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[http://forum.rpg.net/showthread.php?734736-IC-The-Prax-Adventure-I Current IC Thread]
 
[http://forum.rpg.net/showthread.php?734736-IC-The-Prax-Adventure-I Current IC Thread]
  
[https://forum.rpg.net/showthread.php?805831-OOC-The-Prax-Adventure-II Current OOC Thread]
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[http://forum.rpg.net/showthread.php?734771-OOC-The-Prax-Adventure-I Current OOC Thread]
  
 
[http://forum.rpg.net/showthread.php?734053-Recruitment-Classic-Glorantha-Runequest-  Recruitment Thread]
 
[http://forum.rpg.net/showthread.php?734053-Recruitment-Classic-Glorantha-Runequest-  Recruitment Thread]
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* '''[[Jaroltor]]''' a driven young man played by Ninevehn
 
* '''[[Jaroltor]]''' a driven young man played by Ninevehn
  
* '''[[Boltar Stormbreath]]''' Sartarite Storm Khan played by Sam I Am
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* '''[[Boltar Stormbreath]]''' Regretful Uroxi played by Sam I Am
  
 
* '''[[Suharo]]''' Pavisite Lankhor Mhy played by Naed Yar
 
* '''[[Suharo]]''' Pavisite Lankhor Mhy played by Naed Yar
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* '''[[Merryn]]''' of the old Ernaldan folk in Colymar. A shaman played by RoadScholar
 
* '''[[Merryn]]''' of the old Ernaldan folk in Colymar. A shaman played by RoadScholar
  
* [https://wiki.rpg.net/index.php/The_Prax_Adventure_Inactive_Players Inactive Players]
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==Inactive players==
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* '''[[Cuthcar the Wily]]''' Shaman played by thirdkingdom
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* '''[[Tina-kora Maransdottir]]''' Maran Devor played by Stilettointheghetto
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* '''[[Ringeye the Sharp]]''' duck Humakti played by Baron Greystone
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* '''[[Orbast]]''' young Orlanthi played by m111
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* '''[[Dastandri Errynsson]]''' Odalya and Yinkin follower played by Bandos
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* '''[[Verzeg]] Black Beetle''' trollkin played by ChalkLine
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* '''[[Proxenus Antelochion]]''' Yelmalion Troublemaker by ChalkLine
  
  
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* '''Olav and his sister Jareena''' pair of mercenaries Boltar took a shine too before reaching Pavis (IC I p. 13)
 
* '''Olav and his sister Jareena''' pair of mercenaries Boltar took a shine too before reaching Pavis (IC I p. 13)
* '''Old Oddi''' Subject of many a tall tale of Boltar's, now identified to be a legless vagrant outside Pavis. (IC I p. 16) Looks after our 'safe house' in Riverside.
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* '''Old Oddi''' Subject of many a tall tale of Boltar's, now identified to be a legless vagrant outside Pavis. (IC I p. 16)
 
* '''Woodpecker''' is what Tina called the Vingan she met before we arrived in Pavis. Colymar, from the Starfire Ridges (IC I p. 13)
 
* '''Woodpecker''' is what Tina called the Vingan she met before we arrived in Pavis. Colymar, from the Starfire Ridges (IC I p. 13)
 
* '''Alakora''', an older Issaries trader who moves goods between Prax and Sartar, and gave Jaroltor guidance. (IC I p. 13)
 
* '''Alakora''', an older Issaries trader who moves goods between Prax and Sartar, and gave Jaroltor guidance. (IC I p. 13)
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==Setting==
 
==Setting==
  
'''Cradle:'''
 
* '''[[Maps of Cradle]]'''
 
 
'''General:'''
 
 
* '''[[Original RQII Maps]]'''
 
* '''[[Original RQII Maps]]'''
  
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* '''[[Sartar and Prax Color Map]]'''
 
* '''[[Sartar and Prax Color Map]]'''
  
* '''[[New Pavis]]''' - we have a house in Riverside that Old Oddi looks after for us.
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* '''[[New Pavis]]'''
 
 
* '''[[Sun Dome Temple]]'''
 
  
'''Big Rubble:'''
 
 
* '''[[Big Rubble]]'''
 
* '''[[Big Rubble]]'''
  
* '''[[Griffin Gate Area of Rubble]]'''
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* '''[http://wiki.rpg.net/index.php/Red_Cliff_Domain Red Cliff Domain]
  
* '''[[www.soltakss.com/bigrubblemap1|Simon Phipps' more detailed map of the Rubble]]''' - good to locate where we have ativities...
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* '''[http://wiki.rpg.net/index.php/Red_Cliffs_Gazetteer Red Cliff Gazetteer]
  
* '''[[Balastar Barracks Exploration]]''' - we have an encampment
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* '''[[Griffin Gate Area of Rubble]]'''
  
* '''[[Potankis' Tower]]''' - on Ogg lands, we are rebuilding this 'Arm of Pavis'
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* '''[[Balastar Barracks Exploration]]'''
  
* '''[http://farm8.staticflickr.com/7235/6873982586_925e2f9bf9_b.jpg The Munchrooms]''' - Verzeg (ex-PC) has a community of trollkin here
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* '''[[Underworld of the Forsaken Island]]'''
 
 
* '''The Arm''' - the first of the Arms of Pavis - the western sorceror Arlaten (an ally) resides here
 
 
 
* '''The Green (Furner Field)''' - where we took the first Mask, we are establishing a community here.
 
 
 
 
 
'''Other:'''
 
* '''[http://wiki.rpg.net/index.php/Red_Cliff_Domain Red Cliff Domain]
 
  
* '''[http://wiki.rpg.net/index.php/Red_Cliffs_Gazetteer Red Cliff Gazetteer]
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* '''[[Potankis' Tower]]'''
  
* '''[[Underworld of the Forsaken Island]]'''
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*[http://farm8.staticflickr.com/7235/6873982586_925e2f9bf9_b.jpg The Munchrooms]
  
 
==Rules==
 
==Rules==
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* '''[[Character Sheet]]'''
 
* '''[[Character Sheet]]'''
  
==Plans==
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==Potted History plus Plans==
 
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- Main Page: [[The Prax Adventure]]
''Develop the Arms of Pavis''
 
 
 
Arms of Pavis are magical tower-forts built during the Second Age to defend the city, but they failed during the troll invasion. There are others scattered around the city, some probably ruined, but others waiting to be rebuilt. We have now secured two, but one especially needs rebuilding. One of the useful 'bridges', culturally, is that Pavis was a sort of sorcerer and the city relied on sorcerous defenses during the Second Age, so Pavis cultists aren't as bothered by wizards as others might be.
 
 
 
  
''Temples/Shrines''
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[lots of stuff]
  
In our enthusiasm, we initially thought of rebuilding temples (inlcluding on Temple Hill). But a neat post from RS clarified things for me (Sam):
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Having established ourselves in New Pavis and the Rubble, we secured Balastor's Barracks and Balastor himself, in the guise of an axe, now held by Jaroltor. This was perhaps the first act that got us truly noticed in the area.
  
I've been reading through a few sources on shrines and temples, vis a vis numbers of initiates.
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[lots of stuff including our fishing expedition]
Spirit cults basically need 10 initiates to open a shrine. This is from an article in the Cult Compendium.
 
Gods need a little more. A shrine can be from 0-125 initiates, a small temple 75+initiates.
 
This is the level we are looking at for our small settlement. Assuming our settlers will sit in the 75-100 range, they can support a few shrines and maybe a small temple.
 
Avara needs a shrine, so I suggest one attached to any Pavis shrine, for mutual worship. Marius has a ready made one, but will need to find initiates to keep it active. Boltar will need a lot more bullies before we can open a storm bull temple, but an Earth Temple might just be doable, with a shrine to his wife. In fact, we should just do an earth temple with shrines to Pavis, Avena, Ernalda and Boltars wife.
 
  
''So I think our aim should be an earth temple with shrines.''
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We were approached by a sorceror from the West, Arlaten, to help him defend a tower within the Rubble known as 'The Arm'. We agreed and had to fight off a Zorak Zorani Clan (Clan Ogg) that was launching a week-long heroquest against Arlaten and the tower. Although it was very close at the end, we were successful, in part due to the arrival of another stranger from the West, an accomplished warrior known as Marius who had suffered some loss of memory and was seeking a new path in the world. In defending the Arm, we dealt a major blow to the Ogg and secured an ally in Arlaten. Aware that followers of the Mad God can be great allies in the fight against the Predark, and wishing to do honour to their fallen foes, Boltar and Jaroltor took the bodies of the fallen Uz back to Clan Ogg. There they talked with the lord of the Ogg, Kruuzig Ogg, a renowned Death Lord, and it was agreed that Boltar's gang would join forces with the Ogg at a future date to fight Chaos together (which they subsequently did).
  
...plus this from rstites...
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Restoring a piece of the ancient city was a milestone event for Jarol. Most fundamentally, his motivation stems from the feeling of powerlessness and loss he experienced during Starbrow's Rebellion and the first few months of his time in Prax. These feelings are shared by his compatriots, notably Merryn and Jaroltor's cousin Boltar [is Merryn a cousin too? Are we all the same clan? Memory like a sieve, me - Sam]; Boltar himself fled from the fighting during the rebellion, a secret only his cousins know. A further motivation for Jaroltor is his wish to emulate Sartarite heroes such as Saronil, Jarolor, Dorasar and Sartar, all of whom were magical builders with Mostali connections that helped bring peace and safety to the people. Jaroltor has added Lord Pavis to that list after moving to Pavis-Outside-the-Walls.
  
Again, I don't want to get too caught up in numbers on these. You have enough to support a shrine to Storm Bull with Boltar and his followers. They'll probably never be able to support a temple, but will travel to the Block for important dates.  
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After this, we [found out about the Masks???][And went an unearthed one while semi-accompanied by interested Lunars].  
  
Likewise, Marius will need some followers as a Rune Lord to support a shrine to Humakt. It'll only take a few initiates and a larger number of lay members to support a shrine. There's a temple in New Pavis.
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Having achieved this, we realised that we could build a community within the Rubble. [RS add stuff here].  
  
The others mentioned will get enough worship for a shrine, including Pavis. You'll need a lot of population growth and work to support another temple, even a small one, to Pavis. The Real Pavis temple will be central for them, but you can certainly have a shrine here.
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Jaroltor's ambition has become contagious. When he proposed to his friends that the Uz have lived within the walls for centuries, so should not be seen as conquerors, but rather immigrants, he found his companions receptive to the idea. Jaroltor aims to make peace with the trolls of the Rubble and integrate them into city life and the Pavis cult, the same way the Sartarite settlers were integrated. It's a big project but is one that has begun...
  
Recall that shrines only have access to a single divine spell for learning/renewing. However, they work as good focii to cast Sanctify for a Priest to relearn known magic. You'll have to travel to a temple to learn new divine magic: requires a minor heroquest each time that will take a day(s) each.
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In seeking to unite the Masks of Pavis, we identified two, one held by the Kaggroka (the doominant Uz clan in the Rubble [add link]) and another beneath one of the ruined Arms of Pavis, within Clan Ogg territory. After much discussion, we decided to seek to recover the latter, on Ogg land, as it might help us build a diplomatic path to negotiate with the Kaggroka Clan for access to the second. Boltar secured an audience with Kruuzig Ogg but had to hand the meat of the negotiations over to Jaroltor. It was agreed that we would delve beneath this second ruined Arm of Pavis together, and that we would name the Ogg as our allies in future negotiations with Uz clans in the Rubble. We swore a mighty oath on this, held to Truth by Marius who by now had devoted himself to Humakt.
  
  
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Arms of Pavis are magical tower-forts built during the Second Age to defend the city, but they failed during the troll invasion. There are others scattered around the city, some probably ruined, but others waiting to be rebuilt (see below for more).
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One of the useful 'bridges', culturally, is that Pavis was a sort of sorcerer and the city relied on sorcerous defenses during the Second Age, so Pavis cultists aren't as bothered by wizards as others might be. I think we had suggested that, since Boltar was going to be a priest, he should set up a temple in the Rubble to fight the broos, Ogre Island and the Devil's Playground. I think any physical location you pick for it will be fine.
  
  

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