Editing The Hyborian Age

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A sword and sorcery campaign using ACKS, set in R.E. Howard's Hyboria.
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A sword and sandal campaign using ACKS, set in R.E. Howard's Hyboria.
  
 
== Adventurers ==
 
== Adventurers ==
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*[[Iskander Alimmand]]
 
*[[Iskander Alimmand]]
 
*[[Lucius of Nemedia]]
 
*[[Lucius of Nemedia]]
*[[Harun of Iranistan]]
 
 
*[[Hyborian Age Blank Sheet]]
 
*[[Hyborian Age Blank Sheet]]
  
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===Adventurers===
 
===Adventurers===
 
* Ankro the Blind: 22/22
 
* Ankro the Blind: 22/22
* Iskander Alimmand: 16/20
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* Iskander Alimmand: 20/20
* Lucius: 25/26
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* Lucius: 22/22
* Hikari of Yamatai 30/30
 
  
 
===Henchmen===
 
===Henchmen===
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* Medium Warhorse, Lucius' mount: 13/13
 
* Medium Warhorse, Lucius' mount: 13/13
 
* Light Warhorse, Vita's Mount: 7/7
 
* Light Warhorse, Vita's Mount: 7/7
* Heavy Warhorse, Hikari's Mount: 21/21
 
* Medium Warhorse, Iskander's Mount:
 
* Medium Riding Horse, Iskander's Spare Mount:
 
  
 
==Marching Order==
 
==Marching Order==
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== Maps ==
 
== Maps ==
docs.google.com/drawings/d/1EUCd3k9G6A8VUKUWqrh5hNIZ4KaIaVUEKgtiraXme14/edit
 
 
== Loot ==
 
*4,992 gp of gems, coin and jewelry
 
*Pietro's fire opal ring, with a spike and concealed poison well
 
*Pouch with 3 pinches of dust of confusion
 
*2 potions of suggestion
 
*2 potions of cure poison
 
*several natural poisons
 
*Pietro's strange amulet, worth maybe 500 gp for its materials
 
*Bora's steel earring
 
  
 
== House Rules ==
 
== House Rules ==
'''Experience'''
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'''*Experience'''
*Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level.
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Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level. As an example, if a fighter with a 10% xp bonus reaches level 2, he immediately gains 10% of the 2000xp he needs to advance from 2nd to 3rd level, or 200xp. This is to save time and math, because no one likes calculating a 5% bonus for the 63.7 xp you earned killing some bandits.
'''Character Generation'''
 
*As per the rules for Adventurer tier, players being with 20,000xp and 16,000gp to expend making a character.
 
*No demihuman races or racial classes exist in the world, but if you have your heart set on playing a particular class I am willing to strip the demihuman racial characteristics out (i.e. you can be a Nightblade, but not an Elven Nightblade, if you want to be a Magic-User/Thief)
 
*The country or culture of origin for a character determines their bonus starting language and a bonus starting proficiency which the player may lobby the DM for. For example, Conan is a Cimmerian so he begins play speaking Aquilonian (the ''lingua franca'' of the world) and Cimmerian, and begins with a cultural proficiency in Climbing (because Howard mentions it about a thousand times).
 
  
 
== Thread References ==
 
== Thread References ==

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