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| == Idris Ofori, Scholar/Priest == | | == Idris Ofori, Scholar/Priest == |
− | [[File:IdrisOfori.jpg|240px|left]]
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| '''Appearance''' | | '''Appearance''' |
| Tall, lean, with black skin that almost has a blue tint, and still a bit soft-looking from a lifetime in academia, dressed in unassuming clothes where he is not armored. He wears well-kept but little-used armor with an even, blackish patina, along with similarly pristine mace, shield, and crossbow, with the bronze near-black against further corrosion. He has a kindly face with limpid brown eyes under a dense curl of oil-black hair, and a serene air about him. | | Tall, lean, with black skin that almost has a blue tint, and still a bit soft-looking from a lifetime in academia, dressed in unassuming clothes where he is not armored. He wears well-kept but little-used armor with an even, blackish patina, along with similarly pristine mace, shield, and crossbow, with the bronze near-black against further corrosion. He has a kindly face with limpid brown eyes under a dense curl of oil-black hair, and a serene air about him. |
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| ==Character Details== | | ==Character Details== |
− | ===Background Details===
| + | '''Background Details''' |
− | :''Background'': Hermit
| + | *Background: Hermit |
− | ::''Alignment'': Neutral Good
| + | **Alignment: '''Neutral Good''' |
− | :''Tool Proficiencies'': Herbalism Kit
| + | *Tool Proficiencies: Herbalism Kit |
− | :''Languages'': +1
| + | *Languages: +1 |
− | :''Equipment'': A scroll case stuffed full of notes from his studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5GP
| + | *Equipment: A scroll case stuffed full of notes from his studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5GP |
− | :''Life of Seclusion'': I was the caretaker of an ancient [set of knowledge]
| + | *Life of Seclusion: I was the caretaker of an ancient [set of knowledge] |
− | :''Feature: Discovery'': A potential, radical new interpretation of a bedrock text; but I need documentation
| + | *Feature: Discovery: A potential, radical new interpretation of a bedrock text; but I need documentation |
− | :''Characteristics'': I am utterly serene, even in the face of disaster
| + | *Characteristics: I am utterly serene, even in the face of disaster |
− | :''Ideal'': Greater Good: My gifts are meant to be shared with all
| + | *Ideal: Greater Good: My gifts are meant to be shared with all |
− | :''Bond'': My isolation gave me great insight into a great evil that only I can destroy
| + | *Bond: My isolation gave me great insight into a great evil that only I can destroy |
− | :''Flaw'': I'd risk too much to uncover a lost bit of knowledge
| + | *Flaw: I'd risk too much to uncover a lost bit of knowledge |
| | | |
− | ===Feats===
| + | '''Feats''' |
− | :''Durable''
| + | *Durable |
− | :''Prodigy''
| + | *Prodigy |
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− | ===Skill Proficiencies===
| + | '''Skill Proficiencies''' |
− | :''Proficiency Bonus'': +3
| + | *Proficiency Bonus: '''+4''' |
− | :''Insight'' (Wis: +3) (double proficiency)
| + | *'''Insight''' (Wis: +3) (double proficiency) |
− | :''Investigation'' (Int: +1)
| + | *Investigation (Int: +1) |
− | :''Persuasion'' (Cha: +2)
| + | *Persuasion (Cha: +2) |
− | :''Medicine'' (Wis: +3)
| + | *Medicine (Wis: +3) |
− | :''Religion'' (Int: +1)
| + | *Religion (Int: +1) |
− | :''Arcana'' (Int: +1) (double proficiency)
| + | *'''Arcana''' (Int: +1) (double proficiency) |
− | :''History'' (Int: +1) (double proficiency)
| + | *'''History''' (Int: +1) (double proficiency) |
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| ==Class Details== | | ==Class Details== |
− | :Human Faram Cleric
| + | *Human Faram Cleric |
− | :''Domain'': Knowledge | + | *Domain: '''Knowledge''' |
− | :'''Level'': 6 | + | *Level: '''5''' |
− | :''Hit Die'': 1d8 | + | *Hit Die: '''1d8''' |
− | :''Passive Perception'': 17
| + | *Passive Perception: '''17''' |
− | :''Save Proficiencies'': Wisdom, Charisma
| + | *Save Proficiencies: '''Wisdom''', '''Charisma''' |
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− | ===Channel Divinity===
| + | '''Channel Divinity''' |
− | :''Turn Undead'': Destroy CR 1/2 and below
| + | *Turn Undead: Destroy CR 1/2 and below |
− | :''Knowledge of the Ages'': As an action, choose one skill or tool: For 10 minutes, you have proficiency with that skill or tool
| + | *Knowledge of the Ages: As an action, choose one skill or tool: For 10 minutes, you have proficiency with that skill or tool |
− | :''Read Thoughts'': Read a creature's thoughts (Wis save to avoid) for up to 1 minute; optionally, end the effect early by implanting a Suggestion (no spell consumed, no save)
| + | *Read Thoughts: Read a creature's thoughts (Wis save to avoid) for up to 1 minute; optionally, end the effect early by implanting a Suggestion (no spell consumed, no save) |
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− | ===Languages===
| + | '''Languages''' |
− | :Common
| + | *Common |
− | :Sinandre
| + | *Sinandre |
− | :Tarat
| + | *Tarat |
− | :Sartan
| + | *Sartan |
− | :Trakke
| + | *Trakke |
− | :Acalani
| + | *Acalani |
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| ==Combat== | | ==Combat== |
− | :''Hit Points'': 47 | + | *Hit Points: '''40''' |
− | :''Armor Class'': 18 (Scale Mail + Shield + Dex)
| + | *Armor Class: '''18''' (Scale Mail + Shield + Dex) |
− | | |
− | ===Magical Attacks===
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− | :''Spell Attack Mod'': 4 + 3 = +7
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− | :''Spell Save DC'': 8 + 4 + 3 = 15
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− | | |
− | ===Ranged Attacks===
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− | :''Attack Mod'': +6
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− | :''Damage Mod'': +0
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− | | |
− | ===Melee Attacks===
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− | :''Attack Mod'': +4
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− | :''Damage Mod'': +0
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− | ==Spells== | + | '''Magical Attacks''' |
| + | *Spell Attack Mod: 4 + 3 = '''+7''' |
| + | *Spell Save DC: 8 + 4 + 3 = '''15''' |
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− | ===Cantrips: 4===
| + | '''Ranged Attacks''' |
− | * ''Guidance'' - Touch a willing creature to give it a d4 to add to its choice of ability check, within up to 1 minute
| + | *Attack Mod: '''+6''' |
− | * ''Sacred Flame'' - Creature within 60 feet saves vs. Dex or takes 1d8 radiant, with no benefit from cover. +1d8 damage at 5th, 11th and 17th level | + | *Damage Mod: '''+0''' |
− | * ''Mending'' - After 1 minute, touch an object to repair it. Can physically repair magic items, but they need to be re-enchanted
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− | * ''Spare the Dying'' - Touch a creature at 0HP to stabilize it. No effect on undead or constructs | |
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− | ===Level 1: 4===
| + | '''Melee Attacks''' |
− | * ''Bane'' - Up to three creatures make Cha saves or subtract 1d4 from attack rolls and saves until spell expires
| + | *Attack Mod: '''+4''' |
− | * ''Command'' - 1 creature makes a Wis save or follows your one-word command
| + | *Damage Mod: '''+0''' |
− | * ''Cure Wounds'' - 1d8 + spellcasting ability modifier; +1d8 per level cast above 1st | |
− | * ''Guiding Bolt'' - ranged spell attack for 4d6 radiant damage; next attack roll before end of next tourn has Advantage; +1d6 damage per level cast above 1st
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− | * ''Healing Word'' - w/in 60', 1d4 + spellcasting ability modifier; +1d4 per level cast above 1st | |
− | ====Domain====
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− | * ''Identify'' - 100GP pearl + touching item for 1 minute reveals magical properties, how to use them, whether and what attunement is needed, and if it was created by a spell, which spell created it
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− | ===Level 2: 3===
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− | * ''Find Traps'' - Sense any trap within 120 feet that's in line of sight and learn its general nature, but not its precise location.
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− | * ''Hold Person'' - Humanoid w/in 60' saves vs. Wis or is paralyzed up to 1 min. Affect one additional creature per level cast above 5th.
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− | * ''Lesser Restoration'' - Touch a creature to cure one disease or one condition: blinded, deafened, paralyzed, or poisoned.
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− | ====Domain====
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− | * ''Augury'' - 25GP in auguring supplies and 1 minute to ask about the outcome of a specific course of action. Answer is Weal, Woe, Weal and Woe, or Nothing. 25% chance of random answer per subsequent time Augury is cast between long rests, after the 1st time.
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− | * ''Suggestion'' - Target saves vs. Wis or obeys a superficially reasonable request for up to 8 hours.
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− | ===Level 3: 3===
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− | * ''Protection from Energy'' - Touch willing creature to give it resistance to acid, cold, fire, lightning or thunder for up to 1 hour
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− | * ''Beacon of Hope'' - Any number of creatures chosen within 30 feet have Advantage on Wisdom and Death saves, and regain the max amount from all healing, for up to 1 minute
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− | * ''Spirit Guardians'' - In a 15' radius centered on self, angelic spirits appear and damage any who enter the AoE (except for those the cleric specifies), doing 3d8 radiant damage. +1d8 per level can above 4th.
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− | ====Domain====
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− | * ''Nondetection'' - 25GP of diamond dust sprinkled on target hides them from divination magic for 8 hours
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− | * ''Speak With Dead'' - Corpse w/in 10 feet can answer questions (not necessarily truthfully). Must have a mouth, can't be undead, and this spell can't have been cast on them in the last 10 days.
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| ==Equipment== | | ==Equipment== |
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| *''Illuminator's Tattoo'' (left forearm; attuned) | | *''Illuminator's Tattoo'' (left forearm; attuned) |
| *''Tankard of Sobriety'' | | *''Tankard of Sobriety'' |
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− | [[Category:Characters by Dersen Lowery]]
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