Editing The Lawful the Neutral and the Chaotic

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12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it's just with 1 hp, I'll still let them make the missile attack, even though I wouldn't normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.<br/>
 
12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it's just with 1 hp, I'll still let them make the missile attack, even though I wouldn't normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.<br/>
 
If combat lasts into a second round, then Side B can't keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I'm doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.<br/>
 
If combat lasts into a second round, then Side B can't keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I'm doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.<br/>
13.) Silver bullets cost 25gp (5x normal)
 
  
 
*Wilderness Encounter Evasion
 
*Wilderness Encounter Evasion
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**There is still an element of uncertainty, as some human encounters aren't going to have an obvious alignment.
 
**There is still an element of uncertainty, as some human encounters aren't going to have an obvious alignment.
 
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn't really appropriate here).  Same would apply to some golems or robots.
 
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn't really appropriate here).  Same would apply to some golems or robots.
 
14.) '''a.)''' fighters to perform multiple attacks per round (# of attacks permissible = fighter's hit dice + 1, and # of attacks with a missile weapon can't exceed the weapon's current capacity) on opponents with less than 1 HD, provided that none of the opponents fighting the PCs have 1 or more HD. I know some forms of early D&D which I don't myself play or own (OD&D? Holmes, maybe?) allow a similar rule. This is basically meant to permit skilled gunfighters to shoot their way out of bars full of mooks and stuff like that.
 
'''b.)''' fighters, WITH HANDGUNS ONLY, may "dual wield", although they're at -2 to hit when doing so. This is meant to permit blazing away with a pair of revolvers; both weapons have to be handguns, in other words. No two-weapon fighting with a revolver in one hand and a halberd in the other or anything silly.
 
  
 
==Rule Clarification==
 
==Rule Clarification==
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== Adventurers ==
 
== Adventurers ==
  
*[[Rock Brody]], Fighter 19/19
+
*[[Rock Brody]], Fighter 8/8
*[[Haff Winson]], Human Thief, 0/10
+
*[[Amos Stone]], Human Fighter, 2/9
*[[Clint Leastwood]], Human Fighter, 26/26
+
*[[Spud]], Human Cleric 5/5
*[[Br. Darril Besigh]], Human Cleric 5/7
+
*[[Haff Winson]], Human Thief, 5/5
*[[Oda the Clumsy]] Magic-user 5/6
+
*[[Clint Leastwood]], Human Fighter, 9/9
 +
*[[Br. Darril Besigh]], Human Cleric 5/5
  
 
'''Deceased'''
 
'''Deceased'''
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*[[Elias Stone]], Human Thief, killed by a ghoul
 
*[[Elias Stone]], Human Thief, killed by a ghoul
 
*[[Dill Le Man]], Human Cleric killed by a ghoul
 
*[[Dill Le Man]], Human Cleric killed by a ghoul
*[[Spud]], Human Cleric 11/11, killed by a wight? wraith?  The last of the original companions to fall.
 
 
'''Inactive'''
 
 
*[[Amos Stone]], Human Fighter, 9/9
 
  
 
== Mounts and Stuff ==
 
== Mounts and Stuff ==
*Mule: Sarah III
+
*Mule, Sarah II
**2x Saddle Bags
+
**50' rope (Spud's)
**Rope
+
**2 large sacks (Spud's)
**2x Large Sacks
+
**1 week normal rations
**6 weeks rations
 
**Darrill's leather armour
 
*Haff's Riding Horse: 10/10 HP
 
**Saddle, bridle, 2x Saddle Bags
 
**2 weeks normal rations
 
**20 normal bullets + 12 silver bullets
 
**100 GP
 
*Rock's Riding Horse
 
**Saddle, bridle, 2x Saddle Bags
 
**2 weeks normal rations
 
**20 normal bullets
 
**2 vials of holy water
 
*Clint's Riding Horse
 
**Saddle, bridle, 2x Saddle Bags
 
**2 weeks normal rations
 
**20 normal bullets
 
**2 vials of holy water
 
*Darril's Riding Horse
 
**Saddle, bridle, 2x Saddle Bags
 
**2 weeks normal rations
 
**10 normal bullets
 
**2 vials of holy water
 
*Oda's Riding Horse
 
**Saddle, bridle, 2x Saddle Bags
 
**2 weeks normal rations
 
**2 vials of holy water
 
  
 
== Loot ==
 
== Loot ==
*46 bullets (stashed at scene of wolf fight)
+
* 46 bullets (stashed at scene of wolf fight)
* bag of 10 bullets, 
 
* 2 keys A1, B (Rock)
 
* 1 key 0, 1 key A2, silver ring worth 50gp (Darril)
 
* 4 rifles
 
* 5 rifles (Clint)
 
* 3 rifles (Rock)
 
  
 
== Encumbrance Ape ==
 
== Encumbrance Ape ==
  
 
*[[Rock Brody]], Human Fighter.  
 
*[[Rock Brody]], Human Fighter.  
**Gear: 455
+
**Gear:330
**Expendables and Coin: 25
+
**Loot:2
**Loot: 240
+
**Total: 332
**Total: 720
 
 
*[[Haff Winson]], Human Thief.
 
*[[Haff Winson]], Human Thief.
**Gear: 269
+
**Gear: 217
**Loot: Key A1, Key B, 25gp necklace
+
**Loot:  
**Total: 279
+
**Total:  
 
*[[Clint Leastwood]], Human Fighter  
 
*[[Clint Leastwood]], Human Fighter  
**Gear: 290
+
**Gear: 180
**Own coin: 24
+
**Loot: 24
**Loot: Bullets (10) rifles 400,
+
**Total 204
**Total 725
+
*[[Amos Stone]], Human Fighter.
*[[Oda the Clumsy]], Human Magic-user
+
**Gear: 370
**Gear: 122
+
**Loot: 13gp
**Loot: --
+
**Total 383cn
**Total: 122
+
*[[Spud]], Human Cleric
 +
**Gear: 370
 +
**Loot:
 +
**Total:
 
*[[Br. Darril Besigh]], Human Cleric,  
 
*[[Br. Darril Besigh]], Human Cleric,  
**Gear: 201
+
**Gear: 430
**Own coins: 35
+
**Loot: 0
**Loot: (OoC post 697) Key A2, One silver ring worth 50 golden eagles.
+
**Total: 430
**Total: 236
 
  
 
== Marching Orders ==
 
== Marching Orders ==
 
===Dungeon and Wilderness===
 
===Dungeon and Wilderness===
*Clint/Rock
+
*Spud/Rock
*Haff/Oda
+
*Haff/Elias
*Darril
+
*Darril/Dill
  
 
==Bullets==
 
==Bullets==
  
 
+
*Amos Stone: 18 (Revolver at 6/6)
*Br. Darril Besigh: 19 (Revolver at 3/6) + 11 silver bullets
+
*Spud: 13
*Rock Brody: 16(Revolver #1 currently at 6/6; Revolver #2 currently at 6/6) + 20 silver bullets, 15 (Haff's rifle) + 6 (Haff's revolver)
+
*Br. Darril Besigh: 17 (Revolver at 6/6)
*Clint Leastwood 29 (Revolver at 6/6) + 10 additional bullets + 15 silver bullets
+
*Rock Brody: 18  (Revolver currently at 6/6)
 
+
*Haff Winson:  17
 
+
*Clint Leastwood 17 (Revolver at 6/6)
*DEAD Rifle Scout:  10/20
 
*Pistol Scout: 0/6
 
*DEAD Pistol Scout: 0/6
 
*Pistol Scout: 0/6
 
*Pistol Scout: 0/6
 
  
 
==Maps==
 
==Maps==
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''The Eastern Fringe of Mankind''
 
''The Eastern Fringe of Mankind''
 
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]]
 
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]]
 
*[[https://docs.google.com/drawings/d/1XKGpgLUCH1LVeCeBhtVzdOrgIUqJyPcsb9FWIS_wptY/edit Ruins in the woods Near Freetown]]
 
  
 
== Links ==
 
== Links ==
 
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]]
 
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]]
 
*[[Imladril_Blank_Sheet|Blank Character Sheet]]
 
*[[Imladril_Blank_Sheet|Blank Character Sheet]]
 
== Other Encumbrance ==
 
*Rifles weigh 80 cn.
 
*Pistols weigh 30 cn.
 
*Every 20 rounds of ammo weighs 10 cn.
 

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