Editing The Pilots and their Machines

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This page is for the pilots and their mecha.
 
This page is for the pilots and their mecha.
 
'''Ken Saito'''
 
 
 
Size: Small
 
 
Cost: 4000
 
 
HP: 2000
 
 
EN:100
 
 
Mobility: 190 (1000)
 
 
Armor: 1000
 
 
Accuracy: 260 (2000)
 
 
Speed: 8 (300)
 
 
Parts: 2 (500)
 
 
Special: Flight (0), Small Energy Regen (200)
 
 
 
Taser Strike
 
 
The arms and legs of the mech energize before lashing out at a near by enemy unit. This attack is intended as an emergency melee option or as an attempt to immobilize a hostile unit, in the manner of an old fashioned taser or police baton.
 
Type: Melee
 
Power: 1900 (19)
 
Range: 1-3 (3)
 
Cost/Ammo: 5 EN
 
Required Will: N/A
 
Accuraccy Bonus: +20 (4)
 
Critical Bonus: +0
 
Attack Type: Energy
 
Attributes: Post-Movement (2)
 
Tags: Mobility Down (2), Ignore Size (0)
 
Cost: 30
 
 
 
Triple Beam Attack
 
 
[I]Combing their beam rifes, the squad overpowers enemy barriers while frying enemy targeting systems. /I]
 
Type: Ranged
 
Power: 2500 (25)
 
Range: 3-12 (10)
 
Cost/Ammo: 10
 
Required Will: N/A
 
Accuraccy Bonus: +40 (8)
 
Critical Bonus: +25 (5)
 
Attack Type: Energy
 
Attributes: Post-Movement (2), TRI
 
Tags: Barrier Pierce (0), Accuracy Down (2)
 
Cost: 52
 
 
 
Beam Rifle
 
 
Hunkering down and taking its time the mecha lines up a shot to disable foes from outside their rainge.
 
Type: Ranged
 
Power: 2000 (20)
 
Range: 3-12 (10)
 
Cost/Ammo: 10 EN
 
Required Will: None
 
Accuraccy Bonus: +40 (8)
 
Critical Bonus: +0
 
Attack Type: Energy
 
Attributes: None
 
Tags: None
 
Cost: 38
 
 
 
Overcharged Plasma Burst
 
 
[I]Desperate times call for desperate measures. The pilot overides the safeties and charges the beam rife to the point of possible meltdown. The heat of the beams passing is hot enough to turn the gases in the Earth's atmosphere to plasma. The superheated, ionized air is pushed forward striking the enemy and exploding outwards upon striking a solid object such as an enemy. The backlash strikes any nearby objects such as squad mates of the enemy./I]
 
Type: Ranged
 
Power: 4500 (45)
 
Range: 3-12 (10)
 
Cost/Ammo: 20 EN
 
Required Will: 120
 
Accuraccy Bonus: +0
 
Critical Bonus: None
 
Attack Type: Energy
 
Attributes: ALL (5)
 
Tags: Barrier Pierce (2)
 
Cost: 62
 

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