinary Glory when using Calligraphy if you display your works. *'''Lore''': Education of all kinds not covered by other skills. You must choose a specialty as per Artisan. *'''Meditation''': Used to recover Passions, Spells and Kiho. Successful use of meditation prior to an activity can grant a bonus to the first skill roll used at GM discretion. *'''Shadowlands Lore''': Replaces Faerie Lore, used to identify Tainted creatures and landmarks in the Shadowlands. *'''Spellcraft''': Used to learn and identify magic. *'''Tea Ceremony''': Gain Ordinary Glory and participants can recover use of Passion or snap out of Melancholy. ==Skills by Category== ===High Skills=== These are the refined skills seen most often in the courts. *Acting *Artisan *Calligraphy *Compose *Courtesy *Dancing *Gaming *Fashion *Flirting *Heraldry *History *Intrigue *Lore *Orate *Play *Recognize *Romance *Singing *Tea Ceremony ===Bugei Skills=== These are the skills of the warrior. *Awareness *Hunting *Swimming *Battle *Siege *Horsemanship *All Weapons ===Merchant Skills=== These are professional skills either practiced mainly by heimin or by samurai whose duties require them. *Chirurgery *Falconry *First Aid *Folklore *Meditation *Religion *Sailing *Spellcraft *Stewardship ===Low Skills=== These skills are never suitable for use in public. Samurai risk honor loss when using them unless their use is absolutely needed. *Shadowlands Lore
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