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| Angimander, the Monstrous Hunter ("Man" or "Mander" for short) | | Angimander, the Monstrous Hunter ("Man" or "Mander" for short) |
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− | Half-Orc Barbarian 4/ Ranger 4 | + | Half-Orc Barbarian 2/ Ranger 2 |
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| NG (worships Lathander) | | NG (worships Lathander) |
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| Male Age:17 Eyes: orange Hair: black Skin: deep tan | | Male Age:17 Eyes: orange Hair: black Skin: deep tan |
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− | Str: 18 +4 | + | Str: 17 +3 |
| Dex: 16 +3 | | Dex: 16 +3 |
| Con: 14 +2 | | Con: 14 +2 |
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| Cha: 6 -2 | | Cha: 6 -2 |
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− | HP: 83 | + | HP: 52 |
− | AC: 17 (+4 armor, +3 Dex) +1 Dodge +2 with shield drawn | + | AC: 17 (+4 armor, +3 Dex) +2 with shield drawn |
| Touch:13 | | Touch:13 |
| Flat Footed:17 (uncanny dodge) | | Flat Footed:17 (uncanny dodge) |
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− | Initiative: +3
| + | Init: +3 |
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| Speed: 40 | | Speed: 40 |
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| Saving Throws | | Saving Throws |
− | Fort: +11 | + | Fort: +9 |
− | Ref: +6 | + | Ref: +4 |
− | Will +5 | + | Will +3 |
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− | BAB: +8/+3 | + | BAB: +4 |
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| Attacks: | | Attacks: |
− | Masterwork Greatsword +13/+8 melee 2d6+6 slashing 19-20/x2 | + | Masterwork Geatsword +8 melee 2d6+4 slashing 19-20/x2 |
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− | Warhammer +12/+7 melee 1d8+4 bludgeoning x3 | + | Warhammer +7 melee 1d8+3 bludgeoning x3 |
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− | Paired Masterwork Handaxes +12/+7, +12 melee 1d6+4/1d6+4 slashing x3 | + | Paired Masterwork Handaxes +7/+7 melee 1d6+3/1d6+3 slashing x3 |
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− | Masterwork Mighty Composite Longbow (+3 Str) +12/+7 ranged 1d8+3 piercing x3 100ft | + | Masterwork Mighty Composite Longbow (+3 Str) +8 ranged 1d8+3 piercing x3 100ft |
| 60 arrows | | 60 arrows |
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− | Silver Dagger +12/+7 melee (or+11 ranged) 1d4+4 piercing 19-20 10ft | + | Silver Dagger +7 melee (or+7 ranged) 1d4+3 piercing 19-20 10ft |
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| Undercommon | | Undercommon |
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− | Skills 5/lv Bbn, 7/lv Rgr Skill Mod Ranks Ability Misc. | + | Skills 5/lv Bbn, 7/lv Rgr Skill Mod Ranks Ability Mics. |
− | Climb (Str) +8 4 +4 (+2 with climbing kit) | + | Climb (Str) +6 3 +3 (+2 with climbing kit) |
| Concentration (Con) +2 0 +2 | | Concentration (Con) +2 0 +2 |
− | Handle Animal (Cha) +5 7 -2 | + | Handle Animal (Cha) +3 5 -2 |
| Heal (Wis) +2 0 +2 | | Heal (Wis) +2 0 +2 |
− | Hide (Dex) +12 7 +3 (+2 Stealthy) | + | Hide (Dex) +9 4 +3 (+2 Stealthy) |
| Intimidate (Cha) +2 4 -2 | | Intimidate (Cha) +2 4 -2 |
− | Jump (Str) +8 4 +4 | + | Jump (Str) +6 3 +3 |
− | Knowledge (dungeoneering) (Int) +4 3 +1 | + | Knowledge (dungeoneering) (Int) +2 1 +1 |
− | Knowledge (nature) (Int) +6 3 +1 (+2 synergy from Survival) | + | Knowledge (nature) (Int) +2 1 +1 |
− | Listen (Wis) +7 5 +2 | + | Listen (Wis) +5 3 +2 |
− | Move Silently (Dex) +12 7 +3 (+2 Stealthy) | + | Move Silently (Dex) +9 4 +3 (+2 Stealthy) |
− | Ride (Dex) +9 2 +3 (+2 synergy Handle Animal) | + | Ride (Dex) +4 1 +3 |
| Search (Int) +3 2 +1 | | Search (Int) +3 2 +1 |
− | Spot (Wis) +7 5 +2 | + | Spot (Wis) +4 2 +2 |
− | Survival (Wis) +11 9 +2 | + | Survival (Wis) +7 5 +2 |
− | Swim (Str) +5 1 +4 | + | Swim (Str) +4 1 +3 |
| Use Rope (Dex) +3 0 +3 | | Use Rope (Dex) +3 0 +3 |
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| Weapon Focus (Handaxe) | | Weapon Focus (Handaxe) |
| Track (Ranger bonus) | | Track (Ranger bonus) |
− | Dodge
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− |
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− | Spells (Ranger, CL:2 DC 12+SL)
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− | 1st (1/day) Entangle
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| Traits: | | Traits: |
| Orc Blood | | Orc Blood |
| Darkvision 60' | | Darkvision 60' |
− | Rage 2/day- Gain +4 Str/Con, +2 Will saves, -2 AC for (3+ [new]Con mod rounds) | + | Rage 1/day- Gain +4 Str/Con, +2 Will saves, -2 AC for (3+ [new]Con mod rounds) |
| Fast Movement- +10 Speed | | Fast Movement- +10 Speed |
| Uncanny Dodge- retain Dex bonus to AC even when caught flat-footed | | Uncanny Dodge- retain Dex bonus to AC even when caught flat-footed |
| Favored Enemy (Aberrations)- Gains +1 to damage, Bluff, Listen, Sense Motive, Spot, Survival checks | | Favored Enemy (Aberrations)- Gains +1 to damage, Bluff, Listen, Sense Motive, Spot, Survival checks |
| Fighting Style- Gains benefit of Two-Weapon Fighting and Ambidexterity feats when wearing light or no armor | | Fighting Style- Gains benefit of Two-Weapon Fighting and Ambidexterity feats when wearing light or no armor |
− | Spells
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| Armor: | | Armor: |
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| Gear (worn): | | Gear (worn): |
− | Traveler's Outfit, | + | Traveler's Outfit |
− | Cloak of Resistance +1 | + | Cloak of resistance +1 |
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| Gear (carried): | | Gear (carried): |
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| Other- | | Other- |
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− | ====[[Alardan Graywander]]==== | + | ====Alardan Graywander==== |
| Male Human Warlock. | | Male Human Warlock. |
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| ====Nigel Helmsley==== | | ====Nigel Helmsley==== |
− | Male Human Bard 8, Loremaster 1 | + | Male Human Bard |
− | NG
| + | |
| Player: Mitch | | Player: Mitch |
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− | Background: Nigel was the fourth son of a wealthy baron. As such, his oldest brother inherited the lion’s share of their father’s estate, with nothing left for himself. Rather than be treated as a well-dressed vassal by his family, he decided to make his own way in the world.
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− | His travels took him to Bryn Shander, where the Furfolk had settled the area. Fascinated by them and their history, he set about learning as much as he could about them. What passed for a local library had been neglected, so he saw an opportunity to improve the community, while pursuing his research.
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− | Appearance: A thin human in his mid-20’s. He has grey eyes, and neatly-trimmed brown hair. He is clean-shaven, with permanently ink-stained fingers. Around town, he wears a simple scholar’s outfit. When abroad, he prefers a finely-made chain shirt complemented by a sturdy traveler’s ensemble, with a rapier at his hip.
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− |
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− | “Smashing!”
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− | Str 10
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− | Dex 14
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− | Con 12
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− | Int 18
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− | Wis 12
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− | Cha 16
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− |
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− | +1 feat
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− | +4 skill ranks at level 1, +1/level
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− |
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− | A bard is proficient with all simple weapons. Additionally, the bard is proficient with one of the following weapons: longbow, composite longbow, longsword, *rapier, sap, short composite bow, short sword, shortbow, or whip.
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− | Bards are proficient with light armor, medium armor, and shields.
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− |
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− | Languages: Common, Elven, Dwarven, Draconic, Furfolk Common, Orc, Celestial, Infernal, Undercommon
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− |
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− | BAB: +6/+1
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− | Fort: +4
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− | Ref: +9
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− | Will: +10
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− |
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− | HP: 58/58
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− | Initiative: +2
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− | AC: 18
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− | Rapier: +8/+3 1d6+1, 18-20x2, magic
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− | Light crossbow: +9, 1d8, 19-20x2
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− | Dagger: +6/+1 1d4, 19-20x2
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− |
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− | Skills: 36 @ 1st, 9/level
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− |
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− | Decipher Script 5:9
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− | Gather Information 4:9
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− | Diplomacy 10:13
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− | Knowledge (Arcana) 5:9
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− | Knowledge (Bardic) 12:14
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− | Knowledge (Geography) 10:14
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− | Knowledge (History) 10:16
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− | Knowledge (Local) 8:12
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− | Knowledge (Nobility) 3:7
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− | Knowledge (Planes) 4:8
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− | Knowledge (Religion) 4:8
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− | Move Silently 8:10
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− | Perform (Oratory) 10:13
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− | Profession (Librarian) 3:4
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− | Search 7:11
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− | Sense Motive 8:9
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− | Survival 0:1 (3 to avoid getting lost/natural hazards, 3 to find/follow tracks)
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− | Speak Language 4
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− | Spellcraft 8:12
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− | Use Magic Device 5:8 (10 for scrolls)
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− |
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− | Feats
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− | Skill Focus: Knowledge (History)
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− | Scribe Scroll
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− | Extend Spell: Duration x2, +1 level
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− | Still Spell: no somatic, +1 level
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− | ** applying a metamagic feat to a spontaneously cast spell automatically increases the casting time to a full-round action.
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− | Bardic Knowledge: A bard may make a special bardic knowledge check with a bonus equal to his level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. This check will not reveal the powers of a magic item but may give a hint as to its general function. The bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random. The DM will determine the Difficulty Class of the check by referring to the table below.
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− | DC Type of Knowledge
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− | 10 Common, known by at least a substantial minority of the local population.
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− | 20 Uncommon but available, known by only a few people in the area.
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− | 25 Obscure, known by few, hard to come by.
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− | 30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge.
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− | Spells/Day
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− | 0: 3
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− | 1: 4
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− | 2: 4
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− | 3: 3
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− | Neutralize Poison x1
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− |
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− | Spells Known
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− | 0:
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− | D*Detect Magic: std, VS, 60’ cone, 7 min, 3 rds to read auras, Arcana DC 15+spell level = school ((Alardan))
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− | Read Magic: std, VSF, self, 70 min, 1 pg/min, glyph: DC 13 Spellcraft, symbol: DC 19
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− | Mage Hand: std, VS, close, 5 lbs, 15’ as move action, concentration
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− | Prestidigitation: std, VS, 10’, 1 hr, lift 1 lb, clean/soil/color 1’ cube/rd, chill/warm/flavor 1 lb material, small crude objects,
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− | Light: std, VM, touch, 70 min, 20’r normal light
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− | Mending: 10 min, VS, 10’, 1 object <= 5 lbs
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− | 1: Cure Light Wounds: std, touch, 1d8+5, harm undead (Will save 1/2)
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− | D*Identify: 1 hr, VSM (100 gp pearl), touch, 1 object, basic function; activation; charges left
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− | Silent Image: std, VSF, long, 12 10’ cubes, concentration, Will save to disbelieve, can move within area
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− | Unseen Servant: std, VSM, close, 8 hrs, lift 20 lbs / drag 100 lbs, speed 15’, 6 hp (Bartleby)
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− |
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− | 2:
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− | Cure Moderate Wounds: std, touch, 2d8+8, harm undead (Will save 1/2)
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− | D*Locate Object: std, VSF, 720’r, 8 min, specific item needs mental image, must have seen unique item (not via divination)
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− | D*Detect Thoughts: std, VSF, 60’ cone, conc (8 min), change area ea rd, blockable
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− | Rd 1: presence/absence of thoughts
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− | Rd 2: # of thinking minds, Int scores
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− | Rd 3: surface thoughts, Will negates
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− | D*Tongues: touch, 80 min, speak/understand any language
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− | 3:
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− | D*Clairvoyance/Clairaudience: 10 min, VSF, 720’r, 8 min, familiar location, can’t move, see 10’r in natural darkness
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− | Dispel Magic: std, VS, 180’, Targeted or Area or Counterspell
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− | D*See Invisibility: std, VSM, 80 min, see invisible/ethereal
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− | Equipment: 5400
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− | +2 Chain Shirt. 1250
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− | +1 Rapier. 320
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− | Masterwork light crossbow 35
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− | 20 bolts. 2
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− | Dagger. 2
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− | Cloak of Resistance +1. 1000
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− | Handy Haversack. 2000
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− | 2 oz ink. 16
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− | 2 pens. .2
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− | 30 sheets Paper. 12
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− | 30 sheets Parchment. 6
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− | 10 scroll cases. 10
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− | Sealing wax. 1
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− | 2 candles. .02
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− | Signet ring. 5
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− | 2 pieces chalk. .02
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− | 10 Tindertwigs. 10
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− | 5 spell levels of scroll-writing materials. 250
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− | Scholar’s outfit. 5
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− | Explorer’s outfit. 10
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− | Magnifying glass. 100
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− | Cure Light Wounds potion. 50
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− | Wagon fund. 300
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− | 10 gp
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− | scroll of Sending
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− | Katrin’s rhyme from Lady Silverymoon (Unicorn?)
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− | Some armor on a rack: modified briganadine. Square plates of metal about four inches on a side, stitched into pockets on the inside surface of garments made of some thin, tough leather. You can't tell without opening a pocket, what metal is being used. It feels very light though.
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− | A pair of delicate-looking longswords in stiff leather scabbards, with ivory hilts that have a symbol cared into them. It looks like the same symbol Mayrvreen was wearing on that headband.
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− | Half a dozen or so small locked chests. Another chest, open, contains several blank books and underneath those some filled journals or record books. You don't recognize the script.
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− | Small hidden notebook.
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− | You find a stock of supplies in the huts; food, tools, extra weapons.
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− | You find healing supplies too: mundane things such as bandages and some potion bottles. Half a dozen of those are labeled as cure poison, nearly a full dozen as heal wounds.
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− | Sneaky-priest had a couple of potions of Cure Poison, one of Heal Moderate Wounds, and two daggers,, with Enchanted Weapon cast on them. . Aside from that a ring and an amulet, both with masking magic on them. You can't tell from inspection what their enchantment does.
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− | 15 pearls worth 100 gp each
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− | Kukri
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− | Sacrificial knife
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− | Boots of Speed
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− | dozen potions of Neutralize Poison
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− | four potions of Heal Moderate wounds
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− | Bardic Music: 7/day
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− | Inspire Courage: A bard with 3 or more ranks in Perform can to inspire courage in his or her allies. To be affected, an ally must hear the bard sing for a full round. The effect lasts as long as the bard sings and for 5 rounds after the bard stops singing (or 5 rounds after the ally can no longer hear the bard). While singing, the bard can fight but cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Affected allies receive a +2 morale bonus to saving throws against charm and fear effects and a +2 morale bonus to attack and weapon damage rolls. Inspire courage is a supernatural, mind-affecting ability.
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− | Countersong: A bard with 3 or more ranks in Perform can counter magical effects that depend on sound (but not spells that simply have verbal components). As with inspire courage, a bard may sing, play, or recite a countersong while taking other mundane actions, but not magical actions. Each round of the countersong, the bard makes a Perform check. Any creature within 30 feet of the bard (including the bard) who is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of his saving throw if, after rolling the saving throw, the Perform check result proves to be better. The bard may keep up the countersong for 10 rounds. Countersong is a supernatural ability.
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− | Fascinate: A bard with 3 or more ranks in Perform can cause a single creature to become fascinated with him. The creature to be fascinated must be able to see and hear the bard and must be within 90 feet. The bard must also see the creature. The creature must be able to pay attention to the bard. The distraction of a nearby combat or other dangers prevents the ability from working. The bard makes a Perform check, and the target can negate the effect with a Will saving throw equal to or greater than the bard's check result. If the saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If the saving throw fails, the creature sits quietly and listens to the song for up to 1 round per level of the bard. While fascinated, the target's Spot and Listen checks suffer a -4 penalty. Any potential threat (such as an ally of the bard moving behind the fascinated creature) allows the fascinated creature a second saving throw against a new Perform check result. Any obvious threat, such as casting a spell, drawing a sword, or aiming, automatically breaks the effect.
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− | While fascinating (or attempting to fascinate) a creature, the bard must concentrate, as if casting or maintaining a spell. Fascinate is a spell-like, mind- affecting charm ability.
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− | Inspire Competence: A bard with 6 or more ranks in Perform can help an ally succeed at a task. The ally must be able to see and hear the bard and must be within 30 feet. The bard must also see the creature. The ally gets a +2 competence bonus on his skill checks with a particular skill as long as he or she continues to hear the bard's music. The DM may rule that certain uses of this ability are infeasible. The bard can maintain the effect for 2 minutes (long enough for the ally to take 20). Inspire competence is a supernatural, mind-affecting ability.
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− | Suggestion (Sp): A bard of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated (see above). Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.
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− | You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.
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− | The suggested course of activity can continue for the entire duration (1 hr/lvl). If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed.
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− | A very reasonable suggestion causes the save to be made with a penalty (such as –1 or –2).
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| ====Katrin of the Willow==== | | ====Katrin of the Willow==== |
− | Female Half-Elf CG 9th Level Wizard Diviner Specialist | + | Female Half-Elf CG Wizard Diviner Specialist |
− | Faith: Complicated, but never gave up looking for unicorns... | + | Faith: Complicated (Thinks the Rackbreaker is a pretty cool dude for an immortal diety, and the Lady of the Forests is too. Lord of Cats is way cool as well though, then there's Mr B and his ever expanding library...) |
| Age: 25yo Speed: 30 Feet Size: M Ht: 5'2" Wt: 87lb Eyes: Green Hair: Black Skin: Pale | | Age: 25yo Speed: 30 Feet Size: M Ht: 5'2" Wt: 87lb Eyes: Green Hair: Black Skin: Pale |
| + | STR: 10 (+0) DEX: 15 (+2) CON: 16 (+3) INT: 18 (+4) WIS: 12 (+1) CHA: 10 (+0) |
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− | STR: 10 (+0) DEX: 15 (+2) CON: 16 (+3) INT: 18 (+4) WIS: 13 (+1) CHA: 10 (+0)
| + | Saves: Fortitude: +1 (Base) Reflex: +1 (Base) Willpower: +4 (Base) |
− | | + | Base Attack: +2 Melee Bonus: +0 (STR) Missile Bonus: +2 (DEX) AC: 12 (Base +2 Dex Bonus) Initiative: +2 (DEX Bonus) HP/Level: 1d4+3 (CON Bonus) Total: ? |
− | Saves:Fortitude:+5 (Base of +3/Con Bonus +3) Reflex:+4 (Base of +3/Dex Bonus +2) Willpower:+7 (Base of +6/Wis Bonus +1) | |
− | | |
− | Base Attack: +4 Melee Bonus: +0 (STR) Missile Bonus: +2 (DEX) AC: 12 (Base +2 Dex Bonus) Initiative: +2 (DEX Bonus) HP/Level: 1d4+3 (CON Bonus) Total: 53 HP | |
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| Half Elf Notes: Immune to Sleep, +2 to Saves vs Enchantment, Low Light Vision, Elven Blood, +1 to Listen, Search and Spot Checks. | | Half Elf Notes: Immune to Sleep, +2 to Saves vs Enchantment, Low Light Vision, Elven Blood, +1 to Listen, Search and Spot Checks. |
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− | Feats: Summon Familiar (Free Wizard Feat, 1st, Includes Midnight, Black Tomcat Familiar! Free Alertness & +2 to Move Silently Checks! +4 NatAC, Int:9!), Scribe Scrolls (Free Wizard Feat, 1st), Point Blank Shot (General, 1st), Brew Potions (Wizard Feat bought with General Feat Slot, 3rd), Craft Wands (Bonus Wizard Feat, 5th) and *Arcane Disciple: Healing (General, 6th, from Complete Divine, Pg 79). | + | Feats: Summon Familiar (Midnight, Black Tomcat Familiar! Free Alertness & +2 to Move Silently Checks!), Scribe Scrolls and Brew Potions. |
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− | Skills: Total Skill points at 8th Level: 72 Max Class Skill Ranks: 12 Max Cross Class Skill Ranks: 6 | + | Skills: Total Skill points at 4th Level: 42 |
− | Alchemy (Int/10/N) | + | Alchemy (Int/3/N) |
| Concentration (Con/5/N) | | Concentration (Con/5/N) |
− | Handle Animal (Cha/2/Y) | + | Handle Animal (Cha/1/Y) |
− | Heal (Wis/6/Y) | + | Heal (Wis/1/Y) |
− | Knowledge: Arcana (Int/5/N) | + | Knowledge: Arcana (Int/3/N) |
| Knowledge: Nature (Int/3/N) | | Knowledge: Nature (Int/3/N) |
− | Knowledge: Religion (Int/4/N)
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| Profession: Herbalist (Wis/5/N) | | Profession: Herbalist (Wis/5/N) |
− | Scrying (Int/5/N)
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| Spellcraft (Int/5/N) | | Spellcraft (Int/5/N) |
| Tumble (Dex/5/Y) | | Tumble (Dex/5/Y) |
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| Languages: Common, Elven, Draconic, Halfling, Orcish and Furfolk Common. | | Languages: Common, Elven, Draconic, Halfling, Orcish and Furfolk Common. |
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− | Spell Save (Base DC):14 (10+Int Bonus of 4, add Spell's Level as well after 0th) | + | Spell Save (DC): ? Not Permitted to learn Necromancy School spells. |
− | Not Permitted to learn Necromancy School spells due to Diviner School Specialization. | + | Arcane Spells/Level/Day: 8x0th, 7x1st, 6x2nd... |
− | | + | Spellbook: |
− | The Arcane Disciple Feat* allows Katrin to learn Healing Dominion Spells as Arcane Caster, but she must use her Wis of 13 rather than her Int of 18 to determine her Healing spell casting ability.
| + | 0th: Resistance, Ray Of Frost, Detect Poison, Daze, Dancing Lights, Flare, Light, Ghost Sound, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Presidigitation, Read Magic and Bookmaker's Odds. |
− | | |
− | Arcane Spells/Level/Day: 8x0th, 8x1st, 8x2nd, 7x3rd, 6x4th, 5x5th... | |
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− | Spellbook:0th: Resistance, Ray Of Frost, Detect Poison, Daze, Dancing Lights, Flare, Light, Ghost Sound, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Presidigitation, Read Magic and Bookmaker's Odds. | |
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− | 1st: Protection From Evil, Magic Weapon, Featherfall, Summon Monster 1, Sleep, Color Spray, Magic Missile, Comprehend Languages, Mage Armour, Identify, Shocking Grasp and Cure Light Wounds*.
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− | 2nd: See Invisibility, Cat's Grace and Cure Moderate Wounds*.
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− | | |
− | 3rd: Clairvoyance/Clairaudience, Fly, Lightning Bolt and Cure Serious Wounds*.
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− | 4th: Detect Scrying, Improved Invisibility and Scrying.
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− | | |
− | 5th: Animal Growth, Rary's Telepathic Bond.
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− | | |
− | Memorized Spells:
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− | Oth: 2xDet.Mag 1xRead.Mag. 1xBook.Odds 2xDet.Poi 1xResist 1xRay.O.Frost
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− | 1st: 1xProt.F.Evil (Cast) 1xMagic.Wpn 1xFeatherfall 2xSleep 1xMag.Arm 1xShock.Grasp (Cast) 1xC.Lt.Wound | + | 1st: Protection From Evil, Magic Weapon, Featherfall, Summon Monster 1, Sleep, Color Spray, Magic Missile, Comprehend Languages, Mage Armour, Identify and Shocking Grasp. |
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− | 2nd: 1xSee.Invis 2xCat.Grace (1 cast) 1xComp.Lang (Lower Spell in higher slot) 2xMag.Missile 1xSum.Monster.I(Lower Spell in higher slot) 1xC.Md.Wound | + | 2nd: See Invisibility and Cat's Grace. |
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− | 3rd: 1xClairaudience 1xClairvoyance 2xFly (1 cast) 2xLight.Bolt (2 cast) 1xC.Ser.Wound (Cast)
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− |
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− | 4th: 2xDet.Scry 2xImp.Invisibility (1 cast) 2xScry 1xLight.Bolt (Lower Spell in higher slot)
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− |
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− | 5th: 2xAnimal.Grow (1 cast) 3xRary.TP.Bond (1 cast)
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− |
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| Equipment: | | Equipment: |
| Quarterstaff (Free, 4lb) | | Quarterstaff (Free, 4lb) |
− | Silvered Dagger & Wrist Sheath (11GP, 1lb)
| + | Dagger & Wrist Sheath (2GP, 1lb) |
| Spare Dagger & Boot Sheath (2GP, 1lb) | | Spare Dagger & Boot Sheath (2GP, 1lb) |
− | Short Bow of Quality (330GP, 2lb) | + | Short Bow of Quality (330GP, |
− | 1st Quiver of 20 Arrows (20 Standard 2 used so far, 1GP, 3lb) | + | 1st Quiver of 20 Arrows (20 Standard, 1GP, 3lb) |
− | 2nd Quiver of 20 Arrows (10 Silvered, 10 Screamers, 15GP 3lb) | + | 2nd Quiver of 20 Arrows (10 Standard, 10 Screamers, 5GP/5SP 3lb) |
| Backpack (2GP, 2lb) | | Backpack (2GP, 2lb) |
| Spell Book (25 GP, 3lb) | | Spell Book (25 GP, 3lb) |
| Backup Spell Book (25 GP, 3lb) | | Backup Spell Book (25 GP, 3lb) |
| Masterwork Scribe Kit (+2 To Profession:Scribe, 55GP, 5lb) | | Masterwork Scribe Kit (+2 To Profession:Scribe, 55GP, 5lb) |
− | Steel Scrollcase (Contains 1x1st Spell scroll of Message 1GP, 1/2lb)
| + | Tinderbox (1GP, 0lb*) |
− | 3 Pearls (Mat. Component, 300GP, 0lb*)
| + | 12 Candles (12CP, 0lb*) |
− | Steel Tinderbox (1GP, 0lb*)
| |
− | 24 Candles (2SP/4CP, 0lb*)
| |
| Folding Brass Candle Stick (2GP, 1lb) | | Folding Brass Candle Stick (2GP, 1lb) |
| Everburning Candle (?GP, 0lb*) | | Everburning Candle (?GP, 0lb*) |
− | Fur Trimmed Hooded Black Silkwool/Moss Green Velvet Cloak (10GP, 2lb) | + | Fur Trimmed Hooded Cloak (10GP, ?lb) |
− | Lucky Boots (Black Wolfskin Boots Of The Winterlands, DMG Pg?, 2500GP, 2lb) | + | Lucky Boots (Boots Of The Winterlands, DMG Pg?, 2500GP, 2lb) |
| Moss Green Doeskin Healer's Vest w/many pockets (+2 to Heal Checks, 20 Doses, 100 GP, 2lb) | | Moss Green Doeskin Healer's Vest w/many pockets (+2 to Heal Checks, 20 Doses, 100 GP, 2lb) |
− | Black Leather Belt w/Silver Crescent Moon & Cat Buckle, 2 small pouches & 1 large pouch (5GP, 1lb) | + | Black Leather Belt w/Silver Buckle, 2 small pouches & 1 large pouch (5GP, 0lb) |
− | Black Doeskin & Bottle Green Riding Breeches (2GP, 1lb) | + | Black Doeskin & Bottle Green Riding Breeches (2GP, 0lb) |
− | Green Peasant Linen Shirt w/Willow Catkin & Leaf braid trim (1GP, 1/2lb) | + | Green Peasant Linen Shirt w/Willow Catkin & Leaf braid trim (1GP, ?lb) |
− | Broadbrim Moss Green Doeskin Adventuring Hat w/2 Black Plumes (H2OProof, Plumes are also writing quills, 4GP, 1lb) | + | Broadbrim Moss Green Doeskin Leather Adventuring Hat w/2 Black Plumes (H2OProof, Plumes are also writing quills, ?GP, ?LB) |
− | 6 Doses of Antidote (300GP, 0lb*, 5 used) | + | 6 Doses of Antidote (300GP, 0lb*) |
− | 2 Potions of Cure Light Wounds (100GP, 0lb*) | + | 2 Potions of Cure Light Wounds (?GP, 0lb*) |
− | 1 Week Iron Rations/Dried Fish & Beef Jerky for Midnight (5GP,10lb) | + | 1 Week Iron Rations/Dried Fish (5GP,7lb) |
− | Waterskin (Contains 2 days Water, 1 GP, 1/2lb empty, ?lb full) | + | Waterskin (Contains Water, ? GP, ?lb) |
− | Messkit + 2 Small Steel Bowls (1GP, 1lb) | + | Messkit + Two Small Steel Bowls (?GP, ?LB) |
− | Black Bearskin Sleeping Rug (1GP, 2lb)
| + | Wolfskin Sleeping Mat (?GP, 3lb) |
− | Elven Treebed (30GP, 5lb) | + | Elven Treebed (?GP, ?lb) |
| 50 feet Elven Silk Rope (10GP, 5lb) | | 50 feet Elven Silk Rope (10GP, 5lb) |
− | Folding Steel Grapple (2GP, 2lb) | + | Folding Grapple (?GP, 2lb) |
− | Merchant's Scales (2GP, 1lb) | + | Merchant's Scales (?GP, ?lb) |
− | Bar of Fleabane Soap (1GP, 1lb) | + | Bar of Fleabane Soap (?GP, ?lb) |
− | Steel Mirror & Comb (12GP, 1/2lb) | + | Steel Mirror & Comb (?GP, ?lb) |
− | Alchemy-Lab-In-A-Chest w/ fitted compartments and simple brass lock & key (Key is Mat. Component, 510GP, 42lb, On Wagon) | + | Alchemy-Lab-In-A-Chest w/simple lock (500GP, 40lb) |
− | Woven Willow Lidded Storage Basket (1GP, 1lb empty)
| + | |
− | 2 Leather Sacks (2SP, 1lb empty)
| |
− | 2 Small black hens and Basketwork Cage (On Wagon, Brooding)
| |
− | Funds: 1003 GP/5 SP/6 CP (Still have to find cost for Hens & Cage, Everburning Candle and some spell scrolls though)
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− |
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| Midnight, Black Tomcat Familiar of no fixed abode... | | Midnight, Black Tomcat Familiar of no fixed abode... |
| | | |
Line 469: |
Line 251: |
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| Katrin also does not tolerate cruelty to children or animals, to the point of inflicting violence on those who do so in her presence. | | Katrin also does not tolerate cruelty to children or animals, to the point of inflicting violence on those who do so in her presence. |
− |
| |
− | She believes in unicorns, and one Unicorn in particular, that being Lady Lurue Silverymoon, The Laughter In The Forest...
| |
− |
| |
− | THIS IS A TEST EDIT ON A NON-ACTIVE PC SHEET
| |
− |
| |
− | '''Elerran Caramir'''
| |
− |
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− | Neutral Good Moon Elf Swashbuckler 3/Barbarian 3
| |
− |
| |
− | Ability Scores Str 14 (+2), Dex 18 (+4) 20 (+5) with ring. Con 12 (+1) Int 14 (+2), Wis 12 (+1), Cha 12 (+1)
| |
− | BAB/Grapple: +8/+10, AC 21 (touch 16, flat-footed 21) or 22 (touch 16, flat-footed 22) when using a longsword
| |
− | hp 78
| |
− | Speed 40'
| |
− | Initiative +5
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− |
| |
− | Languages Known: Common, Dwarven, Elven, Sylvan
| |
− |
| |
− | Melee: +16/+11 with +2 longsword (1d8+6/19-20, x2) or +14/+9 with masterwork dagger (1d4+4/19-20/x2)
| |
− | Ranged: 14/+9 masterwork (mighty +1) composite shortbow (1d6+1/20/x3)
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− |
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− | Saves: Fort +10, Ref +8, Will +5 (or +7 vs enchantments)
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− |
| |
− | Feats: Graceful Edge (longsword), Iron Will, Weapon Finesse, Weapon Focus (longsword)
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− |
| |
− | Skills: Balance +9, Bluff +7, Climb +4, Diplomacy +9, Escape Artist +5, Jump +14, Listen +12, Ride +9, Search +4, Sense Motive +12, Spot +5, Swim +4, Tumble +17
| |
− |
| |
− | Skill modifiers include racial and synergy bonuses.
| |
− |
| |
− | Class Abilities: Fast Movement, Grace (+1), Insightful Strike, Uncanny
| |
− | Dodge (Dex bonus to AC), Whirling Frenzy 2/day
| |
− |
| |
− | Interesting/Combat Gear: Healing belt, +1 longsword, masterwork dagger, masterwork mighty composite (+1 Strength) shortbow, +1 mithral chain shirt, ring of protection +1, travel cloak (Magic of Faerun), +2 longsword, ring of +2 Dexterity.
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− |
| |
− | Mundane gear: Starting kit (Backpack with waterskin, one day’s trail
| |
− | rations, bedroll, flint and steel, hooded lantern and 3 pints of oil,
| |
− | quiver with 20 arrows), winter blanket (0.5 gp and 3 pounds), soap (1 gp and two pounds), whetstone (0.02 gp and 1 pound), small steel mirror (10 gp and 0.5 pound), mess kit (0.6 gp and 1 pound), belt pouch (1 gp, 0.5 lb), traveler's outfit (free/no weight when worn), sunrods (2 gp, 1 pounds)
| |
− |
| |
− | Total weight of items: 48 pounds.
| |
− |
| |
− | Horse and horse gear:
| |
− | Light warhorse (150 gp) with
| |
− | Bit and Bridle: 2 gp, 1 pound
| |
− | Feed (3 days): 0.15 gp, 30 pounds
| |
− | Riding Saddle 10 gp, 25 pounds
| |
− | Saddlebags: 4 gp, 8 pounds
| |
− | Horse blanket: 1 gp, 12 lbs
| |
− |
| |
− | Money remaining: 115.73 gp
| |
− | Note: Skills not updated for ring, only combat stats.
| |
− |
| |
− | ===[[Brahnamin%27s_Characters_-_The_Gates_Have_Opened|Fletcher Ben]]===
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| ==Links== | | ==Links== |