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* Recurring Roles
 
* Recurring Roles
 
* Inherent Bravery
 
* Inherent Bravery
* Heroic Bennies (Everyone is Heroic, but rather than have Heroic Bennies, can use Cartridges)
+
* Heroic Bennies
 
* Knockback
 
* Knockback
 
* Unarmed Defender
 
* Unarmed Defender
 
* Initial Rank is Novice with 30 Power Points
 
* Initial Rank is Novice with 30 Power Points
 
'''House Rules'''
 
* You can't inflict more than one Wound per hit, regardless of how many Raises you get.
 
** Exception: You can spend Cartridges (before you attack) to increase the max Wounds per hit by one per Cartridge used.
 
** This cap is applied post-Soak roll (if any)
 
: ''Eg. The attacker scores two raises for two potential wounds. If the defender does not make a soak roll or fails it they take a single wound due to the wound cap. If they gets a simple success they take 1 wound as normal. If they get a raise, they suffer no damage as normal.
 
* Cartridges: A special form of Bennie. People start with 6; higher ranked Mages might carry more. Cartridges are used before a roll is made (except for Soak rolls). Each Cartridge can do ONE of the following:
 
** Add 1d6 to a Trait test
 
** Add 1d6 Damage
 
** Increase the Wound cap by one
 
** Used to make a Soak roll.
 
* You may spend multiple Cartridges on a single roll.
 
  
 
'''Simulating the Nanohaverse'''
 
'''Simulating the Nanohaverse'''

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