Editing The Lawful the Neutral and the Chaotic

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**There is still an element of uncertainty, as some human encounters aren't going to have an obvious alignment.
 
**There is still an element of uncertainty, as some human encounters aren't going to have an obvious alignment.
 
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn't really appropriate here).  Same would apply to some golems or robots.
 
**As a general rule, no auto-evasion of non-intelligent undead and/or intelligent undead who basically just attack on sight (a reaction roll isn't really appropriate here).  Same would apply to some golems or robots.
 
14.) '''a.)''' fighters to perform multiple attacks per round (# of attacks permissible = fighter's hit dice + 1, and # of attacks with a missile weapon can't exceed the weapon's current capacity) on opponents with less than 1 HD, provided that none of the opponents fighting the PCs have 1 or more HD. I know some forms of early D&D which I don't myself play or own (OD&D? Holmes, maybe?) allow a similar rule. This is basically meant to permit skilled gunfighters to shoot their way out of bars full of mooks and stuff like that.
 
'''b.)''' fighters, WITH HANDGUNS ONLY, may "dual wield", although they're at -2 to hit when doing so. This is meant to permit blazing away with a pair of revolvers; both weapons have to be handguns, in other words. No two-weapon fighting with a revolver in one hand and a halberd in the other or anything silly.
 
  
 
==Rule Clarification==
 
==Rule Clarification==
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*[[Rock Brody]], Fighter 19/19
 
*[[Rock Brody]], Fighter 19/19
*[[Haff Winson]], Human Thief, 0/10
+
*[[Haff Winson]], Human Thief, 10/10
 
*[[Clint Leastwood]], Human Fighter, 26/26
 
*[[Clint Leastwood]], Human Fighter, 26/26
*[[Br. Darril Besigh]], Human Cleric 5/7
+
*[[Br. Darril Besigh]], Human Cleric 7/7
 
*[[Oda the Clumsy]] Magic-user 5/6
 
*[[Oda the Clumsy]] Magic-user 5/6
  
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== Loot ==
 
== Loot ==
 
*46 bullets (stashed at scene of wolf fight)
 
*46 bullets (stashed at scene of wolf fight)
* bag of 10 bullets,   
+
* bag of 10 bullets,  (Clint)
* 2 keys A1, B (Rock)
+
* 2 keys A1, B (Haff)
* 1 key 0, 1 key A2, silver ring worth 50gp (Darril)
+
* 1 key A2, silver ring worth 50gp (Darril)
* 4 rifles
+
* 4 pistols (Rock)
* 5 rifles (Clint)
 
* 3 rifles (Rock)
 
  
 
== Encumbrance Ape ==
 
== Encumbrance Ape ==
  
 
*[[Rock Brody]], Human Fighter.  
 
*[[Rock Brody]], Human Fighter.  
**Gear: 455
+
**Gear: 305
**Expendables and Coin: 25
+
**Expendables and Coin: 16
**Loot: 240
+
**Loot:  
**Total: 720
+
**Total: 321
 
*[[Haff Winson]], Human Thief.
 
*[[Haff Winson]], Human Thief.
 
**Gear: 269
 
**Gear: 269
**Loot: Key A1, Key B, 25gp necklace
+
**Loot: Key A1, Key B
**Total: 279
+
**Total: 269
 
*[[Clint Leastwood]], Human Fighter  
 
*[[Clint Leastwood]], Human Fighter  
 
**Gear: 290
 
**Gear: 290
 
**Own coin: 24
 
**Own coin: 24
**Loot: Bullets (10) rifles 400,
+
**Loot: Bullets (10),
**Total 725
+
**Total 325
 
*[[Oda the Clumsy]], Human Magic-user  
 
*[[Oda the Clumsy]], Human Magic-user  
 
**Gear: 122
 
**Gear: 122
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*Br. Darril Besigh: 19 (Revolver at 3/6) + 11 silver bullets
+
*Br. Darril Besigh: 26 (Revolver at 6/6) + 11 silver bullets
*Rock Brody: 16(Revolver #1 currently at 6/6; Revolver #2 currently at 6/6) + 20 silver bullets, 15 (Haff's rifle) + 6 (Haff's revolver)  
+
*Rock Brody: 25 (Revolver currently at 6/6) + 14 silver bullets
*Clint Leastwood 29 (Revolver at 6/6) + 10 additional bullets + 15 silver bullets
+
*Haff Winson: 19 (rifle) + 6 (revolver) + 6 silver bullets
 
+
*Clint Leastwood 37 (Revolver at 6/6) + 10 additional bullets + 15 silver bullets
 
 
*DEAD Rifle Scout:  10/20
 
*Pistol Scout: 0/6
 
*DEAD Pistol Scout: 0/6
 
*Pistol Scout: 0/6
 
*Pistol Scout: 0/6
 
  
 
==Maps==
 
==Maps==

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