Editing The Peoples and Nations of Scalgard

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A collection of low-lying land around the delta of three rivers and bordering the northern sea, the Low Countries are, like Ceumri, resource-rich.  Unfortunately, they do not have Cemrui's natural protections of tall mountains and turbulent waters, so while the Low Countries support a dense population it is also one of the most war-torn areas in bloody Scalgard.  Bordered by Ceumri to the west, Estria to the south, Saesony and Thrudvang to the east and dotted with orcish settlements along the north shore, the Low Countries are really an outpost for other lands' influence, with walled cities swapped back and forth seasonally between different armies.  Out of these wars arises only one constant: banditry.  As men flee the predations of each new army and flock together in the wilds, they form rag-tag armies of their own and take whatever their numbers will let them.   
 
A collection of low-lying land around the delta of three rivers and bordering the northern sea, the Low Countries are, like Ceumri, resource-rich.  Unfortunately, they do not have Cemrui's natural protections of tall mountains and turbulent waters, so while the Low Countries support a dense population it is also one of the most war-torn areas in bloody Scalgard.  Bordered by Ceumri to the west, Estria to the south, Saesony and Thrudvang to the east and dotted with orcish settlements along the north shore, the Low Countries are really an outpost for other lands' influence, with walled cities swapped back and forth seasonally between different armies.  Out of these wars arises only one constant: banditry.  As men flee the predations of each new army and flock together in the wilds, they form rag-tag armies of their own and take whatever their numbers will let them.   
  
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But those cities that stay free of foreign influence fare little better.  Acrhen is ruled by a Horned King, who claims to have wrested his power from a giant and who sends a brotherhood of Huntsmen, their lives linked by magic, to protect the surrounding fields.  Charmar's only lords are the dead, thirteen mummified men and women who sit in council and whisper commands to their vizier only in dreams.  Power here, more than anywhere else in Scalgard, goes to they who can seize it.
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But those cities that stay free of foreign influence fare little better.  Acrhen is ruled by a Witch-King, who claims to have wrested his power from a giant and who sends a brotherhood of Huntsmen, their lives linked by magic, to protect the surrounding fields.  Charmar's only lords are the dead, thirteen mummified men and women who sit in council and whisper commands to their vizier only in dreams.  Power here, more than anywhere else in Scalgard, goes to they who can seize it.
  
 
The Low Countries are also the site of mankind's first welcome to Scalgard, and home to their first kingdoms.  Though those days are not long gone from the world, the rise and fall of of rulers has spotted the land with a rich history of ruins, ripe for exploitation.  Many are the band or noble who, seeking easier work than the taking of a peopled city, have taken one of the ruins for their own and called folk from afar to make it home.  But many, too, are the giant, Tuatha-Sidhe or Undead prince who've done the same.
 
The Low Countries are also the site of mankind's first welcome to Scalgard, and home to their first kingdoms.  Though those days are not long gone from the world, the rise and fall of of rulers has spotted the land with a rich history of ruins, ripe for exploitation.  Many are the band or noble who, seeking easier work than the taking of a peopled city, have taken one of the ruins for their own and called folk from afar to make it home.  But many, too, are the giant, Tuatha-Sidhe or Undead prince who've done the same.

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