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| [[Category:A D&D 3.5 Edition Campaign Adventure]] | | [[Category:A D&D 3.5 Edition Campaign Adventure]] |
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− | [http://wiki.rpg.net/index.php/The_Valley_of_Darkness:The_Main_Plot[The Main Plot]]
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| == An Overview of the Valley: == | | == An Overview of the Valley: == |
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| 7th lvl. Wiz./Sorc. spell 'Mend Serious Wounds' heals 3d6+1/lvl. (Maximum +15) | | 7th lvl. Wiz./Sorc. spell 'Mend Serious Wounds' heals 3d6+1/lvl. (Maximum +15) |
| 9th lvl. Wiz./Sorc. spell 'Mend Critical Wounds' heals 4d6+1/lvl. (Maximum +20) | | 9th lvl. Wiz./Sorc. spell 'Mend Critical Wounds' heals 4d6+1/lvl. (Maximum +20) |
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− | == Religeons of the Dark Valley: ==
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− | THE NINE
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− | Practiced Primarily in Pillinqual, the Nine are new gods that have enjoyed a great increase in their following over the past 200ish years. After the Dark War and the collapse of the rest of civilization, The Nine were attributed with leading the High Wizards to contact the Drow and convince them to come up from the depths to aid the citizens of the Dark Valley. It is taught that The Nine were the creators of this world, forgotten for millennia, awaiting the coming of the Dark War and their rediscovery.
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− | THE HAG - Mistress of Death, The Crone, Queen of the Dark, Web Weaver
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− | Followers are typically NE,
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− | Favored Weapon: Hand Crossbow and Club
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− | THE ALL FATHER - Rager, Storm Bringer, The Judge
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− | Followers are typically CG
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− | Favored Weapon: Battle Axe and Spear
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− | THE PRINCE - Blade Master,
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− | Followers are typically LG
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− | Favored Weapon: Long Sword, Bastard Sword and Heavy Repeating Crossbow
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− | THE PRINCESS - Beauty Queen, Life Bringer, Morning Glory
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− | Followers are typically NG
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− | Favored Weapon: Scimitar and Light Crossbow
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− | THE JESTER - The Clown, The Fool, Keeper of Secrets, Gossip Monger
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− | Followers are typically CN
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− | Favored Weapon: Dagger and Dart
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− | THE GENERAL - Tactician, Battle Master
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− | Followers are typically LN
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− | Favored Weapon: War Hammer and Horn Composite Bow
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− | THE MISTRESS - The Seductress,
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− | Followers are typically CN
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− | Favored Weapon: Dagger (melee & thrown)
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− | THE ORACLE - Harbinger,
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− | Followers are typically N
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− | Favored Weapon: Scythe and Javelin
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− | THE WIZARD - Moon Rider, Dark Spirit
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− | Followers are typically LE
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− | Favored Weapon: Stave and Sling
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− | THE ONE TRUE GOD
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− | A new, volatile religion that is gaining more and more momentum in the outlying towns and villages. Much of what is taught by this following is very similar to the Muslim faith of today. Specifically that it is acceptable, even expected that those who are not believers are not worthy of respect; that it is okay to enslave them, or even slay them. They are fervent believers in a keeping purity within the races. It is also taught in this faith that men are expected to have more than one bride/lover to more quickly spread the good word, and that women are to respect their men, who are their superiors.
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− | THE GODS OF OLD
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− | When the Dark War ended, most of the citizens of the Dark Valley abandoned the old gods, especially since their ability to communicate with the people of the valley was severely hampered by the warding that currently keeps the valley safe from the Demonic
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− | denizens of the world. Only these few Gods of Old have been able to keep much of a following in the valley, and it is mostly in Skald and Emach where they have anything resembling a strong following. These gods have even adapted some, to better fit the needs and demands of their believers. It is taught by the fellowship of the Gods of Old that the Dark War was planned, orchestrated, and put into play by The Nine.
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− | MYSTRA - NG
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− | KORD - CN
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− | BANE - LE
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− | TYR - LG
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− | HELM - LN
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− | SHAR - NE
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− | EHLONA - CG
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− | CYRIC - CE
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