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The Library at Wolf Keep
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[[The Wilderlands of Absalom]] Spellbooks add value to a mage's library as follows: Common spells (those within the Core and Player's Companion) are worth 150 gp per level. Uncommon or rare spells (i.e. ones not appearing in those two books) are worth 250 gp per level. Spells on scrolls are worth 75 gp per level (for Common) and 150 per level (for uncommon). Since each mage casts slightly different versions of the same spell the value for similar spells in cumulative. Therefore, a mage with two spellbooks in his library, each containing the spell ''Sleep'' would gain 300 gp towards his library. The library at Wolf Keep contains the following texts, both magical and mundane: '''Total Value of Library: '''7,050 gp =Mundane Texts= *Dreams of Frost and Rime by Drujaal ip Mayt (100 gp) *Tempered in the Forge of Krang by Mastersmith Tungas (100 gp) *The Mist Creeps by Pontificate Ett (100 gp) *[https://wiki.rpg.net/index.php/Wolf_Keep_Features Alchemical notes worth 650 gp] *''Alchemical Applications of Praum'' (500 gp) *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 History of the Faery Door in the Candle] (100 gp, 500 relating to faery magic or research) =Spellbooks= *A curious cylinder of wood, perhaps six inches in diameter and a foot and-a half long. One quarter of the height has writing carved into it; those capable of understanding Faerie note that it is in that tongue, and those of a magical nature further note that the writings are magical. The cylinder weighs one stone. It is a spellbook containing ''Sleep'', ''Cause Fear'', and ''Detect Faerie Lands''. '''Library Value of 550 gp''' *Owlbear spellbook with ''Jump'', ''Shield'' and ''Wall of Smoke''. The pages are swollen with moisture and some of the ink is smeared. There exists a possibility that using the book to study might result in magical mishap, if care is not taken to transcribe the spell properly. '''Library Value of 250 gp due to damage''' *Apprentice‘s spellbook that contains ''Detect Magic'', ''Floating Disc'', ''Ventriloquism'', ''Locate Object'', and ''Mirror Image''. '''Library Value of 750 gp''' *The writing upon the slate is a magical formulae for a spell that seems to be able to turn -- at least temporarily -- a certain number of steel or iron weapons into silver. ''Steel to Silver'' spell. '''Note this spell is in the basement of Modnar's Tower''' *A thick tome bound in two sheets of thin, hard greenish crystal that seems to radiate cold. The chill emanating from the book is cold enough to burn flesh. *The shaman carries several thin sheets of metal, bound together by leather and containing writings in what looks to be the Bestial tongue. They contain the spells ''Sleep'' and ''Ventriloquism''. '''Library Value of 300 gp''' *''Observations on Defensive Magics'' Text found [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20200974#post20200974 here]. Base value of 2000 gp, twice that if researching defensive spells. *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 Instructions to build a Gate to Leng] 500 gp =Scrolls= *Scroll of ''Levitate''. *Brass scrollcase from secret room in Keep, containing a scroll with the following spells: ''Hold Monster''. '''Library Value of 225 gp''' *A brass scrollcase containing a single rolled scroll of soft vellum. It is a scroll of arcane magics, written in an archaic dialect of Common. It contains the following spells: ''Sleep'', ''Read Languages'', ''Dispel Magic'' and ''Giant Strength''. '''Library Value of 675 gp''' *A scroll of some thin, pale leather that contains more writing in Bestial. The scroll has the spells ''Wizard Lock'' and ''Phantasmal Force''. '''Library Value of 300 gp'''
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