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− | ==Faction Stats==
| + | Power: 4 |
− | {| class="wikitable"
| + | Action Die: 1d12 |
− | ! Power
| + | Cohesion: 4 |
− | ! 4
| + | Features: |
− | ! Action Die
| + | * The ruling-class of Nezdohva consists of inhuman automata. |
− | ! 1d12
| |
− | |-
| |
− | ! Cohesion
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− | ! 4
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− | ! Features
| |
− | ! style="text-align: left;" |
| |
− | * The ruling-class of Nezdohva consists of inhuman Automaton boyars.
| |
− | * The autocossaks are a fearsome fighting force of combat automata.
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− | * The artificers of Nezdohva are as skilled as any in Arcem.
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− | * A recent treaty with the Bright Republic has increased their firepower.
| |
− | |}
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− | | |
− | * Action Die: 1d12
| |
− | * Cohesion: 4
| |
− | * Features:
| |
− | ** The ruling-class of Nezdohva consists of inhuman Automaton boyars.
| |
− | ** The autocossaks are a fearsome fighting force of combat automata.
| |
− | ** The artificers of Nezdohva are as skilled as any in Arcem.
| |
− | ** A recent treaty with the Bright Republic has increased their firepower.
| |
− | * Trouble 3
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− | * Problems:
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− | ** Internal strife weakens the nation's strength 1
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− | ** Monsters from the South are a constant nuisance 1
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− | ** The human populace is unhappy under automaton rule 1
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− | * Interest
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− | ** None yet
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− | * Dominion 4
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