Editing The Lawful the Neutral and the Chaotic
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9.) Max hp at first level for this campaign.<br/> | 9.) Max hp at first level for this campaign.<br/> | ||
10.) No clerical weapon restrictions for this campaign with the exception of magic weapons: a cleric can't wield a magic weapon of any weapon type which would be forbidden to the class under standard B/X rules.<br/> | 10.) No clerical weapon restrictions for this campaign with the exception of magic weapons: a cleric can't wield a magic weapon of any weapon type which would be forbidden to the class under standard B/X rules.<br/> | ||
− | 11.) No non-human PCs.<br/> | + | 11.)No non-human PCs.<br/> |
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*Wilderness Encounter Evasion | *Wilderness Encounter Evasion | ||
**Per the book, the party can ALWAYS evade successfully if it has the advantage of surprise. | **Per the book, the party can ALWAYS evade successfully if it has the advantage of surprise. | ||
− | **Per the book, evasion is totally | + | **Per the book, evasion is totally of the table when the party has [i]been[/i] surprised. |
**Dice-rolling on the evasion table comes in when neither side has the advantage of surprise. | **Dice-rolling on the evasion table comes in when neither side has the advantage of surprise. | ||
**If the reaction roll is 6-12 and the encountered creature is Neutral or Lawful, the party may evade with out a roll in situations where neither party has surprise. | **If the reaction roll is 6-12 and the encountered creature is Neutral or Lawful, the party may evade with out a roll in situations where neither party has surprise. | ||
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**There is still an element of uncertainty, as some human encounters aren't going to have an obvious alignment. | **There is still an element of uncertainty, as some human encounters aren't going to have an obvious alignment. | ||
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn't really appropriate here). Same would apply to some golems or robots. | **As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn't really appropriate here). Same would apply to some golems or robots. | ||
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==Setting== | ==Setting== | ||
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== Adventurers == | == Adventurers == | ||
− | *[[ | + | *[[Arcun Rievers]], Human Fighter. 9/9 |
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*[[Blunk Waterstone]], Human Thief. 4/4 | *[[Blunk Waterstone]], Human Thief. 4/4 | ||
− | *[[Sten Norfeldt]], Human Fighter | + | *[[Sten Norfeldt]], Human Fighter 8/8 |
− | + | *[[Elias Stone]], Human Thief. 3/3 | |
− | *[[Elias Stone]], Human Thief | + | *[[Spud]], Human Cleric 5/5 |
− | + | *[[Justin Brue]], Human Thief, 4/4 | |
− | *[[Spud]], Human Cleric | ||
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− | *[[ | ||
== Mounts and Stuff == | == Mounts and Stuff == | ||
− | * | + | *Sarah, Spud's Mule |
− | + | **Sten's leather coat (armour) | |
− | + | **crossbow and 20 quarrels | |
− | + | **186gp (Elias) | |
− | + | **264 gp, 25 sp and an axe (Arcun) | |
− | + | **216GP belonging to Blunk | |
− | + | **111 Silver Leaves (15gp apiece.) | |
− | + | **157 gp & 25 sp belonging to Justin. | |
− | + | **82 gp belonging to Sten | |
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− | **20 | ||
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== Loot == | == Loot == | ||
− | * | + | * magic? armour |
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== Encumbrance Ape == | == Encumbrance Ape == | ||
− | *[[ | + | *[[Arcun Rievers]], Human Fighter. |
− | **Gear: | + | **Gear:380 |
− | + | **Loot:0 | |
− | **Loot: | + | **Total: 380 |
− | **Total: | + | *[[Blunk Waterstone]], Human Thief. |
− | *[[ | + | **Gear: 224 |
− | **Gear: | + | **Loot: |
− | **Loot: | + | **Total: |
− | **Total: | + | *[[Sten Norfeldt]], Human Fighter |
− | *[[ | + | **Gear: 200 without armour/400 with armour leather armour on mule |
− | **Gear: | + | **Loot: 40gp 15 sp carried 82 gp on mule |
− | ** | + | **Total 255 without armour/455 with armour |
− | **Loot: | + | *[[Elias Stone]], Human Thief. |
− | **Total | + | **Gear: 380 |
− | *[[ | + | **Loot: 186gp (on mule) |
− | **Gear: | + | **Total 380 |
− | **Loot: | + | *[[Spud]], Human Cleric |
− | **Total: | + | **Gear: 370 |
− | *[[ | + | **Loot: |
− | **Gear: | + | **Total: 370 |
− | + | *[[Justin Brue]], Human Thief, | |
− | **Loot: | + | **Gear: 244 (incl. some cash) |
− | **Total: | + | **Loot: 192 gp & 25 sp on mule |
+ | **Total: 244 | ||
== Marching Orders == | == Marching Orders == | ||
− | === | + | ===Wilderness=== |
− | * | + | *Arcun/Spud |
− | * | + | *Blunk/Elias/mule |
− | * | + | *Justin/Sten |
==Bullets== | ==Bullets== | ||
− | + | *Elias Stone: 17 | |
− | * | + | *Justin Brue: 24 |
− | * | + | *Blunk Waterstone: 16 |
− | + | *Spud: 16 | |
− | + | *Sten Norfeldt: 17 | |
− | + | *Arcun Rievers: 19 | |
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== Links == | == Links == | ||
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]] | *[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]] | ||
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