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The Great Commorragh Campaign Gear
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[[The_Great_Commorragh_Campaign| Back to The Great Commorragh Campaign Main]] ==Weapons== {| {{table}} | align="center" style="background:#f0f0f0;"|'''Melee weapons''' | align="center" style="background:#f0f0f0;"|'''Qualities''' |- | Heavy||Damage +1d6, Parry -2 |- | Knife||Damage -1d6 |- | Spear||Reach |- | Sword||Parry +3 |- | Flexible||Enemy Parry -1d6 |- | Claw|| Damage +1d6 vs soft armor, can't be dropped |- | |} {| {{table}} | align="center" style="background:#f0f0f0;"|'''Ranged weapons''' | align="center" style="background:#f0f0f0;"|'''Qualities''' |- | Splinter Pistol||Damage 4d6, Range 50 |- | Splinter Rifle||Damage 5d6, Range 200 |- | Shardcarbine ||Damage 5d6, Range 150, Area Fire |- | |} ===Special Weapon Effects=== *Power Field: +1d6 Damage vs Hard Armor. Destroys any weapon that doesn't have a Power Field on a tie with rare exceptions (relics, daemon weapons, etc). Any melee weapon can have a power field. *Agonizer: In addition to being a power weapon victims also have -5 to resist being Stunned from any hit that causes damage. Only Flexible and Claw weapons can be Agonizers. *Poison: Unless otherwise indicated Dark Eldar poisons are Potency 15. Only bladed, non-powered melee weapons or splinter weapons can be poisoned. ==Armor== {| {{table}} | align="center" style="background:#f0f0f0;"|'''Armor''' | align="center" style="background:#f0f0f0;"|'''Type''' | align="center" style="background:#f0f0f0;"|'''AR''' | align="center" style="background:#f0f0f0;"|'''Weight''' | align="center" style="background:#f0f0f0;"|'''Special''' |- | Wych Suit||Soft||2||None||Parry +3|| |- | Kabalite Armor||Soft||10||Light||Ritual|| |- | Ghostplate||Hard||14||Light||Invulnerable 3|| |- | Warsuit||Hard||18||Light|||| |- | |} ==Poisons and Drugs== {| {{table}} | align="center" style="background:#f0f0f0;"|'''Substance''' | align="center" style="background:#f0f0f0;"|'''Potency''' | align="center" style="background:#f0f0f0;"|'''Cost''' | align="center" style="background:#f0f0f0;"|'''Special''' |- | Common Poison||15||Upkeep||Resolve if imbibed or coating a bladed weapon that does at least 1 point of damage. |- | Hypex|| || || Increase speed by 5 and reduce reflexive penalty for ranged weapons to +2/-2 |- | Serpentin|| || || +2 to all melee weapon skill rolls |- | Grave Lotus|| || || +1d6 Damage |- | Painbringer|| || || |- | Adrenalight|| || || Reduce the multiple opponent penalty to +2/-2 per additional foe |- | Splintermind|| || ||Gain 1d3 Pain Tokens and randomly gain an enhanced Power From Pain ability (roll 1d10) |- | |}
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