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Angimander, the Monstrous Hunter ("Man" or "Mander" for short) | Angimander, the Monstrous Hunter ("Man" or "Mander" for short) | ||
− | Half-Orc Barbarian | + | Half-Orc Barbarian 3/ Ranger 2 |
NG (worships Lathander) | NG (worships Lathander) | ||
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Male Age:17 Eyes: orange Hair: black Skin: deep tan | Male Age:17 Eyes: orange Hair: black Skin: deep tan | ||
− | Str: | + | Str: 17 +3 |
Dex: 16 +3 | Dex: 16 +3 | ||
Con: 14 +2 | Con: 14 +2 | ||
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Cha: 6 -2 | Cha: 6 -2 | ||
− | HP: | + | HP: 60 |
− | AC: 17 (+4 armor, +3 Dex) | + | AC: 17 (+4 armor, +3 Dex) +2 with shield drawn |
Touch:13 | Touch:13 | ||
Flat Footed:17 (uncanny dodge) | Flat Footed:17 (uncanny dodge) | ||
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Saving Throws | Saving Throws | ||
− | Fort: + | + | Fort: +9 |
− | Ref: + | + | Ref: +5 |
− | Will + | + | Will +4 |
− | BAB: + | + | BAB: +5 |
Attacks: | Attacks: | ||
− | Masterwork Greatsword + | + | Masterwork Greatsword +9 melee 2d6+4 slashing 19-20/x2 |
− | Warhammer + | + | Warhammer +8 melee 1d8+3 bludgeoning x3 |
− | Paired Masterwork Handaxes + | + | Paired Masterwork Handaxes +8/+8 melee 1d6+3/1d6+3 slashing x3 |
− | Masterwork Mighty Composite Longbow (+3 Str) + | + | Masterwork Mighty Composite Longbow (+3 Str) +9 ranged 1d8+3 piercing x3 100ft |
60 arrows | 60 arrows | ||
− | Silver Dagger + | + | Silver Dagger +8 melee (or+8 ranged) 1d4+3 piercing 19-20 10ft |
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Undercommon | Undercommon | ||
− | Skills 5/lv Bbn, 7/lv Rgr Skill Mod Ranks Ability | + | Skills 5/lv Bbn, 7/lv Rgr Skill Mod Ranks Ability Mics. |
− | Climb (Str) + | + | Climb (Str) +7 4 +3 (+2 with climbing kit) |
Concentration (Con) +2 0 +2 | Concentration (Con) +2 0 +2 | ||
− | Handle Animal (Cha) + | + | Handle Animal (Cha) +4 6 -2 |
Heal (Wis) +2 0 +2 | Heal (Wis) +2 0 +2 | ||
− | Hide (Dex) + | + | Hide (Dex) +9 4 +3 (+2 Stealthy) |
Intimidate (Cha) +2 4 -2 | Intimidate (Cha) +2 4 -2 | ||
− | Jump (Str) + | + | Jump (Str) +7 4 +3 |
− | Knowledge (dungeoneering) (Int) + | + | Knowledge (dungeoneering) (Int) +2 1 +1 |
− | Knowledge (nature) (Int) + | + | Knowledge (nature) (Int) +2 1 +1 |
− | Listen (Wis) + | + | Listen (Wis) +5 3 +2 |
− | Move Silently (Dex) + | + | Move Silently (Dex) +9 4 +3 (+2 Stealthy) |
− | Ride (Dex) + | + | Ride (Dex) +5 2 +3 |
Search (Int) +3 2 +1 | Search (Int) +3 2 +1 | ||
− | Spot (Wis) + | + | Spot (Wis) +4 2 +2 |
− | Survival (Wis) + | + | Survival (Wis) +8 6 +2 |
− | Swim (Str) + | + | Swim (Str) +4 1 +3 |
Use Rope (Dex) +3 0 +3 | Use Rope (Dex) +3 0 +3 | ||
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Weapon Focus (Handaxe) | Weapon Focus (Handaxe) | ||
Track (Ranger bonus) | Track (Ranger bonus) | ||
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Traits: | Traits: | ||
Orc Blood | Orc Blood | ||
Darkvision 60' | Darkvision 60' | ||
− | Rage | + | Rage 1/day- Gain +4 Str/Con, +2 Will saves, -2 AC for (3+ [new]Con mod rounds) |
Fast Movement- +10 Speed | Fast Movement- +10 Speed | ||
Uncanny Dodge- retain Dex bonus to AC even when caught flat-footed | Uncanny Dodge- retain Dex bonus to AC even when caught flat-footed | ||
Favored Enemy (Aberrations)- Gains +1 to damage, Bluff, Listen, Sense Motive, Spot, Survival checks | Favored Enemy (Aberrations)- Gains +1 to damage, Bluff, Listen, Sense Motive, Spot, Survival checks | ||
Fighting Style- Gains benefit of Two-Weapon Fighting and Ambidexterity feats when wearing light or no armor | Fighting Style- Gains benefit of Two-Weapon Fighting and Ambidexterity feats when wearing light or no armor | ||
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Armor: | Armor: | ||
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====Nigel Helmsley==== | ====Nigel Helmsley==== | ||
− | Male Human Bard | + | Male Human Bard 5 |
NG | NG | ||
Player: Mitch | Player: Mitch | ||
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Appearance: A thin human in his mid-20’s. He has grey eyes, and neatly-trimmed brown hair. He is clean-shaven, with permanently ink-stained fingers. Around town, he wears a simple scholar’s outfit. When abroad, he prefers a finely-made chain shirt complemented by a sturdy traveler’s ensemble, with a rapier at his hip. | Appearance: A thin human in his mid-20’s. He has grey eyes, and neatly-trimmed brown hair. He is clean-shaven, with permanently ink-stained fingers. Around town, he wears a simple scholar’s outfit. When abroad, he prefers a finely-made chain shirt complemented by a sturdy traveler’s ensemble, with a rapier at his hip. | ||
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Con 12 | Con 12 | ||
Int 18 | Int 18 | ||
− | Wis | + | Wis 11 |
Cha 16 | Cha 16 | ||
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Bards are proficient with light armor, medium armor, and shields. | Bards are proficient with light armor, medium armor, and shields. | ||
− | Languages: Common, Elven, Dwarven, Draconic, Furfolk Common, Orc, Celestial, Infernal | + | Languages: Common, Elven, Dwarven, Draconic, Furfolk Common, Orc, Celestial, Infernal |
− | BAB: + | + | BAB: +3 |
− | Fort: + | + | Fort: +3 |
− | Ref: + | + | Ref: +7 |
− | Will: + | + | Will: +5 |
− | HP: | + | HP: 35/35 |
Initiative: +2 | Initiative: +2 | ||
− | AC: | + | AC: 17 |
− | Rapier: + | + | Rapier: +4, 1d6, 18-20x2 |
− | Light crossbow: + | + | Light crossbow: +6, 1d8, 19-20x2 |
− | Dagger: + | + | Dagger: +4, 1d4, 19-20x2 |
Skills: 36 @ 1st, 9/level | Skills: 36 @ 1st, 9/level | ||
− | Decipher Script | + | Decipher Script 2:6 |
Gather Information 4:9 | Gather Information 4:9 | ||
− | Diplomacy | + | Diplomacy 6:9 |
− | Knowledge (Arcana) | + | Knowledge (Arcana) 3:7 |
− | Knowledge (Bardic) | + | Knowledge (Bardic) 9:11 |
− | Knowledge (Geography) | + | Knowledge (Geography) 7:11 |
− | Knowledge (History) | + | Knowledge (History) 7:13 |
− | Knowledge (Local) | + | Knowledge (Local) 6:10 |
Knowledge (Nobility) 3:7 | Knowledge (Nobility) 3:7 | ||
− | Knowledge (Planes) | + | Knowledge (Planes) 2:6 |
− | Knowledge (Religion) | + | Knowledge (Religion) 1:5 |
− | Move Silently 8 | + | Move Silently 6:8 |
− | Perform (Oratory) 10 | + | Perform (Oratory) 7:10 |
− | Profession (Librarian) 3: | + | Profession (Librarian) 3:3 |
− | Search | + | Search 5:9 |
− | + | Survival 0:0 (2 to avoid getting lost/natural hazards, 2 to find/follow tracks) | |
− | Survival 0: | + | Speak Language 3 |
− | Speak Language | + | Spellcraft 5:9 |
− | Spellcraft | + | Use Magic Device 2:5 (7 for scrolls) |
− | Use Magic Device 5 | ||
Feats | Feats | ||
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Scribe Scroll | Scribe Scroll | ||
Extend Spell: Duration x2, +1 level | Extend Spell: Duration x2, +1 level | ||
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Spells/Day | Spells/Day | ||
− | 0: 3 | + | 0: 3 |
− | 1: 4 | + | 1: 4 |
− | 2: | + | 2: 2 |
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Spells Known | Spells Known | ||
− | 0: | + | 0: |
− | + | Detect Magic: std, VS, 60’ cone, 5 min, 3 rds to read auras, Arcana DC 15+spell level = school ((Alardan)) | |
− | Read Magic: std, VSF, | + | Read Magic: std, VSF, 50 min, 1 pg/min, glyph: DC 13 Spellcraft, symbol: DC 19 |
Mage Hand: std, VS, close, 5 lbs, 15’ as move action, concentration | Mage Hand: std, VS, close, 5 lbs, 15’ as move action, concentration | ||
Prestidigitation: std, VS, 10’, 1 hr, lift 1 lb, clean/soil/color 1’ cube/rd, chill/warm/flavor 1 lb material, small crude objects, | Prestidigitation: std, VS, 10’, 1 hr, lift 1 lb, clean/soil/color 1’ cube/rd, chill/warm/flavor 1 lb material, small crude objects, | ||
− | Light: std, VM, touch, | + | Light: std, VM, touch, 50 min, 20’r normal light |
Mending: 10 min, VS, 10’, 1 object <= 5 lbs | Mending: 10 min, VS, 10’, 1 object <= 5 lbs | ||
− | 1: | + | 1: |
− | + | Erase: std, close, 1 scroll/2 pages | |
− | Silent Image: std, VSF, long, | + | non-magic: 90% if held |
− | Unseen Servant: std, VSM, close, | + | magic: touch, not illusory or symbol, caster level check vs DC 15, activate if failed |
+ | Identify: 8 hrs, VSM (100 gp), touch, 4 objects, basic function; activation; charges left | ||
+ | Silent Image: std, VSF, long, 8 10’ cubes, concentration, Will save to disbelieve, can move within area | ||
+ | Unseen Servant: std, VSM, close, 5 hrs, lift 20 lbs / drag 100 lbs, speed 15’, 6 hp (Bartleby) | ||
2: | 2: | ||
− | + | Locate Object: std, VSF, 600’r, 5 min, specific item needs mental image, must have seen unique item (not via divination) | |
− | + | See Invisibility: std, 140’ cone, 50 min, see invisible/astral/ethereal | |
− | + | Tongues: touch, 50 min, speak/understand any language | |
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Equipment: 5400 | Equipment: 5400 | ||
− | + | + | +1 Chain Shirt. 1250 |
− | + | Masterwork Rapier. 320 | |
Masterwork light crossbow 35 | Masterwork light crossbow 35 | ||
20 bolts. 2 | 20 bolts. 2 | ||
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Cure Light Wounds potion. 50 | Cure Light Wounds potion. 50 | ||
Wagon fund. 300 | Wagon fund. 300 | ||
− | + | 15 gp | |
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− | + | 2 scrolls of Sending | |
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− | + | Bardic Music: 5/day | |
− | + | Inspire Courage: A bard with 3 or more ranks in Perform can to inspire courage in his or her allies. To be affected, an ally must hear the bard sing for a full round. The effect lasts as long as the bard sings and for 5 rounds after the bard stops singing (or 5 rounds after the ally can no longer hear the bard). While singing, the bard can fight but cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Affected allies receive a +2 morale bonus to saving throws against charm and fear effects and a +1 morale bonus to attack and weapon damage rolls. Inspire courage is a supernatural, mind-affecting ability. | |
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− | Bardic Music: | ||
− | Inspire Courage: A bard with 3 or more ranks in Perform can to inspire courage in his or her allies. To be affected, an ally must hear the bard sing for a full round. The effect lasts as long as the bard sings and for 5 rounds after the bard stops singing (or 5 rounds after the ally can no longer hear the bard). While singing, the bard can fight but cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Affected allies receive a +2 morale bonus to saving throws against charm and fear effects and a + | ||
Countersong: A bard with 3 or more ranks in Perform can counter magical effects that depend on sound (but not spells that simply have verbal components). As with inspire courage, a bard may sing, play, or recite a countersong while taking other mundane actions, but not magical actions. Each round of the countersong, the bard makes a Perform check. Any creature within 30 feet of the bard (including the bard) who is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of his saving throw if, after rolling the saving throw, the Perform check result proves to be better. The bard may keep up the countersong for 10 rounds. Countersong is a supernatural ability. | Countersong: A bard with 3 or more ranks in Perform can counter magical effects that depend on sound (but not spells that simply have verbal components). As with inspire courage, a bard may sing, play, or recite a countersong while taking other mundane actions, but not magical actions. Each round of the countersong, the bard makes a Perform check. Any creature within 30 feet of the bard (including the bard) who is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of his saving throw if, after rolling the saving throw, the Perform check result proves to be better. The bard may keep up the countersong for 10 rounds. Countersong is a supernatural ability. | ||
Fascinate: A bard with 3 or more ranks in Perform can cause a single creature to become fascinated with him. The creature to be fascinated must be able to see and hear the bard and must be within 90 feet. The bard must also see the creature. The creature must be able to pay attention to the bard. The distraction of a nearby combat or other dangers prevents the ability from working. The bard makes a Perform check, and the target can negate the effect with a Will saving throw equal to or greater than the bard's check result. If the saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If the saving throw fails, the creature sits quietly and listens to the song for up to 1 round per level of the bard. While fascinated, the target's Spot and Listen checks suffer a -4 penalty. Any potential threat (such as an ally of the bard moving behind the fascinated creature) allows the fascinated creature a second saving throw against a new Perform check result. Any obvious threat, such as casting a spell, drawing a sword, or aiming, automatically breaks the effect. | Fascinate: A bard with 3 or more ranks in Perform can cause a single creature to become fascinated with him. The creature to be fascinated must be able to see and hear the bard and must be within 90 feet. The bard must also see the creature. The creature must be able to pay attention to the bard. The distraction of a nearby combat or other dangers prevents the ability from working. The bard makes a Perform check, and the target can negate the effect with a Will saving throw equal to or greater than the bard's check result. If the saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If the saving throw fails, the creature sits quietly and listens to the song for up to 1 round per level of the bard. While fascinated, the target's Spot and Listen checks suffer a -4 penalty. Any potential threat (such as an ally of the bard moving behind the fascinated creature) allows the fascinated creature a second saving throw against a new Perform check result. Any obvious threat, such as casting a spell, drawing a sword, or aiming, automatically breaks the effect. | ||
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Inspire Competence: A bard with 6 or more ranks in Perform can help an ally succeed at a task. The ally must be able to see and hear the bard and must be within 30 feet. The bard must also see the creature. The ally gets a +2 competence bonus on his skill checks with a particular skill as long as he or she continues to hear the bard's music. The DM may rule that certain uses of this ability are infeasible. The bard can maintain the effect for 2 minutes (long enough for the ally to take 20). Inspire competence is a supernatural, mind-affecting ability. | Inspire Competence: A bard with 6 or more ranks in Perform can help an ally succeed at a task. The ally must be able to see and hear the bard and must be within 30 feet. The bard must also see the creature. The ally gets a +2 competence bonus on his skill checks with a particular skill as long as he or she continues to hear the bard's music. The DM may rule that certain uses of this ability are infeasible. The bard can maintain the effect for 2 minutes (long enough for the ally to take 20). Inspire competence is a supernatural, mind-affecting ability. | ||
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====Katrin of the Willow==== | ====Katrin of the Willow==== | ||
− | Female Half-Elf CG | + | Female Half-Elf CG 5th Level Wizard Diviner Specialist |
− | Faith: Complicated, | + | Faith: Complicated (Thinks the Rackbreaker is a pretty cool dude for an immortal diety, and the Lady of the Forests is too. Lord of Cats is way cool as well though, then there's Mr B and his ever expanding library...) |
Age: 25yo Speed: 30 Feet Size: M Ht: 5'2" Wt: 87lb Eyes: Green Hair: Black Skin: Pale | Age: 25yo Speed: 30 Feet Size: M Ht: 5'2" Wt: 87lb Eyes: Green Hair: Black Skin: Pale | ||
− | STR: 10 (+0) DEX: 15 (+2) CON: 16 (+3) INT: 18 (+4) WIS: | + | STR: 10 (+0) DEX: 15 (+2) CON: 16 (+3) INT: 18 (+4) WIS: 12 (+1) CHA: 10 (+0) |
− | Saves:Fortitude:+ | + | Saves:Fortitude:+4 (Base of +1/Con Bonus +3) Reflex:+3 (Base of +1/Dex Bonus +2) Willpower:+5 (Base of +4/Wis Bonus +1) |
− | Base Attack: + | + | Base Attack: +2 Melee Bonus: +0 (STR) Missile Bonus: +2 (DEX) AC: 12 (Base +2 Dex Bonus) Initiative: +2 (DEX Bonus) HP/Level: 1d4+3 (CON Bonus) Total: 33 HP |
Half Elf Notes: Immune to Sleep, +2 to Saves vs Enchantment, Low Light Vision, Elven Blood, +1 to Listen, Search and Spot Checks. | Half Elf Notes: Immune to Sleep, +2 to Saves vs Enchantment, Low Light Vision, Elven Blood, +1 to Listen, Search and Spot Checks. | ||
− | Feats: Summon Familiar ( | + | Feats: Summon Familiar (Midnight, Black Tomcat Familiar! Free Alertness & +2 to Move Silently Checks!), Scribe Scrolls, Brew Potions and Point Blank Shot. |
− | Skills: Total Skill points at | + | Skills: Total Skill points at 5th Level: 48 |
− | Alchemy (Int/ | + | Alchemy (Int/5/N) |
Concentration (Con/5/N) | Concentration (Con/5/N) | ||
− | Handle Animal (Cha/ | + | Handle Animal (Cha/1/Y) |
− | Heal (Wis/ | + | Heal (Wis/2/Y) |
Knowledge: Arcana (Int/5/N) | Knowledge: Arcana (Int/5/N) | ||
Knowledge: Nature (Int/3/N) | Knowledge: Nature (Int/3/N) | ||
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Profession: Herbalist (Wis/5/N) | Profession: Herbalist (Wis/5/N) | ||
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Spellcraft (Int/5/N) | Spellcraft (Int/5/N) | ||
Tumble (Dex/5/Y) | Tumble (Dex/5/Y) | ||
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Spell Save (Base DC):14 (10+Int Bonus of 4, add Spell's Level as well after 0th) | Spell Save (Base DC):14 (10+Int Bonus of 4, add Spell's Level as well after 0th) | ||
− | Not Permitted to learn Necromancy School spells | + | Not Permitted to learn Necromancy School spells. |
− | + | Arcane Spells/Level/Day: 8x0th, 7x1st, 6x2nd, 5x3rd... | |
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− | Arcane Spells/Level/Day: 8x0th, | ||
Spellbook:0th: Resistance, Ray Of Frost, Detect Poison, Daze, Dancing Lights, Flare, Light, Ghost Sound, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Presidigitation, Read Magic and Bookmaker's Odds. | Spellbook:0th: Resistance, Ray Of Frost, Detect Poison, Daze, Dancing Lights, Flare, Light, Ghost Sound, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Presidigitation, Read Magic and Bookmaker's Odds. | ||
− | 1st: Protection From Evil, Magic Weapon, Featherfall, Summon Monster 1, Sleep, Color Spray, Magic Missile, Comprehend Languages, Mage Armour, Identify | + | 1st: Protection From Evil, Magic Weapon, Featherfall, Summon Monster 1, Sleep, Color Spray, Magic Missile, Comprehend Languages, Mage Armour, Identify and Shocking Grasp. |
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− | + | 2nd: See Invisibility and Cat's Grace. | |
− | + | 3rd: Clairvoyance/Clairaudience and Fly | |
Memorized Spells: | Memorized Spells: | ||
− | Oth: 2xDet.Mag 1xRead.Mag. 1xBook.Odds | + | Oth: 2xDet.Mag(1 Cast) 1xRead.Mag. 1xMend 1xBook.Odds 1xDet.Poi(Cast) 1xResist 1xRay.O.Frost(Cast) |
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− | + | 1st: 1xProt.F.Evil 1xMagic.Wpn(Cast)1xFeatherfall 1xSleep(Cast)1xMag.Missile 1xMag.Arm (Cast) 1xShock.Grasp | |
− | + | 2nd: 2xSee.Invis 2xCat.Grace 1xComp.Lang (Lower Spell in higher slot) 1xIdentify (Lower Spell in higher slot) | |
− | + | 3rd: 1xClairaudience, 1xClairvoyance, 1xFly, 2xSpare 3rd Level Spell Slots | |
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Equipment: | Equipment: | ||
Quarterstaff (Free, 4lb) | Quarterstaff (Free, 4lb) | ||
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Green Peasant Linen Shirt w/Willow Catkin & Leaf braid trim (1GP, 1/2lb) | Green Peasant Linen Shirt w/Willow Catkin & Leaf braid trim (1GP, 1/2lb) | ||
Broadbrim Moss Green Doeskin Adventuring Hat w/2 Black Plumes (H2OProof, Plumes are also writing quills, 4GP, 1lb) | Broadbrim Moss Green Doeskin Adventuring Hat w/2 Black Plumes (H2OProof, Plumes are also writing quills, 4GP, 1lb) | ||
− | 6 Doses of Antidote (300GP, 0lb*, | + | 6 Doses of Antidote (300GP, 0lb*, 2 used) |
2 Potions of Cure Light Wounds (100GP, 0lb*) | 2 Potions of Cure Light Wounds (100GP, 0lb*) | ||
1 Week Iron Rations/Dried Fish & Beef Jerky for Midnight (5GP,10lb) | 1 Week Iron Rations/Dried Fish & Beef Jerky for Midnight (5GP,10lb) | ||
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Katrin also does not tolerate cruelty to children or animals, to the point of inflicting violence on those who do so in her presence. | Katrin also does not tolerate cruelty to children or animals, to the point of inflicting violence on those who do so in her presence. | ||
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==Links== | ==Links== |