Editing The Gates Have Opened: Loot and Gear
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
==Gear== | ==Gear== | ||
'''The Wagon''' | '''The Wagon''' | ||
Line 51: | Line 49: | ||
− | + | ==Healing Supplies== | |
Rod of Healing. Number of remaining charges unknown. One charge will cure some diseases and neutralize most poisons. Two charges may be needed for worse afflictions. | Rod of Healing. Number of remaining charges unknown. One charge will cure some diseases and neutralize most poisons. Two charges may be needed for worse afflictions. | ||
− | + | ===Potions of healing=== | |
*Lesser: 2d4+2 hit points: x12 | *Lesser: 2d4+2 hit points: x12 | ||
*Greater: 4d4+4 hp: x 7 | *Greater: 4d4+4 hp: x 7 | ||
*Superior: 8d4+8 hp: x 8 | *Superior: 8d4+8 hp: x 8 | ||
− | + | ===Mundane supplies=== | |
*Bandage rolls | *Bandage rolls | ||
*Bottles of lotions and salves | *Bottles of lotions and salves |