Editing The Sixth Age

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This doesn't mean that the nations have quit spying or the possibility of conflict between them is passed, it's simply that whoever conquers Galifar will almost certainly have to do it one country at a time as no one wants to risk their present forces with so many potential enemies at the gates.
 
This doesn't mean that the nations have quit spying or the possibility of conflict between them is passed, it's simply that whoever conquers Galifar will almost certainly have to do it one country at a time as no one wants to risk their present forces with so many potential enemies at the gates.
 
 
== Theme ==
 
 
 
In the interests of fun, I thought it'd be rather cool to switch campaign themes a little bit in honor of 4th Edition.  With the passing of the Fifth Age, the campaign has switched gears from moving to endless darkness to instead trying to build something long lasting and strong.  Evil may yet destroy the world but the worst of the long night has passed (*shifty* possibly).
 
  
  
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'''Cyre''' - Cyre now is an independent set of City-States that owns and operates a substantial number of colonies abroad with Q'barra currently underneath its control thanks to its properties being confiscated from Merrix III.
 
'''Cyre''' - Cyre now is an independent set of City-States that owns and operates a substantial number of colonies abroad with Q'barra currently underneath its control thanks to its properties being confiscated from Merrix III.
 
 
'''Demon Wastes''' - Having been active since the time of Cthulhu, the Demon Wastes are now increasingly populated with massive numbers of mutated goblins and monsters taken from Khyber as the cracks lead to the surface being flooded with the horrors.  Most of Khorvaire fears the Lords of Dust may soon try a full scale invasion.
 
  
  
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'''Lhazaar Principalities'''- Currently, little more than a set of puppet states controlled by the Dragonmarked Hosues.  Lhazaar is a occupied territory filled with intrigue and terroism as the brutal Brelish-Stormreach company exploits it.
 
'''Lhazaar Principalities'''- Currently, little more than a set of puppet states controlled by the Dragonmarked Hosues.  Lhazaar is a occupied territory filled with intrigue and terroism as the brutal Brelish-Stormreach company exploits it.
 
 
'''Shadowfast''' - The Archduchy of Shadowfast, technically is without its current Archduke and consists of a portion of Northern Dargunn and part of Eastern Breland.  Its populous is small but extremely loyal to the concept of the nation established by Cassius Du'Shadowfast.
 
  
  

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