Editing The Throne War:Resolution

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*'''Analysis''': Here we see Jules falling victim to his on hubris. He sees his own mighty abilities and believes himself invincible; indeed, even a fall from Mount Olympus didn't kill him so, in a way, he was right. But no planning or forethought was put into his attack. His opponents--though weaker individually--held a position of defense, attacked him from afar whenever they could, and allowed Jules to expend all his energy proving how badass he was.
 
*'''Analysis''': Here we see Jules falling victim to his on hubris. He sees his own mighty abilities and believes himself invincible; indeed, even a fall from Mount Olympus didn't kill him so, in a way, he was right. But no planning or forethought was put into his attack. His opponents--though weaker individually--held a position of defense, attacked him from afar whenever they could, and allowed Jules to expend all his energy proving how badass he was.
 
===Strategies for Effective Actions===
 
Various games we've used in the past have sought to encourage descriptions beyond "I hit him with my sword" for actions. In this game, it's not just about bonuses, it's about accomplishing anything at all.
 
 
Your description of what you're trying to accomplish is vital in a diceless system. When you attack somebody, ''how'' are you attacking? Are you fighting cautiously, only striking if your opponent leaves you an opening? Are you attacking forcefully, seeking to knock your opponent's weapon out of the way to create an opening? Maybe you're hiding your true skill, feigning weakness to get your opponent feeling over-confident. How are you using your surroundings to your advantage?  All these factors play an important part in deciding the outcome of a contest, especially when abilities are closely matched. Using clever strategy can help a lower classed Olympian succeed over a higher classed one; or, at least, mean the difference between being slaughtered outright and giving time to escape and prepare a counterattack.
 

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