Editing The Tale Of The Twilight Palace
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 34: | Line 34: | ||
==Gweneth, the Village Hero== | ==Gweneth, the Village Hero== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Str''' 14 (+1) | '''Str''' 14 (+1) | ||
− | '''Dex''' | + | '''Dex''' 8 (-1) |
'''Con''' 13 (+1) | '''Con''' 13 (+1) | ||
'''Int''' 10 (0) | '''Int''' 10 (0) | ||
'''Wis''' 15 (+1) | '''Wis''' 15 (+1) | ||
'''Cha''' 11 (0) | '''Cha''' 11 (0) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Skills:''' Folklore x 2, Healing | '''Skills:''' Folklore x 2, Healing | ||
Line 63: | Line 47: | ||
'''Equipment:''' knife, peasants' clothing, longsword (+3 to hit, d8+3 damage, if I've got everything right), the sturdiest shield in the village (+2 AC), meals and lodging forever in your home town, and 4d6=11 silvers. | '''Equipment:''' knife, peasants' clothing, longsword (+3 to hit, d8+3 damage, if I've got everything right), the sturdiest shield in the village (+2 AC), meals and lodging forever in your home town, and 4d6=11 silvers. | ||
+ | |||
+ | '''Alignment:''' Neutral | ||
+ | |||
+ | '''BAB:''' +1 | ||
+ | |||
+ | '''Initiative:''' 1 (level + Dex modifier + 1 for Warrior) | ||
+ | |||
+ | '''AC:''' 11 (10 + Dex modifier + 2 for shield) | ||
+ | |||
+ | '''Fortune Points:''' 3 | ||
+ | |||
+ | '''Hit Points:''' 11 (10 + Con modifier) | ||
+ | |||
+ | '''What did your parents do in the village? What did you learn from them?''' | ||
+ | 9: Your father or mother kept the old stories. Your head is filled with them. (+2 Int, +1 Cha, +1 Wis, skill: Folklore) | ||
+ | |||
+ | '''How did you distinguish yourself as a child?''' | ||
+ | --Children often fight, but you never lost. (+2 Str, +1 Wis) | ||
+ | |||
+ | '''The other PC's were your best friends. Who else in the village befriended you while you were growing up?''' | ||
+ | --You broke someone's heart, or maybe they broke yours. (+2 Cha, +1 Con) | ||
+ | |||
+ | '''This is where our Hero performs a great deed and becomes a lvl 1 Warrior, with Weapon Specialization, Knacks, and the skill Folklore,''' | ||
+ | |||
+ | '''How did you earn your name?''' | ||
+ | --You repelled an attack by nighttime raiders and tended the wounded afterward. (+3 Wis, skill: Healing) | ||
+ | |||
+ | '''Where did you gain your skill at arms?''' | ||
+ | --The old war hero in town taught you everything he knew. (+2 Str, specialization with longsword) | ||
+ | |||
+ | '''Every hero has a secret, so what's yours?''' ''(Shared with the player to Gweneth's right/below.)'' | ||
+ | --You have found your one true love. The friend to your right knows who your live is and helped you gain your beloved's affection, and gains +1 Wis. (+2 Wis, Knack: Defensive Fighter) | ||
+ | |||
+ | '''What rewards have you received from your village for your heroic acts?''' | ||
+ | --Land is the greatest reward, so they gave you a field to plow. (+2 Con, a small farm) | ||
==Rhona, the Witch's 'Prentice== | ==Rhona, the Witch's 'Prentice== | ||
Line 80: | Line 99: | ||
'''CON''' 11 (0) | '''CON''' 11 (0) | ||
'''INT''' 16 (+2) | '''INT''' 16 (+2) | ||
− | '''WIS''' | + | '''WIS''' 12 (0) |
'''CHA''' 9 (0) | '''CHA''' 9 (0) | ||
Line 102: | Line 121: | ||
==Talvi, the Young Woodsman== | ==Talvi, the Young Woodsman== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Locations in Bluemire= | =Locations in Bluemire= | ||
Line 160: | Line 150: | ||
'''Sean Teswick - The Mayor:''' Mr. Teswick is the Mayor of Bluemire. The Mayor is usually selected by a popular vote, although usually it's only people from the Teswick family or people from the 'older' families that ever really run for Mayor. Mr. Teswick is middle-aged and has successfully been Mayor for two terms, each term consisting of five years. He is a shrewd man, good with people, and he cares deeply for the town. He is of moderate build, dark hair, and is easily the most recognized man in Bluemire due to a long horizontal scar over his nose. Rumor has it that he got that in his younger days when a bar fighter glassed his face with a broken bottle. | '''Sean Teswick - The Mayor:''' Mr. Teswick is the Mayor of Bluemire. The Mayor is usually selected by a popular vote, although usually it's only people from the Teswick family or people from the 'older' families that ever really run for Mayor. Mr. Teswick is middle-aged and has successfully been Mayor for two terms, each term consisting of five years. He is a shrewd man, good with people, and he cares deeply for the town. He is of moderate build, dark hair, and is easily the most recognized man in Bluemire due to a long horizontal scar over his nose. Rumor has it that he got that in his younger days when a bar fighter glassed his face with a broken bottle. | ||
− | '''Hendrick - The Sheriff:''' Hendrick is the reliable Sheriff of Bluemire. Sheriffs are not elected; they are selected by the Mayor. Hendrick is an old friend to Sean, albeit a bit older than Sean. Hendrick is a tall man of somewhat stocky build; his wife is much slimmer and delicate compared to him. He has brown hair and brown eyes. He's dedicated to his duty wholly, sometimes causing some friction with his family. Due to the implacable way he looks after the town and the blue capes the watchmen wear (the dye made from the signature blue oaks of the village), Hendrick is often referred to as the Blue Bear | + | '''Hendrick - The Sheriff:''' Hendrick is the reliable Sheriff of Bluemire. Sheriffs are not elected; they are selected by the Mayor. Hendrick is an old friend to Sean, albeit a bit older than Sean. Hendrick is a tall man of somewhat stocky build; his wife is much slimmer and delicate compared to him. He has brown hair and brown eyes. He's dedicated to his duty wholly, sometimes causing some friction with his family. Due to the implacable way he looks after the town and the blue capes the watchmen wear (the dye made from the signature blue oaks of the village), Hendrick is often referred to as the Blue Bear. |
− | '''Agatha | + | '''Agatha the Witch''' ''(created by Dorsai)'': |
When you mention a village witch to most folk, they imagine an old crone, possibly with warts, hunched over, dressed in a tattered and hooded cloak, cackling or singing as she gathered herbs or medicinal plants. Agatha was the complete opposite of this image, tall and thin with severe expression rarely broken by anything so mundane as a smile, her clothing always well-tailored and in good repair. She made for a striking figure, looking more like a school teacher or governess than a simple village witch. Not given to emotional extremes of any sort, whether whimsy or anger, she was possessed of a calm, even temperament. Only on the day of her death fending off a dark spirit to protect her did Rhona glimpse even a hint of ferocity in the woman. | When you mention a village witch to most folk, they imagine an old crone, possibly with warts, hunched over, dressed in a tattered and hooded cloak, cackling or singing as she gathered herbs or medicinal plants. Agatha was the complete opposite of this image, tall and thin with severe expression rarely broken by anything so mundane as a smile, her clothing always well-tailored and in good repair. She made for a striking figure, looking more like a school teacher or governess than a simple village witch. Not given to emotional extremes of any sort, whether whimsy or anger, she was possessed of a calm, even temperament. Only on the day of her death fending off a dark spirit to protect her did Rhona glimpse even a hint of ferocity in the woman. | ||
Line 175: | Line 165: | ||
'''Ambrose''' ''(created by AndersGabrielsson)'': A fellow who's heart was broken by Gweneth. He is the son of the innkeeper. Gweneth is oblivious to any feelings he may still have towards her, good or bad. | '''Ambrose''' ''(created by AndersGabrielsson)'': A fellow who's heart was broken by Gweneth. He is the son of the innkeeper. Gweneth is oblivious to any feelings he may still have towards her, good or bad. | ||
− | |||
− | |||
− | |||
− | |||
=Game Resources, Map, Etc.= | =Game Resources, Map, Etc.= | ||
− | + | WIP/Soon! | |
− |