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| Science Master d10 | | Science Master d10 |
| Tech Master d10 | | Tech Master d10 |
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− | DOING WHAT NEEDS TO BE DONE
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− | 1 XP – When you use your powers to give a support asset to an ally.
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− | 3 XP – When you take the lead on a mission or go solo in order to keep your allies out of harm’s way.
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− | 10 XP – When you abandon an ally in serious trouble in order to successfully fulfill a mission objective.
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− | DINOSAUR BODYGUARD
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− | 1 XP - When you take Stress by putting yourself between an ally and harm.
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− | 3 XP - When your allies leave you using your Solo affiliation against a major foe or threat.
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− | 10 XP - When you stay with an ally, risking failure in regard to some bigger objective, or when you bravely suffer defeat at the hands of your opponent, but bought your allies time to formulate a plan and fortify their defenses.
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| ====Story==== | | ====Story==== |
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| Solo d8, Buddy d10, Team d6 | | Solo d8, Buddy d10, Team d6 |
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− | Distinctions: Reformed Criminal, Not Just A Pretty Face, Deafened Tinkerer | + | Distinctions: Former Criminal, Not Just A Pretty Face, Deafened Tinkerer |
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| SALVAGED GEAR<br> | | SALVAGED GEAR<br> |
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| Specialties: | | Specialties: |
| SCIENCE MASTER D10, COMBAT EXPERT D8, TECH EXPERT D8, MENACE EXPERT D8 | | SCIENCE MASTER D10, COMBAT EXPERT D8, TECH EXPERT D8, MENACE EXPERT D8 |
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− | A WIDER WORLD:
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− | 1 XP when you aid a hero for the first time.
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− | 3 XP when you either ask to join a team or refuse another's offer to join a team.
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− | 10 XP when you either accept leadership of a team or leave your current position.
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− | NOT JUST A BRAWLER
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− | 1 XP when you first reveal a new stunt based off of your Science or Tech Specialties.
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− | 3 XP when you successfully defeat a threat with your Science or Tech Specialties.
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− | 10 XP when you either ignore a critical situation to finish a project or abandon your project to help out a teammate.
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| ====Story==== | | ====Story==== |
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| At the present day John is 21 and his parents are definitely winding down as heroes in an active capacity but still advise and interact with other heroes. | | At the present day John is 21 and his parents are definitely winding down as heroes in an active capacity but still advise and interact with other heroes. |
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− | ===The Knight===
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− | Played by: chaotechnician
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− | ====Stats====
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− | Solo d8, Buddy d10, Team d6
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− | Knight in shining armor
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− | "I'll figure it out as I go"
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− | Studier of the archetypal
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− | Alien Armor
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− | Superhuman Durability d10
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− | Weapon d10
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− | Enhanced Strength d8
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− | Leaping d8
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− | Shapeshifting d8
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− | Stretching d8
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− | Swing and Glide d8
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− | SFX: Multipower
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− | SFX: Second Chance
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− | SFX: Focus
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− | Limit: Fatigue
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− | Combat Master d10
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− | Psyche Expert d8
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− | Acrobatic Expert d8
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− | New At All This
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− | 1XP: When you experience an important part of being a superhero for the first time.
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− | 3XP: When you learn a vital lesson that will impact how you go about being a superhero.
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− | 10XP: When you either decisively prove that you now know what you're doing, or are forced to accept that superheroism isn't the sort of thing someone can master.
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| == Events So Far == | | == Events So Far == |