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The Menagerie: The Delinquent
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==Identity== '''Hero Name:''' Jackal '''Real Name:''' Luciana Lopez '''Look:''' Hispanic/Latina woman, untrusting eyes, rebellious clothing, ragged costume ==Abilities== '''Illusions, magical weaponry:''' Can shape magical energy into illusions or glowing weaponry ==Labels== {| class="wikitable" | ! Danger ! Freak ! Savior ! Superior ! Mundane |- style="text-align:center;" | ''Starting'' | =0 | +1 | -1 | +2 | +1 |- style="text-align:center;" | ''Current'' | -1 | +1 | -1 | +3 | +1 |} ==Status== +1 forward ==Moves== '''Mary Contrary:''' When someone tries to pierce your mask, comfort or support you, or provoke you, you can interfere. Roll + Superior. On a hit, they take a -2 on their roll. On a 10+, you also take Influence over them or clear a condition. On a miss, they get a 10+ no matter what they rolled and you mark a condition of their choice. '''Team? What team?:''' When you use Team selfishly, clear a condition or mark potential. The first time in a session that you use Team to help a teammate, take +1 forward. '''Are you watching closely?:''' When you mislead, distract, or trick someone, roll + Superior. On a hit, they are fooled, at least for a moment. On a 10+, choose three, on a 7-9, choose two: you get an opportunity, you expose a weakness or flaw, you confuse them for some time, you avoid further entanglement. On a miss, you’re hopelessly embroiled in it and under pressure; mark a condition. ==Relationships== Jackal keeps trying to impress Revenant with her antics. Jackal and Whisper pulled an awesome (if illegal) stunt together. ==Influence== Whisper, Talon and Revenant have Influence over Jackal. Jackal has Influence over Whisper and Sleepwalker. ==Team Moves== When you share a triumphant celebration with someone, ask them if they think you’re cool. If they say yes, give them Influence and take Influence over them. If they say no, mark a condition or spurn them immediately. If they’re a teammate, then either way, add a Team to the pool. When you share a vulnerability or weakness with someone, give them Influence over you, and ask them who they’d like you to be. Mark potential if you show them that person. If they’re a teammate, add a Team to the pool no matter what. ==Moment of Truth== This is when you show them what you really are. Whether you’re the hero underneath the rebel facade...or the one who can make the hard choices heroes can’t make. You do whatever it takes to show that truth, whether it’s saving the day from a terrible villain or stopping a bad guy once and for all. Of course, once you’ve shown what you really are, there’s no going back to playing the clown... ==Conditions== Ο ''Afraid'' (-2 to directly engage a threat)<br> Ο ''Angry'' (-2 to comfort or support or pierce the mask)<br> Φ ''Guilty'' (-2 to provoke someone or assess the situation)<br> Ο ''Hopeless'' (-2 to unleash your powers)<br> Ο ''Insecure'' (-2 to defend someone or reject others’ influence) ==Potential== Φ Φ Ο Ο Ο ==Advances== Ο Take another move from your playbook<br> Ο Take another move from your playbook<br> Ο Take a move from another playbook<br> Ο Take a move from another playbook<br> Ο Someone permanently loses Influence over you; add +1 to a Label<br> Ο Rearrange your Labels as you choose; add +1 to a Label of your choice<br> Ο Unlock your Moment of Truth<br> Ο Add +1 to any two Labels Back to [[Masks:_The_Menagerie|Masks: The Menagerie]]
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