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− | [[Category:GURPS Fantasy]][[Category:Campaign Resource]][[Category:Resources]][[Category:Short Adventure]]''The Sorcerer's Labyrinth'' is a generic TL3 fantasy adventure for use with the GURPS Fourth Edition rules set. It is designed for a group of 2-5 player characters built with 150 points and a disadvantage limit of -75 points. As designed, characters may not take any supernatural or cinematic traits other than Magery to a maximum level of 3. Average starting wealth is $1,000. | + | [[Category:GURPS]][[Category:Fantasy]][[Category:Campaign Resource]][[Category:Resources]][[Category:Short Adventure]]''The Sorcerer's Labyrinth'' is a generic TL3 fantasy adventure for use with the GURPS Fourth Edition rules set. It is designed for a group of 2-5 player characters built with 150 points and a disadvantage limit of -75 points. As designed, characters may not take any supernatural or cinematic traits other than Magery to a maximum level of 3. Average starting wealth is $1,000. |
TSL uses ''GURPS Basic Set: Characters'' and ''Campaigns'', ''GURPS Magic'', and ''GURPS Low-Tech''. Rules from the ''Dungeon Fantasy'' line are borrowed, though this is not a ''Dungeon Fantasy'' adventure. Rules from ''GURPS Martial Arts'' are also borrowed. | TSL uses ''GURPS Basic Set: Characters'' and ''Campaigns'', ''GURPS Magic'', and ''GURPS Low-Tech''. Rules from the ''Dungeon Fantasy'' line are borrowed, though this is not a ''Dungeon Fantasy'' adventure. Rules from ''GURPS Martial Arts'' are also borrowed. | ||
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==Introduction== | ==Introduction== | ||
− | "Once upon a time, long, long ago, there was a happy little kingdom | + | "Once upon a time, long, long ago, there was a happy little kingdom in the farthest reaches of realm. |
"Then, an evil wizard came and stole the princess. He left behind a magic mirror in her room and a letter that read: ''"Each midnight, the mirror becomes a magic portal into which anyone may step. On the other side is my realm of darkness. Enter, and be prepared for every sort of challenge. Emerge victorious and wealth and power beyond your wildest fantasy will be yours."'' | "Then, an evil wizard came and stole the princess. He left behind a magic mirror in her room and a letter that read: ''"Each midnight, the mirror becomes a magic portal into which anyone may step. On the other side is my realm of darkness. Enter, and be prepared for every sort of challenge. Emerge victorious and wealth and power beyond your wildest fantasy will be yours."'' | ||
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And, neither should the player characters... | And, neither should the player characters... | ||
− | == | + | ==Getting Started== |
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− | The adventure starts at dusk in the town of | + | '''Brecconary''' |
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+ | The adventure starts at dusk in the town of Brecconary during the harvest festival. Brecconary is a large town of just under 5,000 people. But, during the festival, it's swelled to thrice that population. | ||
Read aloud the following passage: | Read aloud the following passage: | ||
− | + | ''It's just past dusk in Brecconary. Any other day, Brecconary would be considered a quaint, happy town of just under 5,000 residents. But, today is the first day of the harvest festival and Brecconary has swelled to thrice that population. | |
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''All the inns and taverns are full, as are the bustling, crowded streets. Exotic beasts roar from their cages in the traveling menagerie. Acrobats, clowns, fire-eaters and jugglers entertain the masses at the circus. Merchants-a-plenty hawk their wares, each louder than the next. There's something for everyone, and that something can be found on almost every corner. | ''All the inns and taverns are full, as are the bustling, crowded streets. Exotic beasts roar from their cages in the traveling menagerie. Acrobats, clowns, fire-eaters and jugglers entertain the masses at the circus. Merchants-a-plenty hawk their wares, each louder than the next. There's something for everyone, and that something can be found on almost every corner. | ||
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If any male character is Lecherous, they may get lured away by one of the many lusty ladies of the night. Have him make a self-control roll or be taken out of the next scenario ("Of Drunks and Mirrors") for a quick tryst at one of the local brothels or seedy taverns. The meeting will cost him about a half hour and the price of a glass of ale -- or an hour and $25 up front if he fails a second SC roll and goes through with the act. Good role-players, depending on the nature of their character's disadvantage, may not want to attempt this second roll. | If any male character is Lecherous, they may get lured away by one of the many lusty ladies of the night. Have him make a self-control roll or be taken out of the next scenario ("Of Drunks and Mirrors") for a quick tryst at one of the local brothels or seedy taverns. The meeting will cost him about a half hour and the price of a glass of ale -- or an hour and $25 up front if he fails a second SC roll and goes through with the act. Good role-players, depending on the nature of their character's disadvantage, may not want to attempt this second roll. | ||
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==Of Drunks and Mirrors== | ==Of Drunks and Mirrors== | ||
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− | + | ''An old, foul-smelling beggar approaches [PC's name]. The assaulting stench of horse manure, stagnate alcohol and putrid sweat precedes him. He's shoeless and filthy and wearing tattered, threadbare rags. He smiles as he approaches showing what remains of his jagged, yellow teeth.'' | |
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− | ''This latest in a line of beggars has a drunken look in his eyes. Grinning, he greats [PC's name]. "Greeting, traveler! You look like an adventuresome type. I've a proposition for you, one I'm sure you'll be interested in hearing. Come here out of the street and away from prying eyes and ears. | + | ''This latest in a line of beggars has a drunken look in his eyes. Grinning, he greats [PC's name]. "Greeting, traveler! You look like an adventuresome type. I've a proposition for you, one I'm sure you'll be interested in hearing. Come here out of the street and away from prying eyes and ears. |
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− | + | ''"I just happened upon something so wonderful, it may be hard to believe," the drunken bum says excitedly, but in hushed tone with eyes darting left and right. "Something out of the fairytales, you see. There was this shady character -- a mage, I think -- he was talking to some big, mean-looking bloke in the back of a tavern. I overheard their conversation. Seems this wizard was selling a magic mirror. But, not just any old magic mirror like you might find in the back of a traveling wizard's caravan, no. | |
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''"Ever heard the story, 'The Princess in the Mirror?' Sure you have," the beggar says before you can answer. "It's the mirror in the story! At midnight, it shimmers and glows; turns into a magic gateway to another land. I know what'cher think'n! Fairtales! Kids stories fit to put the little ones to sleep at bedtime! I know, I know -- couldn't believe it myself! Read my daughter the same story out of a book. But, no, I swear by my beard, I done tested it last night!" | ''"Ever heard the story, 'The Princess in the Mirror?' Sure you have," the beggar says before you can answer. "It's the mirror in the story! At midnight, it shimmers and glows; turns into a magic gateway to another land. I know what'cher think'n! Fairtales! Kids stories fit to put the little ones to sleep at bedtime! I know, I know -- couldn't believe it myself! Read my daughter the same story out of a book. But, no, I swear by my beard, I done tested it last night!" | ||
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He also is completely lying about testing it and finding a magical land, but he truly believes it is in fact the mirror of legend. He's not trying to scam the PC's; he's only trying to unload some stolen loot without them knowing it's stolen. | He also is completely lying about testing it and finding a magical land, but he truly believes it is in fact the mirror of legend. He's not trying to scam the PC's; he's only trying to unload some stolen loot without them knowing it's stolen. | ||
− | Rufus will tell the players the mage needed a new horse to pull his wagon (the truth). Though he was loathe to do so, the mage agreed to trade the mirror for two of Rufus' prized steeds (a lie). Rufus will defend his lies and even offer to show the PC's his stable. In truth, the stable is merely the one he works at, but the owners are all out enjoying the festival. | + | Rufus will tell the players the mage needed a new horse to pull his wagon (the truth). Though he was loathe to do so, the mage agreed to trade the mirror for two of Rufus' prized steeds (a lie). Rufus will defend his lies and even offer to show the PC's his stable. In truth, the stable is merely the one he works at, but the owners are all out enjoying the festival. |
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+ | '''The Trade | ||
Rufus hid the mirror in the hayloft above the horse barn. He's obviously nervous about the whole situation, but he'll tell the PC's he's had second thoughts about the mirror and wants it gone. "The mirror's not worth having around. Gives me the willies. I don't trust wizards, either; no offense if any 'o you have the gift. You just never know what they're up to, I'm sure you'll agree. What can an ugly old man do with a magic mirror anyway? I'm just a simple horse trader. Can't run off on some adventure in a magical land. Get myself gobbled up by a dragon is all that'll do fer me." | Rufus hid the mirror in the hayloft above the horse barn. He's obviously nervous about the whole situation, but he'll tell the PC's he's had second thoughts about the mirror and wants it gone. "The mirror's not worth having around. Gives me the willies. I don't trust wizards, either; no offense if any 'o you have the gift. You just never know what they're up to, I'm sure you'll agree. What can an ugly old man do with a magic mirror anyway? I'm just a simple horse trader. Can't run off on some adventure in a magical land. Get myself gobbled up by a dragon is all that'll do fer me." | ||
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− | + | '''The Mirror | |
''Note: Full-length standing mirrors are anachronistic. Historically, glass working techniques were not advanced enough in TL3 to create flat, transparent planes large enough for tall, thin mirrors. However, in this setting, techniques have been in use long enough for float glass to be somewhat commonplace. Just like its historical invention, it is a carefully guarded secret that has remained so for more than 100 years. | ''Note: Full-length standing mirrors are anachronistic. Historically, glass working techniques were not advanced enough in TL3 to create flat, transparent planes large enough for tall, thin mirrors. However, in this setting, techniques have been in use long enough for float glass to be somewhat commonplace. Just like its historical invention, it is a carefully guarded secret that has remained so for more than 100 years. | ||
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However the PC's get the mirror form Rufus, it's assumed that they do. | However the PC's get the mirror form Rufus, it's assumed that they do. | ||
− | + | Any mage worth his salt will be able to determine it's not magical. Analyze Magic can be cast on the mirror if there's any doubt. | |
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− | Any mage worth his salt will be able to determine | ||
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