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===Some Examples===
 
===Some Examples===
====One on one combat====
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Sanek is an ancient dragon warrior, Second Class in Prowess and Might but Olympian class in Fortitude and Ego. His foe, a Khaos-worshipping madman who is called, most often, simply "the Beast," is First Class in Might, Third Class in Fortitude and Olympian in the others. The Beast has tracked Sanek to his jungle temple with one goal: the destruction of his rival.
 
Sanek is an ancient dragon warrior, Second Class in Prowess and Might but Olympian class in Fortitude and Ego. His foe, a Khaos-worshipping madman who is called, most often, simply "the Beast," is First Class in Might, Third Class in Fortitude and Olympian in the others. The Beast has tracked Sanek to his jungle temple with one goal: the destruction of his rival.
  
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*'''Analysis''': Here we have an example of how planning and quick thinking can both affect the outcome of a conflict as much as actual ability ratings. The Beast should have been dead going up unarmed against a fighter with Second Class Prowess, but thanks to his reputation as a prideful madman, Sanek did not suspect him to have prepared ahead of time. Later, when Sanek realized he was in trouble, his quick thinking allowed him to use his home turf as his advantage. The player need not have ever mentioned "strangle vines" before; Sanek's home had already been described as a dangerous jungle in a fantasy-type world, it would be entirely reasonable to assume something like that lived there. Finally, unwilling to give Sanek any more time to come up with something clever, the Beast plays dirty and goes after a mortal that means something to his foe. If he hadn't studied Sanek, if he didn't know his wife was there, the Beast wouldn't have been able to pull that trick.
 
*'''Analysis''': Here we have an example of how planning and quick thinking can both affect the outcome of a conflict as much as actual ability ratings. The Beast should have been dead going up unarmed against a fighter with Second Class Prowess, but thanks to his reputation as a prideful madman, Sanek did not suspect him to have prepared ahead of time. Later, when Sanek realized he was in trouble, his quick thinking allowed him to use his home turf as his advantage. The player need not have ever mentioned "strangle vines" before; Sanek's home had already been described as a dangerous jungle in a fantasy-type world, it would be entirely reasonable to assume something like that lived there. Finally, unwilling to give Sanek any more time to come up with something clever, the Beast plays dirty and goes after a mortal that means something to his foe. If he hadn't studied Sanek, if he didn't know his wife was there, the Beast wouldn't have been able to pull that trick.
  
====A clash of armies====
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Jules has decided to take over Olympus by force. He is High-numbered class in all four abilities, and has gathered armies from all across the multiverse who believe they're in a holy war to retake Heaven from wicked gods and put Jules on his rightful throne.
Jules has decided to take over Olympus by force. He is High-numbered class in all four abilities, and has gathered armies from all across the multiverse who believe they're in a holy war to retake Heaven from wicked gods and put Jules on his rightful throne. His enemies know he's coming, however, and Hermes has used World-Walking Mastery to plague Jules' army with dangers along the road--diseases, natural disasters, even guerrilla warfare whittles his forces down to half what they once were. Jules doesn't care; with his high Fortitude and Might, these dangers don't bother him, and his armies are just means to an end. He marches on.
 
 
 
They get to Olympus and the battle starts in earnest. Jules fights at the head of his army, and cuts through the defenders like a sickle through wheat. The soldiers are mostly mortals, maybe a few Heroic mortals, at best. They stand no chance, and so he cuts through them. His own soldiers are also mortal, however--he spent no points on them, he just traveled the roads between worlds until he found as many as he could--so they are, at best, evenly matched with the defenders; at worst, they are slightly disadvantaged since they are unfamiliar with the land and are an invading force. They lose about as many as they kill. After fighting all day, Jules' force is down to about a quarter of what it once was as they approach the base of Mount Olympus. He is not even tired yet, so he presses on. Now that they're ascending the mountain, the path is narrow and Jules can face his opponents by himself. He cuts them down, one at a time, as his forces follow. The defenders rain down arrows and rocks upon the invaders, though, so Jules' army still suffers losses. All night Jules presses forward, and all night his enemies and his allies tumble from the path. At dawn, his force is all but depleted yet he has reached the summit. Even with his great Fortitude he has started to grow weary, but he still feels he can take any god one on one.
 
 
 
The gods who hold Olympus have no such plans. Hermes speaks an Ineffable Name that weakens Jules for but a moment, but it is in that moment that Hecate casts a spell that slams Jules with a mighty burst of wind. If he was in his top condition, Jules might've been able to shrug it off. However, the Ineffable Name combined with Jules already being weary means that he was knocked back, and from the summit of Olympus, there is only one direction to go. Jules tumbles, like so many of his men before him, back down the side of the mountain. What took him all night to climb passes by in a minute. When he finally comes to a stop upon the piles of the dead below, he still lives but he will not be fighting again for a long time.
 
 
 
*'''Analysis''': Here we see Jules falling victim to his on hubris. He sees his own mighty abilities and believes himself invincible; indeed, even a fall from Mount Olympus didn't kill him so, in a way, he was right. But no planning or forethought was put into his attack. His opponents--though weaker individually--held a position of defense, attacked him from afar whenever they could, and allowed Jules to expend all his energy proving how badass he was.
 
 
 
===Strategies for Effective Actions===
 
Various games we've used in the past have sought to encourage descriptions beyond "I hit him with my sword" for actions. In this game, it's not just about bonuses, it's about accomplishing anything at all.
 
 
 
Your description of what you're trying to accomplish is vital in a diceless system. When you attack somebody, ''how'' are you attacking? Are you fighting cautiously, only striking if your opponent leaves you an opening? Are you attacking forcefully, seeking to knock your opponent's weapon out of the way to create an opening? Maybe you're hiding your true skill, feigning weakness to get your opponent feeling over-confident. How are you using your surroundings to your advantage?  All these factors play an important part in deciding the outcome of a contest, especially when abilities are closely matched. Using clever strategy can help a lower classed Olympian succeed over a higher classed one; or, at least, mean the difference between being slaughtered outright and giving time to escape and prepare a counterattack.
 

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