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=The Tale of The Twilight Palace=
  
=The Tale of The Twilight Palace=
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''It is late autumn and after the harvest. Winter has not yet set in, and the village of Bluemire is alive with the vibrant colors of the season--crimsons and oranges and vivid yellows--and their signature blue oaks are putting forth their azure leaves as well. The tavern, The Nymph's Whisper, is doing robust business, with the last of the season's traders passing through on their way to bigger cities and bigger dreams.
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You grew up in Bluemire. It's a quiet place, a small place, surrounded by sturdy stone walls dyed blue from those special oaks that can only be found here. It doesn't have a lot, but it has everything you need to survive and thrive. It's home.
  
''It is late autumn and after the harvest. Winter has not yet set in, and the village of Bluemire is alive with the vibrant colors of the season--crimsons and oranges and vivid yellows--and their signature blue oaks are putting forth their azure leaves as well. The tavern, The Nymph's Whisper, is doing robust business, with the last of the season's traders passing through on their way to bigger cities and bigger dreams.''
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...but trouble has come to your quiet town, a town that has lived practically in peace, quiet, and prosperity for centuries.
  
''You grew up in Bluemire. It's a quiet place, a small place, surrounded by sturdy stone walls dyed blue from those special oaks that can only be found here. It doesn't have a lot, but it has everything you need to survive and thrive. It's home.''
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Children are going missing in the night...without a trace. It has not happened so much that there is a panic...but its happened enough that the town Sheriff and the Mayor are highly disturbed and desperate to solve the matter. Once? That could be just a criminal problem--the Sheriff tracked down the usual town miscreants...but no information about the children was forthcoming. Twice? Maybe just a bad season--the Sheriff sent his few watchmen to search outlying areas, worried that there was a perhaps a roving monster or a dangerous place children kept going to...but to no avail.  
  
''...but trouble has come to your quiet town, a town that has lived practically in peace, quiet, and prosperity for centuries.''
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A child, always younger than ten years of age, has gone missing every full moon for more than three months. That's a pattern. The villagers are getting very worked up; the tension and terror in Bluemire is palpable, but people soldier on as best they can. That being said, young couples are delaying their marriages, even shying away from romance at all, for fear that they cannot safely start families. A few families that could afford it have moved away. The news hasn't spread to other villages yet, though, so trade is still going strong--a small blessing before the onset of winter.
  
''Children are going missing in the night...without a trace. It has not happened so much that there is a panic...but its happened enough that the town Sheriff and the Mayor are highly disturbed and desperate to solve the matter. Once? That could be just a criminal problem--the Sheriff tracked down the usual town miscreants...but no information about the children was forthcoming. Twice? Maybe just a bad season--the Sheriff sent his few watchmen to search outlying areas, worried that there was a perhaps a roving monster or a dangerous place children kept going to...but to no avail.''
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You have discovered this problem...and the Sheriff or the Mayor has approached you for help. They cannot approach any of the more 'well-known' names of the town for fear of a panic. You are young and inexperienced...but you are capable and trusted. You are not the only one who has been approached. Two others, people that it turns out you know or have heard of from Bluemire (small village, go figure!), have also been asked to investigate. Your goal? Find out what has happened to the children (and rescue any that can be rescued), and don't cause a panic.
  
''A child, always younger than ten years of age, has gone missing every full moon for more than three months. That's a pattern. The villagers are getting very worked up; the tension and terror in Bluemire is palpable, but people soldier on as best they can. That being said, young couples are delaying their marriages, even shying away from romance at all, for fear that they cannot safely start families. A few families that could afford it have moved away. The news hasn't spread to other villages yet, though, so trade is still going strong--a small blessing before the onset of winter.''
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And with each full moon, rumor has it that a gentle whispering can be heard from the oldest of the blue oaks. Does this have something to do with what has happened?''
  
''You have discovered this problem...and the Sheriff or the Mayor has approached you for help. They cannot approach any of the more 'well-known' names of the town for fear of a panic. You are young and inexperienced...but you are capable and trusted. You are not the only one who has been approached. Two others, people that it turns out you know or have heard of from Bluemire (small village, go figure!), have also been asked to investigate. Your goal? Find out what has happened to the children (and rescue any that can be rescued), and don't cause a panic.''
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'''~From the original post in the recruitment thread'''''Italic text''
  
''And with each full moon, rumor has it that a gentle whispering can be heard from the oldest of the blue oaks. Does this have something to do with what has happened?''
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This is a wiki page for setting material for a ''Beyond the Wall'''''Bold text''' game that will run over the rpg.net forums. Credit will be given respectively to the players who have contributed locations, NPCs, etc. If something does not have an attribution by it, it was most likely put in there by MistahJ.
  
'''~From the original post in the recruitment thread'''
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[https://forum.rpg.net/showthread.php?785479-Interest-Beyond-the-Wall-The-Tale-of-the-Twilight-Palace[Original Recruitment Thread]]
  
This is a wiki page for setting material for a ''Beyond the Wall'''''Bold text''' game that will run over the rpg.net forums. Credit will be given respectively to the players who have contributed locations, NPCs, etc. If something does not have an attribution by it, it was most likely put in there by MistahJ. Here is a link to the [https://forum.rpg.net/showthread.php?785479-Interest-Beyond-the-Wall-The-Tale-of-the-Twilight-Palace[Original Recruitment Thread]]
 
  
 
==Current Player Roster==
 
==Current Player Roster==
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The current players are as follows:
 
The current players are as follows:
  
* [https://forum.rpg.net/member.php?3799-AndersGabrielsson[AndersGabrielson]], playing Gweneth, the Village Hero
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* [https://forum.rpg.net/member.php?3799-AndersGabrielsson[AndersGabrielson]], playing as the Village Hero
* [https://forum.rpg.net/member.php?14720-Dorsai[Dorsai]], playing as Rhona, the Witch's 'Prentice
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* [https://forum.rpg.net/member.php?14720-Dorsai[Dorsai]], playing as the Witch's 'Prentice
* [https://forum.rpg.net/member.php?68644-Walkie-Talkie-Noise-Decoder[Walkie Talkie Noise Decoder]], playing as Talvi, the Young Woodsman
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* [https://forum.rpg.net/member.php?68644-Walkie-Talkie-Noise-Decoder[Walkie Talkie Noise Decoder]], playing as the Young Woodsman
 
* [https://forum.rpg.net/member.php?162746-MistahJ[MistahJ]], the GM
 
* [https://forum.rpg.net/member.php?162746-MistahJ[MistahJ]], the GM
  
=PC Statistics=
 
 
A brief summary of PC stats will be found here. These will periodically be updated should the PCs stats change. For reference, the PCs will have begun the adventure at level 1.
 
 
==Gweneth, the Village Hero==
 
 
'''Name:''' Gweneth
 
'''Class:''' Warrior
 
'''Alignment:''' Neutral
 
'''BAB:''' +1
 
'''Initiative:''' 1
 
'''AC:''' 12
 
'''Fortune Points:''' 3
 
'''HP:''' 11
 
'''Level:''' 1
 
 
'''Str''' 14 (+1)
 
'''Dex''' 9 (0)
 
'''Con''' 13 (+1)
 
'''Int''' 10 (0)
 
'''Wis''' 15 (+1)
 
'''Cha''' 11 (0)
 
 
'''Poison Save''' 14,
 
'''Breath Weapon Save''' 17,
 
'''Polymorph Save''' 15,
 
'''Spell Save''' 17,
 
'''Magic Item Save''' 16,
 
 
'''Skills:''' Folklore x 2, Healing
 
 
'''Class Abilities:''' Weapon Specialization (Longsword), Knacks (Defensive Fighter)
 
 
'''Equipment:''' knife, peasants' clothing, longsword (+3 to hit, d8+3 damage, if I've got everything right), the sturdiest shield in the village (+2 AC), meals and lodging forever in your home town, and 4d6=11 silvers.
 
 
==Rhona, the Witch's 'Prentice==
 
 
'''Name:''' Rhona
 
'''Class:''' Mage
 
'''Alignment:''' Neutral
 
'''BAB:''' 0
 
'''Initiative:''' 2
 
'''AC:''' 11
 
'''Fortune Points:''' 3
 
'''HP:''' 6
 
'''Level:''' 1
 
 
'''STR''' 10 (0)
 
'''DEX''' 13 (+1)
 
'''CON''' 11 (0)
 
'''INT''' 16 (+2)
 
'''WIS''' 13 (+1)
 
'''CHA''' 9 (0)
 
 
'''Poison Save''' 14,
 
'''Breath Weapon Save''' 15,
 
'''Polymorph Save''' 13,
 
'''Spell Save''' 12,
 
'''Magic Item Save''' 11,
 
 
'''Skills:''' Athletics, Herbalism, Trade Skill ()
 
 
'''Class Abilities:''' Sense Magic, Spell Casting
 
 
'''Cantrips:''' Hexing, Blessing
 
 
'''Spells:''' Healing Touch, Entanglement
 
 
'''Ritual:''' Goodberry
 
 
'''Possessions:''' Witch's Charred Staff (d6), a dagger (d4), simple clothing, a flamboyant cloak (red with feathers around the collar), a small musical instrument (flute), and 4d6 (5,1,1,4=11) silvers
 
 
==Talvi, the Young Woodsman==
 
 
'''Name:''' Talvi
 
'''Class:''' Rogue
 
'''Alignment:''' Chaotic
 
'''BAB:''' +0
 
'''Initiative:''' +4
 
'''AC:''' 13
 
'''Fortune Points:''' 5
 
'''HP:''' 9
 
'''Level:''' 1
 
 
'''Str''' 9 (+0)
 
'''Dex''' 14 (+1)
 
'''Con''' 15 (+1)
 
'''Int''' 10 (0)
 
'''Wis''' 13 (+1)
 
'''Cha''' 11 (0)
 
 
'''Poison Save''' 13,
 
'''Breath Weapon Save''' 16,
 
'''Polymorph Save''' 12,
 
'''Spell Save''' 15,
 
'''Magic Item Save''' 14,
 
 
'''Skills:''' Survival, Farming, Tracking, Play Drum, Stealth
 
 
'''Class Abilities:''' Fortune's Favor, Highly Skilled
 
 
'''Equipment:''' knife, practical clothing, leathers (+2 AC), heavy cloak, flint and tinder, waterskin, Bow, and 11 silvers, large ruby
 
  
 
=Locations in Bluemire=
 
=Locations in Bluemire=
  
'''The Nymph's Whisper:''' The heart and soul of Bluemire. The Nymph's Whisper was the first business in Bluemire, set at intersection of the village's two main roads, built so many years ago that its almost beyond counting. Rumor has it that the family originally acquired the money to build the inn after following a nymph into the woods for three days, trying to catch her, and taking pity on them when they collapsed in exhaustion, the nymph whispered secrets of treasure to them in their slumber. Upon waking, they kept travelling and found more than enough gold to build their business. The innkeeper is suspiciously quiet about that rumor. The lowest floor is the main tavern hall. The second and third floors are guest rooms. The inn almost always has a vacancy, but it's also almost never empty. The innkeeper's name is Fergus, and his son, Ambrose, works with him at the inn.
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'''The Nymph's Whisper:''' WIP
  
'''The Watchhouse:''' A very grim looking stone building, containing a small jail. Generally Bluemire has only the Sheriff and less than twelve guards. Sometimes there are more during major trading seasons, and the Sheriff, Hendrick, has been known to deputize enterprising souls if he recognizes talent.
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'''The Watchhouse:''' WIP
  
'''The Grand Sapphire:''' The first and signature Blue Oak of Bluemire. There is a special festival in midsummer around this oak. The tree leaves of these oaks make the unique blue dye that brings money and fortune to the town. The Grand Sapphire is an ancient tree, and many people believe that it was a gift from the fae of the woods, the mark of some sort of ancient agreement between the fae and the humans who wanted to settle in the place that would become Bluemire.
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'''The Grand Sapphire:''' WIP
  
 
'''The Infirmary''' ''(created by Dorsai)'':
 
'''The Infirmary''' ''(created by Dorsai)'':
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'''The Treehouse''' ''(created by Walkie Talkie Noise Decoder)'':
 
'''The Treehouse''' ''(created by Walkie Talkie Noise Decoder)'':
A treehouse that was the heroes' den, made whilst young, but improved on as they got older so that it's more like a full on shack high up in the boughs of a majestic tree.
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A treehouse that was our (the heroes) den, made whilst young, but improved on as we got older so that it's more like a full on shack high up in the boughs of a majestic tree.
 
 
'''Stonetop Hill''' ''(created by AndersGabrielsson)'': Not too far out into the woods, near the stream that goes to the mill pond, there's a small, steep hill, almost like one big rock. The stream goes to one side, and the forest is dense on the other, but if you come at it from the right direction there's a narrow path that winds up the side and through a narrow crack at the top. On the top of the hill is an ancient stone circle, perhaps set up by the first settlers here, perhaps older still. There are many stories tied to the place - that if you sacrifice flowers there on Midsummer's Eve you will have your most secret wish come true, that the dead dance there on moonless nights, that the faerie hold court there on the equinoxes, that a child conceived there will have magical gifts.
 
 
 
'''Gweneth's own little farm''' ''(created by AndersGabrielsson)'': A personal veggie patch belonging to Gweneth. It's near the woods, not too long a walk away from the treehouse. It's not the best land, but Gweneth is clearing a field for growing wheat. There's an old well there from an old farm that burned down many years back - nobody will tell Gweneth exactly what happened regarding that incident.
 
  
 
=Persons of Interest in Bluemire (NPCs)=
 
=Persons of Interest in Bluemire (NPCs)=
'''Sean Teswick - The Mayor:''' Mr. Teswick is the Mayor of Bluemire. The Mayor is usually selected by a popular vote, although usually it's only people from the Teswick family or people from the 'older' families that ever really run for Mayor. Mr. Teswick is middle-aged and has successfully been Mayor for two terms, each term consisting of five years. He is a shrewd man, good with people, and he cares deeply for the town. He is of moderate build, dark hair, and is easily the most recognized man in Bluemire due to a long horizontal scar over his nose. Rumor has it that he got that in his younger days when a bar fighter glassed his face with a broken bottle.
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'''The Mayor:''' WIP
  
'''Hendrick - The Sheriff:''' Hendrick is the reliable Sheriff of Bluemire. Sheriffs are not elected; they are selected by the Mayor. Hendrick is an old friend to Sean, albeit a bit older than Sean. Hendrick is a tall man of somewhat stocky build; his wife is much slimmer and delicate compared to him. He has brown hair and brown eyes. He's dedicated to his duty wholly, sometimes causing some friction with his family. Due to the implacable way he looks after the town and the blue capes the watchmen wear (the dye made from the signature blue oaks of the village), Hendrick is often referred to as the Blue Bear. Hendrick is also Rhona's father.
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'''The Sheriff:''' WIP
  
'''Agatha - the Witch''' ''(created by Dorsai)'':
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'''Agatha the Witch''' ''(created by Dorsai)'':
 
When you mention a village witch to most folk, they imagine an old crone, possibly with warts, hunched over, dressed in a tattered and hooded cloak, cackling or singing as she gathered herbs or medicinal plants. Agatha was the complete opposite of this image, tall and thin with severe expression rarely broken by anything so mundane as a smile, her clothing always well-tailored and in good repair. She made for a striking figure, looking more like a school teacher or governess than a simple village witch. Not given to emotional extremes of any sort, whether whimsy or anger, she was possessed of a calm, even temperament. Only on the day of her death fending off a dark spirit to protect her did Rhona glimpse even a hint of ferocity in the woman.  
 
When you mention a village witch to most folk, they imagine an old crone, possibly with warts, hunched over, dressed in a tattered and hooded cloak, cackling or singing as she gathered herbs or medicinal plants. Agatha was the complete opposite of this image, tall and thin with severe expression rarely broken by anything so mundane as a smile, her clothing always well-tailored and in good repair. She made for a striking figure, looking more like a school teacher or governess than a simple village witch. Not given to emotional extremes of any sort, whether whimsy or anger, she was possessed of a calm, even temperament. Only on the day of her death fending off a dark spirit to protect her did Rhona glimpse even a hint of ferocity in the woman.  
  
 
'''Drummond''' (the Cottar’s Son) ''(created by Dorsai)'':
 
'''Drummond''' (the Cottar’s Son) ''(created by Dorsai)'':
 
After Agatha’s death, many of her duties fell to Rhona, including the care of sick livestock. It was for this purpose that Drummond first came to her, bringing a sick lamb to be cured. He was a handsome boy, if a bit dull and unimaginative, and Rhona carried out a brief affair with him, ending it before it could turn from infatuation into something more, but, as she would discover a month after, not before he had left her with child. It is for the sake of this unborn child that she is especially concerned over the recent disappearances of the village children.
 
After Agatha’s death, many of her duties fell to Rhona, including the care of sick livestock. It was for this purpose that Drummond first came to her, bringing a sick lamb to be cured. He was a handsome boy, if a bit dull and unimaginative, and Rhona carried out a brief affair with him, ending it before it could turn from infatuation into something more, but, as she would discover a month after, not before he had left her with child. It is for the sake of this unborn child that she is especially concerned over the recent disappearances of the village children.
 
'''Catfish Toby''' ''(created by Walkie Talkie Noise Decoder):'' White bearded ex adventurer like his friend Barnaby, jovial and knows many tales about far away places.
 
 
'''Barnaby''' ''(created by Walkie Talkie Noise Decoder):'' A master of catching Cray fish. Full of myths, ghost stories and odd snippets of local lore.
 
 
'''Old Owen''' ''(created by AndersGabrielsson)'': The old war hero who trained Gweneth. He fought in a war against the same people who Gweneth helped fight back against, only his was a couple of decades back. They cost him an arm and his only son.
 
 
'''Ambrose''' ''(created by AndersGabrielsson)'': A fellow who's heart was broken by Gweneth. He is the son of the innkeeper. Gweneth is oblivious to any feelings he may still have towards her, good or bad.
 
 
'''Weylan Woodcutter''' ''(created by AndersGabrielsson)'': Gweneth's father. He mostly leaves the woodcutting to Gwen's older brother Gwydion since his back bothers him a bit too much, instead spending most of his time telling stories to the locals or whatever travelers pass through. He gets a coin or two, and he has an understanding with the innkeeper for when they want to pay him in drinks - the innkeeper takes the money, dad gets a mug of watered ale, and they split the profit afterwards.
 
 
'''Merry Marta''' ''(created by AndersGabrielsson)'': Gwen's mother, a thoroughly happy person, all smiles and laughter, and she loves to dance. She doesn't mind a bit of harmless gossip, but if there's anything serious going on she has no problem giving whoever she thinks to be at fault a piece of her mind.
 
  
 
=Game Resources, Map, Etc.=
 
=Game Resources, Map, Etc.=
 
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WIP/Soon!
Map rough draft: http://i.imgur.com/h2EflSQ.jpg
 

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