Editing The Lawful the Neutral and the Chaotic
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12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it's just with 1 hp, I'll still let them make the missile attack, even though I wouldn't normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.<br/> | 12.) Initiative and missile fire - Side A wins initiative. Side A closes with Side B and makes a melee attack, if Side A kills Side B via that melee attack, then my interpretation is that they got the jump and Side B is dead before firing a shot. *If* Side B survives, even if it's just with 1 hp, I'll still let them make the missile attack, even though I wouldn't normally allow a rifle (or bow, or sling) attack while meleed. This only applies in this situation.<br/> | ||
If combat lasts into a second round, then Side B can't keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I'm doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.<br/> | If combat lasts into a second round, then Side B can't keep making rifle attacks unless they want to try and make a fighting withdrawal (or a full retreat followed by later turning and firing in a different round). The reason I'm doing this is because it should be dangerous to charge right into a line of dudes with rifles levelled at you.<br/> | ||
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*Wilderness Encounter Evasion | *Wilderness Encounter Evasion | ||
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**There is still an element of uncertainty, as some human encounters aren't going to have an obvious alignment. | **There is still an element of uncertainty, as some human encounters aren't going to have an obvious alignment. | ||
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn't really appropriate here). Same would apply to some golems or robots. | **As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn't really appropriate here). Same would apply to some golems or robots. | ||
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==Rule Clarification== | ==Rule Clarification== | ||
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== Adventurers == | == Adventurers == | ||
− | *[[Rock Brody]], Fighter | + | *[[Rock Brody]], Fighter 8/8 |
− | *[[Haff Winson]], Human Thief, | + | *[[Amos Stone]], Human Fighter, 2/9 |
− | *[[Clint Leastwood]], Human Fighter, | + | *[[Spud]], Human Cleric 5/5 |
− | *[[Br. Darril Besigh]], Human Cleric 5/ | + | *[[Haff Winson]], Human Thief, 5/5 |
− | + | *[[Clint Leastwood]], Human Fighter, 9/9 | |
+ | *[[Br. Darril Besigh]], Human Cleric 5/5 | ||
'''Deceased''' | '''Deceased''' | ||
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*[[Elias Stone]], Human Thief, killed by a ghoul | *[[Elias Stone]], Human Thief, killed by a ghoul | ||
*[[Dill Le Man]], Human Cleric killed by a ghoul | *[[Dill Le Man]], Human Cleric killed by a ghoul | ||
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== Mounts and Stuff == | == Mounts and Stuff == | ||
− | *Mule | + | *Mule, Sarah II |
− | + | **50' rope (Spud's) | |
− | + | **2 large sacks (Spud's) | |
− | + | **1 week normal rations | |
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− | ** | ||
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− | **2 | ||
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− | ** | ||
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== Loot == | == Loot == | ||
− | *46 bullets (stashed at scene of wolf fight | + | * 46 bullets (stashed at scene of wolf fight) |
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== Encumbrance Ape == | == Encumbrance Ape == | ||
*[[Rock Brody]], Human Fighter. | *[[Rock Brody]], Human Fighter. | ||
− | **Gear: | + | **Gear:330 |
− | + | **Loot:2 | |
− | **Loot: | + | **Total: 332 |
− | **Total: | ||
*[[Haff Winson]], Human Thief. | *[[Haff Winson]], Human Thief. | ||
− | **Gear: | + | **Gear: 217 |
− | **Loot: | + | **Loot: |
− | **Total: | + | **Total: |
*[[Clint Leastwood]], Human Fighter | *[[Clint Leastwood]], Human Fighter | ||
− | **Gear: | + | **Gear: 180 |
− | ** | + | **Loot: 24 |
− | **Loot: | + | **Total 204 |
− | **Total | + | *[[Amos Stone]], Human Fighter. |
− | *[[ | + | **Gear: 370 |
− | **Gear: | + | **Loot: 13gp |
− | **Loot: | + | **Total 383cn |
− | **Total: | + | *[[Spud]], Human Cleric |
+ | **Gear: 370 | ||
+ | **Loot: | ||
+ | **Total: | ||
*[[Br. Darril Besigh]], Human Cleric, | *[[Br. Darril Besigh]], Human Cleric, | ||
− | **Gear: | + | **Gear: 430 |
− | + | **Loot: 0 | |
− | **Loot: | + | **Total: 430 |
− | **Total: | ||
== Marching Orders == | == Marching Orders == | ||
===Dungeon and Wilderness=== | ===Dungeon and Wilderness=== | ||
− | * | + | *Spud/Rock |
− | *Haff/ | + | *Haff/Elias |
− | *Darril | + | *Darril/Dill |
==Bullets== | ==Bullets== | ||
− | + | *Amos Stone: 18 (Revolver at 6/6) | |
− | *Br. Darril Besigh: | + | *Spud: 13 |
− | *Rock Brody: | + | *Br. Darril Besigh: 17 (Revolver at 6/6) |
− | *Clint Leastwood | + | *Rock Brody: 18 (Revolver currently at 6/6) |
− | + | *Haff Winson: 17 | |
− | + | *Clint Leastwood 17 (Revolver at 6/6) | |
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==Maps== | ==Maps== | ||
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''The Eastern Fringe of Mankind'' | ''The Eastern Fringe of Mankind'' | ||
*[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]] | *[[https://docs.google.com/drawings/d/14w6ECfv_I4TIScL_6nK5nKFqF80FPg4df258LUg9FqY/edit Mausoleum In the Woods Near Jauntytown]] | ||
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== Links == | == Links == | ||
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]] | *[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]] | ||
*[[Imladril_Blank_Sheet|Blank Character Sheet]] | *[[Imladril_Blank_Sheet|Blank Character Sheet]] | ||
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