Editing The Tantumirean Heresy:Cyrus Mordigael
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=Equipment= | =Equipment= | ||
'''Plasma Gun''' | '''Plasma Gun''' | ||
− | *A finely-crafted rifle that fires bolts of super-heated plasma. Has a rare chance to explode when used. Loaded with a | + | *A finely-crafted rifle that fires bolts of super-heated plasma. Has a rare chance to explode when used. Loaded with a 100% capacity hydrogen canister. |
'''Psykana Mercy Blade''' | '''Psykana Mercy Blade''' | ||
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'''Hooded Robe''' | '''Hooded Robe''' | ||
− | *A long black robe studded with soft armored panels. Includes a face-concealing grey mask | + | *A long black robe studded with soft armored panels. Includes a face-concealing grey mask. |
'''Gulonog Charm''' | '''Gulonog Charm''' | ||
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*A large book filled with prayers and sermons to the Emperor, as well as notes on psyker knowledge. | *A large book filled with prayers and sermons to the Emperor, as well as notes on psyker knowledge. | ||
− | Medical Stimm ( | + | Medical Stimm (3) |
*A combat stimm filled with adrenaline that will get the user on their feet following a semi-serious wound. | *A combat stimm filled with adrenaline that will get the user on their feet following a semi-serious wound. | ||
− | = | + | =Psychic Powers= |
==Biomancy== | ==Biomancy== | ||
− | + | ||
− | *Smite | + | Invigorate |
+ | *The psyker draws upon the energies of the Warp to galvanise the flesh, a possibly hazardous endeavour but one that can be essential to continue the warband’s efforts. Newly empowered, the Acolytes can continue afresh. | ||
+ | |||
+ | Smite | ||
+ | *Drawing on the electric field of his own body, the psyker projects crackling bolts of bio-lightning, transforming his very life force into destructive energy. Diviners often claim that one can tell much about the state of a biomancer’s soul from the colour and appearance of this power. | ||
==Pyromancy== | ==Pyromancy== | ||
− | |||
− | |||
− | + | Manipulate Flame | |
− | * | + | *Reaching out with his mind, the psyker grasps nearby flame and moulds it to his desire. The flames dance to his tune, moving to untouched areas or falling quiet at their master’s command. |
− | + | ||
− | * | + | Spontaneous Combustion |
+ | *In one of the purest displays of his power, the psyker ignites his enemies, burning them alive. The target’s blood boils and flesh smoulders, and as the psyker’s rage reaches its pinnacle, the target’s body begins to explode in blasts of ash and flame. |