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[[Anam:Cultures|Cultural Information]]
 
[[Anam:Cultures|Cultural Information]]
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'''Cultural Mechanics'''
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'''Acalani'''
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Abilities: Awareness, Crafting, Deceive, Persuasion, Social Circles
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The Acalaniprefer short swords and other short blades. Ranged weapons are acceptable only for war or hunting.
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Acalani receive the Linguist Background as their bonus background.
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'''Trakken'''
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Abilities: Crafting, Melee Weapons, Social Circles, Survival, Teamster
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Trakken tend to use axes and polearms mostly, when weapons are called for, and bows are widespread for ranged weaponry. Their focus on self-sufficiency is such that a Trakken character may choose one Background as their bonus background.
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'''Caslaht'''
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Abilities: Awareness, Bureaucracy, Deceive, Persuasion, Social Circles
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For weapons, the Caslaht prefer Javelins, Spears, Cudgels or Staves. All Caslaht PCs have the Merchant Background as their bonus background.
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'''Delisse'''
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Abilities: Athletics, Crafting, Melee Weapons, Ships, Survival
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For weapons, the Delisse prefer short swords, clubs, daggers and crossbows.
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All Delissethe Sailor Background as their bonus background.
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'''Sartana'''
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Abilities: Awareness, Bureaucracy, Crafting, Oratory, Social Circles
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For weapons, the Sartana tend towards large weapons – Pikes, War spears, Mauls and Greatswords, as well as Heavy Crossbows. The Sartana receive the Acolyte Background as their bonus background.
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'''Kal'''
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Abilities: Crafting, Melee Weapons, Scholarship, Seduction, Social Circles
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For weapons, shortswords and pikes. The Kal tend not to use ranged weapons at all individually – their armies are usually well supplied with catapults, however. All Kal characters have the Entertainer Background as their bonus background.
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'''Faram'''
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Abilities: Awareness, Oratory, Social Circles, Scholarship, Unarmed Fighting
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For weapons, Faram go with staves or polearms, or simply fight unarmed. Faram characters have the Scholar Background as their bonus background.
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'''Anlat'''
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Abilities: Animal Handling, Athletics, Awareness, Ranged Weapons, Survival
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For weapons, the Anlat go with shortswords, daggers, short bows and javelins.
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The Anlat receive the Nomad Background as their bonus background.
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'''Sinandre'''
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Abilities: Athletics, Awareness, Ranged Weapons, Stealth, Survival
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For weapons, the Sinandre use Shortswords, Long Bows and Nets.
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The Sinandre receive the Hunter Background as their bonus background.
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'''Tarat'''
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Abilities: Athletics, Crafting, Melee Weapons, Oratory, Survival
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The Tarat prefer heavy maces and axes for combat, eschewing ranged combat generally.
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Tarat characters receive the Artisan background as their bonus background.
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Bonus Background - Backgrounds (Still to come) will provide Abilities to characters, as well as informing any Broad abilities as to what Tasks the character can perform. Bonus Backgrounds do not provide Abilities, but do provide that effect on Broad skills. Essentially, it's Cultural General Knowledge.
  
 
== Backgrounds ==
 
== Backgrounds ==

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