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− | [[Category:GURPS Fantasy]][[Category:Campaign Resource]][[Category:Resources]][[Category:Short Adventure]]''The Sorcerer's Labyrinth'' is a generic TL3 fantasy adventure for use with the GURPS Fourth Edition rules set. It is designed for a group of 2-5 player characters built with 150 points and a disadvantage limit of -75 points. As designed, characters may not take any supernatural or cinematic traits other than Magery to a maximum level of 3. Average starting wealth is $1,000. | + | [[Category:GURPS]][[Category:Fantasy]][[Category:Campaign Resource]][[Category:Resources]][[Category:Short Adventure]]''The Sorcerer's Labyrinth'' is a generic TL3 fantasy adventure for use with the GURPS Fourth Edition rules set. It is designed for a group of 2-5 player characters built with 150 points and a disadvantage limit of -75 points. As designed, characters may not take any supernatural or cinematic traits other than Magery to a maximum level of 3. Average starting wealth is $1,000. |
TSL uses ''GURPS Basic Set: Characters'' and ''Campaigns'', ''GURPS Magic'', and ''GURPS Low-Tech''. Rules from the ''Dungeon Fantasy'' line are borrowed, though this is not a ''Dungeon Fantasy'' adventure. Rules from ''GURPS Martial Arts'' are also borrowed. | TSL uses ''GURPS Basic Set: Characters'' and ''Campaigns'', ''GURPS Magic'', and ''GURPS Low-Tech''. Rules from the ''Dungeon Fantasy'' line are borrowed, though this is not a ''Dungeon Fantasy'' adventure. Rules from ''GURPS Martial Arts'' are also borrowed. | ||
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==Introduction== | ==Introduction== | ||
− | "Once upon a time, long, long ago, there was a happy little kingdom | + | "Once upon a time, long, long ago, there was a happy little kingdom in the farthest reaches of realm. |
"Then, an evil wizard came and stole the princess. He left behind a magic mirror in her room and a letter that read: ''"Each midnight, the mirror becomes a magic portal into which anyone may step. On the other side is my realm of darkness. Enter, and be prepared for every sort of challenge. Emerge victorious and wealth and power beyond your wildest fantasy will be yours."'' | "Then, an evil wizard came and stole the princess. He left behind a magic mirror in her room and a letter that read: ''"Each midnight, the mirror becomes a magic portal into which anyone may step. On the other side is my realm of darkness. Enter, and be prepared for every sort of challenge. Emerge victorious and wealth and power beyond your wildest fantasy will be yours."'' | ||
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And, neither should the player characters... | And, neither should the player characters... | ||
− | == | + | ==Getting Started== |
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− | The adventure starts at dusk in the town of | + | '''Brecconary''' |
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+ | The adventure starts at dusk in the town of Brecconary during the harvest festival. Brecconary is a large town of just under 5,000 people. But, during the festival, it's swelled to thrice that population. | ||
Read aloud the following passage: | Read aloud the following passage: | ||
− | + | ''It's just past dusk in Brecconary. Any other day, Brecconary would be considered a quaint, happy town of just under 5,000 residents. But, today is the first day of the harvest festival and Brecconary has swelled to thrice that population. | |
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''All the inns and taverns are full, as are the bustling, crowded streets. Exotic beasts roar from their cages in the traveling menagerie. Acrobats, clowns, fire-eaters and jugglers entertain the masses at the circus. Merchants-a-plenty hawk their wares, each louder than the next. There's something for everyone, and that something can be found on almost every corner. | ''All the inns and taverns are full, as are the bustling, crowded streets. Exotic beasts roar from their cages in the traveling menagerie. Acrobats, clowns, fire-eaters and jugglers entertain the masses at the circus. Merchants-a-plenty hawk their wares, each louder than the next. There's something for everyone, and that something can be found on almost every corner. | ||
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If any male character is Lecherous, they may get lured away by one of the many lusty ladies of the night. Have him make a self-control roll or be taken out of the next scenario ("Of Drunks and Mirrors") for a quick tryst at one of the local brothels or seedy taverns. The meeting will cost him about a half hour and the price of a glass of ale -- or an hour and $25 up front if he fails a second SC roll and goes through with the act. Good role-players, depending on the nature of their character's disadvantage, may not want to attempt this second roll. | If any male character is Lecherous, they may get lured away by one of the many lusty ladies of the night. Have him make a self-control roll or be taken out of the next scenario ("Of Drunks and Mirrors") for a quick tryst at one of the local brothels or seedy taverns. The meeting will cost him about a half hour and the price of a glass of ale -- or an hour and $25 up front if he fails a second SC roll and goes through with the act. Good role-players, depending on the nature of their character's disadvantage, may not want to attempt this second roll. | ||
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+ | '''Of Drunks and Mirrors''' | ||
A foul-smelling beggar approaches one of the PC's. The beggar will approach either the least threatening or most gullible in appearance. | A foul-smelling beggar approaches one of the PC's. The beggar will approach either the least threatening or most gullible in appearance. | ||
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− | + | ''An old, foul-smelling beggar approaches [PC's name]. The assaulting stench of horse manure, stagnate alcohol and putrid sweat precedes him. He's shoeless and filthy and wearing tattered, threadbare rags. He smiles as he approaches showing what remains of his jagged, yellow teeth.'' | |
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− | ''This latest in a line of beggars has a drunken look in his eyes. Grinning, he greats [PC's name]. "Greeting, traveler! You look like an adventuresome type. I've a proposition for you, one I'm sure you'll be interested in hearing. Come here out of the street and away from prying eyes and ears. | + | ''This latest in a line of beggars has a drunken look in his eyes. Grinning, he greats [PC's name]. "Greeting, traveler! You look like an adventuresome type. I've a proposition for you, one I'm sure you'll be interested in hearing. Come here out of the street and away from prying eyes and ears. |
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− | The beggar, | + | The beggar, Rufus, will try to get the PC to accompany him out of the street to a nearby alley. Alert players will be cautious, but the alley is directly nearby only a few yards away. Observation rolls will tell the players there seem to be no immediate danger of ambush. It seems as though the beggar just wants to leave the bustle of a busy street. |
If the players don't accompany him to the side of the road, he'll follow saying something like, "Got an important date? I'll just keep my voice low then." His eyes will shift from one side to the next as he speaks in hushed tone. | If the players don't accompany him to the side of the road, he'll follow saying something like, "Got an important date? I'll just keep my voice low then." His eyes will shift from one side to the next as he speaks in hushed tone. | ||
The beggar approaching them is pretty well just what he seems, but is actually a quite a bit smarter than the average alcoholic bum. | The beggar approaching them is pretty well just what he seems, but is actually a quite a bit smarter than the average alcoholic bum. | ||
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+ | '''Rufus'''<br> | ||
+ | '''50-Point-Class Beggar''' | ||
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+ | Rufus was once a good man, but after losing his wife to illness 20 years ago, he turned to the bottle. He then lost his daughter, the same daughter he loved and read bedtime stories to as a child. Unfortunately, he turned from his life as a carpenter and became a beggar, thief and a drunkard. | ||
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+ | When he's not drunk in an alley, he works intermittently slopping pigs or as a stable hand, cleaning out stalls in return for rum, table scraps, and a place to sleep in the barn. He's a well-known local, but doesn't cause anyone much trouble. At best, he's generally considered a friendly drunk. At worst, he's a cook and an annoyance. Though far from trusted, few people consider him a thief. Strangely, Rufus can read and isn't an idiot. He's just lost his will to live an be a part of society. He does, however, have a knack for knowing just about everything that happens in Brecconary. There is little he doesn't know about the people and goings-on in the town. | ||
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+ | '''Attributes:''' ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 10 [0]. <br> | ||
+ | '''Secondary Characteristics:''' Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [-10]; Per 12 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0]. <br> | ||
+ | '''Advantages:''' None.<br> | ||
+ | '''Disadvantages:''' Appearance (Ugly) [-8]; Alcoholism [-15]; Chronic Depression [-15]; Dead Broke [-25]; Odious Personal Habit (Uncleanly, -2) [-10]; Secret (Burglar, Imprisonment or Exile) [-20].<br> | ||
+ | '''Skills:''' Acting (IQ/A)-12 [2]; Animal Handling (IQ/A)-12 [2]; Area Knowledge (Brecconary)(IQ/E)-12 [1]; Carpentry (IQ/E)-14 [4]; Carousing (HT/E)-12 [4]; Current Affairs (Regional)(IQ/E)-12 [1]; Fast-Talk (IQ/A)-12 [2]; Literature (IQ/H)-10 [1]; Lockpicking (IQ/A)-12 [2]; Merchant (IQ/A)-12 [2]; Observation (Per/A)-12 [2]; Panhandling (IQ/E)-12 [1]; Riding (Horse)(DX/A)-9 [1]; Scrounging (Per/E)-12 [1]; Search (Per/A)-12 [2]; Shadowing (IQ/A)-12 [2]; Stealth (DX/A)-10 [2]; Streetwise (IQ/A)-12 [2]; Urban Survival (Per/A)-12 [2]. | ||
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Read aloud the following passage: | Read aloud the following passage: | ||
− | + | ''"I just happened upon something so wonderful, it may be hard to believe," the drunken bum says excitedly, but in hushed tone with eyes darting left and right. "Something out of the fairytales, you see. There was this shady character -- a mage, I think -- he was talking to some big, mean-looking bloke in the back of a tavern. I overheard their conversation. Seems this wizard was selling a magic mirror. But, not just any old magic mirror like you might find in the back of a traveling wizard's caravan, no. | |
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''"Ever heard the story, 'The Princess in the Mirror?' Sure you have," the beggar says before you can answer. "It's the mirror in the story! At midnight, it shimmers and glows; turns into a magic gateway to another land. I know what'cher think'n! Fairtales! Kids stories fit to put the little ones to sleep at bedtime! I know, I know -- couldn't believe it myself! Read my daughter the same story out of a book. But, no, I swear by my beard, I done tested it last night!" | ''"Ever heard the story, 'The Princess in the Mirror?' Sure you have," the beggar says before you can answer. "It's the mirror in the story! At midnight, it shimmers and glows; turns into a magic gateway to another land. I know what'cher think'n! Fairtales! Kids stories fit to put the little ones to sleep at bedtime! I know, I know -- couldn't believe it myself! Read my daughter the same story out of a book. But, no, I swear by my beard, I done tested it last night!" | ||
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He also is completely lying about testing it and finding a magical land, but he truly believes it is in fact the mirror of legend. He's not trying to scam the PC's; he's only trying to unload some stolen loot without them knowing it's stolen. | He also is completely lying about testing it and finding a magical land, but he truly believes it is in fact the mirror of legend. He's not trying to scam the PC's; he's only trying to unload some stolen loot without them knowing it's stolen. | ||
− | Rufus will tell the players the mage needed a new horse to pull his wagon (the truth). Though he was loathe to do so, the mage agreed to trade the mirror for two of Rufus' prized steeds (a lie). Rufus will defend his lies and even offer to show the PC's his stable. In truth, the stable is merely the one he works at, but the owners are all out enjoying the festival. | + | Rufus will tell the players the mage needed a new horse to pull his wagon (the truth). Though he was loathe to do so, the mage agreed to trade the mirror for two of Rufus' prized steeds (a lie). Rufus will defend his lies and even offer to show the PC's his stable. In truth, the stable is merely the one he works at, but the owners are all out enjoying the festival. |
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− | + | '''The Trade | |
− | Rufus hid the mirror in the hayloft above the | + | Rufus hid the mirror in the hayloft above the barn. He's obviously nervous about the whole situation, but he'll tell the PC's he's had second thoughts about the mirror and wants it gone. "The mirror's not worth having around. Gives me the willies. What can I do with it anyway? I'm just a simple horse trader. Can't run off on some adventure in a magical land. Get myself gobbled up by a dragon is all that would do." |
If the PC's seem interested, Rufus will try to sell it to them for as much as he can get. He may be a drunk bum, but he's not stupid. He truly believes the mirror is the magical gateway of fairytale lore and won't hear any suggestion that it isn't. | If the PC's seem interested, Rufus will try to sell it to them for as much as he can get. He may be a drunk bum, but he's not stupid. He truly believes the mirror is the magical gateway of fairytale lore and won't hear any suggestion that it isn't. | ||
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− | + | '''The Mirror | |
''Note: Full-length standing mirrors are anachronistic. Historically, glass working techniques were not advanced enough in TL3 to create flat, transparent planes large enough for tall, thin mirrors. However, in this setting, techniques have been in use long enough for float glass to be somewhat commonplace. Just like its historical invention, it is a carefully guarded secret that has remained so for more than 100 years. | ''Note: Full-length standing mirrors are anachronistic. Historically, glass working techniques were not advanced enough in TL3 to create flat, transparent planes large enough for tall, thin mirrors. However, in this setting, techniques have been in use long enough for float glass to be somewhat commonplace. Just like its historical invention, it is a carefully guarded secret that has remained so for more than 100 years. | ||
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However the PC's get the mirror form Rufus, it's assumed that they do. | However the PC's get the mirror form Rufus, it's assumed that they do. | ||
− | + | Any mage worth his salt will be able to determine it's not magical. Analyze Magic can be cast on the mirror if there's any doubt. | |
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− | Any mage worth his salt will be able to determine | ||
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