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[[Category:Powered by the Apocalypse]][[Category:Blades in the Dark]][[Category:The Tiger is Out]]
 
[[Category:Powered by the Apocalypse]][[Category:Blades in the Dark]][[Category:The Tiger is Out]]
 
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=Character Sheet=
[[File:Fight-707x481.jpg|right]]
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{| class="wikitable"
 
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! colspan="9" style="text-align: center; font-weight:bold;" | Bone Meal Miller
=Basic Description=
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|-
* '''Full Name:''' Thurlow Miller
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| style="text-align: right; font-weight:bold;" | Full Name
* '''Alias:''' Bone Meal Miller
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| Thurlow Miller
* '''Look:''' Athletic, short hair, dull eyes.
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|
* '''Playbook:''' Cutter
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| style="text-align: right; font-weight:bold;" | Insight
** ''Ghost Fighter''
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| 2
*** You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural.  You may grapple with spirits to restrain and capture them.
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|
* '''Heritage:''' Skovlander
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| style="text-align: right; font-weight:bold;" | Stress
* '''Background:''' Labour
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| 0
** Carney
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|
* '''Vice:''' Faith
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|-
** Ilacille, the ruins of the Temple to Forgotten Gods, Coalridge.
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| style="text-align: right; font-weight:bold;" | Heritage
* '''Old Friend:'''
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| Skovlander
** Mercy the Killer
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|
* '''Old Enemy:'''
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| style="text-align: right; font-style:italic;" | Hunt
** Grace the Extortionist
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|
 
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|
=Attributes & Actions=
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| style="text-align: right; font-weight:bold;" | Trauma
* '''Insight:''' 2
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| 0
** ''Hunt:'' 0
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|
** ''Study:'' 1
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|-
** ''Survey:'' 1
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| style="text-align: right; font-weight:bold;" | Background
** ''Tinker:'' 0
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| Labour - Carny
* '''Prowess:''' 2
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|
** ''Finesse:'' 1  
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| style="text-align: right; font-style:italic;" | Study
** ''Prowl:'' 0
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| 1
** ''Skirmish:'' 2
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|
** ''Wreck:'' 0
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| style="text-align: right; font-weight:bold;" | Coin
* '''Resolve:''' 2
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| 0
** ''Attune:'' 1
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|
** ''Command:'' 1
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|-
** ''Consort:'' 0
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| style="text-align: right; font-weight:bold;" | Look
** ''Sway:'' 0
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| Man, Athletic, Square Jaw, Sharp Eyes
 
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|
=Stats=
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| style="text-align: right; font-style:italic;" | Survey
* '''Stress (up to 8):''' 0
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| 1
* '''Trauma:''' 0
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|
* '''Coin:''' 0
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| style="text-align: right; font-weight:bold;" | Stash
* '''Stash:''' 0
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| 0
 
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|
 
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|-
=XP=
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| style="text-align: right; font-weight:bold;" | Playbook
* Playbook XP (Up to 8):
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| Cutter
* Insight XP (Up to 6):
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|
* Prowesss XP (Up to 6):
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| style="text-align: right; font-style:italic;" | Tinker
* Resolve XP (Up to 6):
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|
 
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|
 
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|
=Harm=
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|
* Harm 3 (Needs Help): None
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|
* Harm 2 (-1d): None
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|-
* Harm 2 (-1d): None
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| style="text-align: right; font-weight:bold;" | Old Friend
* Harm 1 (Reduced Effect): None
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| Mercy, Killer
* Harm 1 (Reduced Effect): None
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|
 
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| style="text-align: right; font-weight:bold;" |
 
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|
=Ongoing Projects=
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|
* '''None Currently'''
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| style="text-align: right; font-weight:bold;" | Playbook XP
** No Ticks
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|
 +
| Up to 8
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|-
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| style="text-align: right; font-weight:bold;" | Old Enemy
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| Grace, Extortionist
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|
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| style="text-align: right; font-weight:bold;" | Prowess
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| 2
 +
|
 +
| style="text-align: right; font-weight:bold;" | Insight XP
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|
 +
| Up to 6
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|-
 +
| style="text-align: right; font-weight:bold;" | Special Abilities
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| Ghost Fighter
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|
 +
| style="text-align: right; font-style:italic;" | Finesse
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|
 +
|
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| style="text-align: right; font-weight:bold;" | Prowesss XP
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|
 +
| Up to 6
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|-
 +
| style="text-align: right; font-style:italic;" | 2
 +
|
 +
|
 +
| style="text-align: right; font-style:italic;" | Prowl
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| 1
 +
|
 +
| style="text-align: right; font-weight:bold;" | Resolve XP
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|
 +
| Up to 6
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|-
 +
| style="text-align: right; font-style:italic;" | 3
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|
 +
|
 +
| style="text-align: right; font-style:italic;" | Skirmish
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| 2
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|
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|
 +
|
 +
|
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|-
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| style="text-align: right; font-style:italic;" | 4
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|
 +
|
 +
| style="text-align: right; font-style:italic;" | Wreck
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|
 +
|
 +
| style="text-align: right; font-weight:bold;" | Harm
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|
 +
|
 +
|-
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| style="text-align: right; font-style:italic;" | 5
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|
 +
|
 +
| style="text-align: right; font-weight:bold;" |
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|
 +
|
 +
| style="text-align: right; font-style:italic;" | Harm 3
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|
 +
| Need Help
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|-
 +
| style="text-align: right; font-style:italic;" | 6
 +
|
 +
|
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| style="text-align: right; font-weight:bold;" | Resolve
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| 2
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|
 +
| style="text-align: right; font-style:italic;" | Harm 2
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|
 +
| -1d
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|-
 +
| style="text-align: right; font-style:italic;" | 7
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|
 +
|
 +
| style="text-align: right; font-style:italic;" | Attune
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| 1
 +
|
 +
| style="text-align: right; font-style:italic;" | Harm 2
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|
 +
| -1d
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|-
 +
| style="text-align: right; font-style:italic;" | 8
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|
 +
|
 +
| style="text-align: right; font-style:italic;" | Command
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| 1
 +
|
 +
| style="text-align: right; font-style:italic;" | Harm 1
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|
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| Reduced Effect
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|-
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| style="text-align: right; font-style:italic;" |
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|
 +
|
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| style="text-align: right; font-style:italic;" | Consort
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|
 +
|
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| style="text-align: right; font-style:italic;" | Harm 1
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|
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| Reduced Effect
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|-
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|
 +
|
 +
|
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| style="text-align: right; font-style:italic;" | Sway
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|
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|
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|
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|
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|
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|}
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=Long Term Projects=
 +
* None currently

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