Editing The Sheltered Hand: Character 6

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==Spells==
 
==Spells==
  
===Cantrips: 4===
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'''Cantrips''': 4
 
* ''Guidance'' - Touch a willing creature to give it a d4 to add to its choice of ability check, within up to 1 minute
 
* ''Guidance'' - Touch a willing creature to give it a d4 to add to its choice of ability check, within up to 1 minute
 
* ''Sacred Flame'' - Creature within 60 feet saves vs. Dex or takes 1d8 radiant, with no benefit from cover. +1d8 damage at 5th, 11th and 17th level
 
* ''Sacred Flame'' - Creature within 60 feet saves vs. Dex or takes 1d8 radiant, with no benefit from cover. +1d8 damage at 5th, 11th and 17th level
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* ''Spare the Dying'' - Touch a creature at 0HP to stabilize it. No effect on undead or constructs
 
* ''Spare the Dying'' - Touch a creature at 0HP to stabilize it. No effect on undead or constructs
  
===Level 1: 4===
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'''Level 1''': 4
 
* ''Bane'' - Up to three creatures make Cha saves or subtract 1d4 from attack rolls and saves until spell expires
 
* ''Bane'' - Up to three creatures make Cha saves or subtract 1d4 from attack rolls and saves until spell expires
 
* ''Command'' - 1 creature makes a Wis save or follows your one-word command
 
* ''Command'' - 1 creature makes a Wis save or follows your one-word command
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* ''Guiding Bolt'' - ranged spell attack for 4d6 radiant damage; next attack roll before end of next tourn has Advantage; +1d6 damage per level cast above 1st
 
* ''Guiding Bolt'' - ranged spell attack for 4d6 radiant damage; next attack roll before end of next tourn has Advantage; +1d6 damage per level cast above 1st
 
* ''Healing Word'' - w/in 60', 1d4 + spellcasting ability modifier; +1d4 per level cast above 1st
 
* ''Healing Word'' - w/in 60', 1d4 + spellcasting ability modifier; +1d4 per level cast above 1st
====Domain====
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'''Domain''':
 
* ''Identify'' - 100GP pearl + touching item for 1 minute reveals magical properties, how to use them, whether and what attunement is needed, and if it was created by a spell, which spell created it
 
* ''Identify'' - 100GP pearl + touching item for 1 minute reveals magical properties, how to use them, whether and what attunement is needed, and if it was created by a spell, which spell created it
  
===Level 2: 3===
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'''Level 2''': 3
 
* ''Find Traps'' - Sense any trap within 120 feet that's in line of sight and learn its general nature, but not its precise location.
 
* ''Find Traps'' - Sense any trap within 120 feet that's in line of sight and learn its general nature, but not its precise location.
 
* ''Hold Person'' - Humanoid w/in 60' saves vs. Wis or is paralyzed up to 1 min. Affect one additional creature per level cast above 5th.
 
* ''Hold Person'' - Humanoid w/in 60' saves vs. Wis or is paralyzed up to 1 min. Affect one additional creature per level cast above 5th.
 
* ''Lesser Restoration'' - Touch a creature to cure one disease or one condition: blinded, deafened, paralyzed, or poisoned.
 
* ''Lesser Restoration'' - Touch a creature to cure one disease or one condition: blinded, deafened, paralyzed, or poisoned.
====Domain====
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'''Domain''':
 
* ''Augury'' - 25GP in auguring supplies and 1 minute to ask about the outcome of a specific course of action. Answer is Weal, Woe, Weal and Woe, or Nothing. 25% chance of random answer per subsequent time Augury is cast between long rests, after the 1st time.
 
* ''Augury'' - 25GP in auguring supplies and 1 minute to ask about the outcome of a specific course of action. Answer is Weal, Woe, Weal and Woe, or Nothing. 25% chance of random answer per subsequent time Augury is cast between long rests, after the 1st time.
 
* ''Suggestion'' - Target saves vs. Wis or obeys a superficially reasonable request for up to 8 hours.
 
* ''Suggestion'' - Target saves vs. Wis or obeys a superficially reasonable request for up to 8 hours.
  
===Level 3: 3===
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'''Level 3''': 3
 
* ''Protection from Energy'' - Touch willing creature to give it resistance to acid, cold, fire, lightning or thunder for up to 1 hour
 
* ''Protection from Energy'' - Touch willing creature to give it resistance to acid, cold, fire, lightning or thunder for up to 1 hour
 
* ''Beacon of Hope'' - Any number of creatures chosen within 30 feet have Advantage on Wisdom and Death saves, and regain the max amount from all healing, for up to 1 minute
 
* ''Beacon of Hope'' - Any number of creatures chosen within 30 feet have Advantage on Wisdom and Death saves, and regain the max amount from all healing, for up to 1 minute
 
* ''Spirit Guardians'' - In a 15' radius centered on self, angelic spirits appear and damage any who enter the AoE (except for those the cleric specifies), doing 3d8 radiant damage. +1d8 per level can above 4th.
 
* ''Spirit Guardians'' - In a 15' radius centered on self, angelic spirits appear and damage any who enter the AoE (except for those the cleric specifies), doing 3d8 radiant damage. +1d8 per level can above 4th.
====Domain====
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'''Domain''':
 
* ''Nondetection'' - 25GP of diamond dust sprinkled on target hides them from divination magic for 8 hours
 
* ''Nondetection'' - 25GP of diamond dust sprinkled on target hides them from divination magic for 8 hours
 
* ''Speak With Dead'' - Corpse w/in 10 feet can answer questions (not necessarily truthfully). Must have a mouth, can't be undead, and this spell can't have been cast on them in the last 10 days.
 
* ''Speak With Dead'' - Corpse w/in 10 feet can answer questions (not necessarily truthfully). Must have a mouth, can't be undead, and this spell can't have been cast on them in the last 10 days.

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