Editing The Savage Sun

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*'''Hardy. [2]''' A dwarf who becomes Shaken from damage while already Shaken does not take a wound.
 
*'''Hardy. [2]''' A dwarf who becomes Shaken from damage while already Shaken does not take a wound.
 
*'''Tough. [2]''' Dwarves have a starting Vigor of d6 and a maximum Vigor of 12+1.
 
*'''Tough. [2]''' Dwarves have a starting Vigor of d6 and a maximum Vigor of 12+1.
βˆ’
*'''Driven [-1].''' A dwarf is driven to complete their focus at all times, and can only turn away from it with an effort of will. All dwarves have Driven [complete Focus] as a minor hindrance (a dwarf can upgrade this to Major as normal).
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*'''Driven [-1].''' A dwarf is driven to complete their focus at all times, and can only turn away from it with an effort of will. All dwarves have Driven as a minor hindrance (a dwarf can upgrade this to Major as normal).
 
*'''Slow. [-1]''' Dwarves have a Pace of 5" and a running die of d4.
 
*'''Slow. [-1]''' Dwarves have a Pace of 5" and a running die of d4.
  
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'''Halflings'''
 
'''Halflings'''
 
*'''Wise.''' Halflings have a starting Spirit of d6 and a maximum Spirit of d12+1
 
*'''Wise.''' Halflings have a starting Spirit of d6 and a maximum Spirit of d12+1
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*'''Healthy:''' Halflings gain a +2 bonus on Vigor rolls made to resist disease and poison.
 
 
*'''Magic Resistance.''' All halflings possess the edge Arcane Resistance. They can take Improved Arcane Resistance normally.
 
*'''Magic Resistance.''' All halflings possess the edge Arcane Resistance. They can take Improved Arcane Resistance normally.
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*'''Resistant.''' Halflings gain a +2 bonus on Vigor rolls made to resist disease and poison.
 
*'''Small.''' Halflings average three to four feet tall, making them Size -1. This reduces their Toughness by 1.
 
*'''Small.''' Halflings average three to four feet tall, making them Size -1. This reduces their Toughness by 1.
  

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