Editing The Throne War:Resolution
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
===Some Examples=== | ===Some Examples=== | ||
β | + | ||
Sanek is an ancient dragon warrior, Second Class in Prowess and Might but Olympian class in Fortitude and Ego. His foe, a Khaos-worshipping madman who is called, most often, simply "the Beast," is First Class in Might, Third Class in Fortitude and Olympian in the others. The Beast has tracked Sanek to his jungle temple with one goal: the destruction of his rival. | Sanek is an ancient dragon warrior, Second Class in Prowess and Might but Olympian class in Fortitude and Ego. His foe, a Khaos-worshipping madman who is called, most often, simply "the Beast," is First Class in Might, Third Class in Fortitude and Olympian in the others. The Beast has tracked Sanek to his jungle temple with one goal: the destruction of his rival. | ||
Line 21: | Line 21: | ||
*'''Analysis''': Here we have an example of how planning and quick thinking can both affect the outcome of a conflict as much as actual ability ratings. The Beast should have been dead going up unarmed against a fighter with Second Class Prowess, but thanks to his reputation as a prideful madman, Sanek did not suspect him to have prepared ahead of time. Later, when Sanek realized he was in trouble, his quick thinking allowed him to use his home turf as his advantage. The player need not have ever mentioned "strangle vines" before; Sanek's home had already been described as a dangerous jungle in a fantasy-type world, it would be entirely reasonable to assume something like that lived there. Finally, unwilling to give Sanek any more time to come up with something clever, the Beast plays dirty and goes after a mortal that means something to his foe. If he hadn't studied Sanek, if he didn't know his wife was there, the Beast wouldn't have been able to pull that trick. | *'''Analysis''': Here we have an example of how planning and quick thinking can both affect the outcome of a conflict as much as actual ability ratings. The Beast should have been dead going up unarmed against a fighter with Second Class Prowess, but thanks to his reputation as a prideful madman, Sanek did not suspect him to have prepared ahead of time. Later, when Sanek realized he was in trouble, his quick thinking allowed him to use his home turf as his advantage. The player need not have ever mentioned "strangle vines" before; Sanek's home had already been described as a dangerous jungle in a fantasy-type world, it would be entirely reasonable to assume something like that lived there. Finally, unwilling to give Sanek any more time to come up with something clever, the Beast plays dirty and goes after a mortal that means something to his foe. If he hadn't studied Sanek, if he didn't know his wife was there, the Beast wouldn't have been able to pull that trick. | ||
β | |||
Jules has decided to take over Olympus by force. He is High-numbered class in all four abilities, and has gathered armies from all across the multiverse who believe they're in a holy war to retake Heaven from wicked gods and put Jules on his rightful throne. His enemies know he's coming, however, and Hermes has used World-Walking Mastery to plague Jules' army with dangers along the road--diseases, natural disasters, even guerrilla warfare whittles his forces down to half what they once were. Jules doesn't care; with his high Fortitude and Might, these dangers don't bother him, and his armies are just means to an end. He marches on. | Jules has decided to take over Olympus by force. He is High-numbered class in all four abilities, and has gathered armies from all across the multiverse who believe they're in a holy war to retake Heaven from wicked gods and put Jules on his rightful throne. His enemies know he's coming, however, and Hermes has used World-Walking Mastery to plague Jules' army with dangers along the road--diseases, natural disasters, even guerrilla warfare whittles his forces down to half what they once were. Jules doesn't care; with his high Fortitude and Might, these dangers don't bother him, and his armies are just means to an end. He marches on. | ||